sorry for those who have already read this i thought i should change the name since its really not a no quit option anymore
asides from not letting people quit. which has proven to be a very controversial and somewhat dictatorly and unpractical idea what about a reputation system
this would basically be invisible and would just determine who you are more likely to be matched with in matchmaking
A) It can’t be too hard to get back into the “good reputation” if you are in the bad one. (everyone should be able to redeem themselves)
B) A formula…This is specifically theoretical if you have any suggestions please state them I like peoples input.
We will start with 30 points. 30 being the neutral.
A quit will result in -4 points. A disconnection in -3 points. A betrayal in -2 points.
obviously you get matched up with players who have a similar point average as you.
A clean game that is completed will result in +5 points.
It is as simple as that, even if you reach 0 it will only take 6 games to get back to a good reputation, and we can say that the maximum you can go is to 50 points. so that even if you are consistently good you are rewarded, BUT this will not allow “upstanding” players with a good reputation of 50 to decide they want to go mr.hyde on our butts. If they do it will only take a 3 “evil games” (quitting and betraying) for them to be neutral. and then if they continue they will be put in the “pit” with all other no good-nicks
so what i am trying to say is if you always finish your games you are more likely to be matched with players who finish their games,
if you always quit and betray you will be more likely to be paired up with people who quit and betray
now don’t forget this is just theoretical. the weight of these punishments/rewards can be altered to make more sense and cater to the majority of the population
