new reputation pairing system

sorry for those who have already read this i thought i should change the name since its really not a no quit option anymore

asides from not letting people quit. which has proven to be a very controversial and somewhat dictatorly and unpractical idea what about a reputation system
this would basically be invisible and would just determine who you are more likely to be matched with in matchmaking

A) It can’t be too hard to get back into the “good reputation” if you are in the bad one. (everyone should be able to redeem themselves)

B) A formula…This is specifically theoretical if you have any suggestions please state them I like peoples input.

We will start with 30 points. 30 being the neutral.
A quit will result in -4 points. A disconnection in -3 points. A betrayal in -2 points.
obviously you get matched up with players who have a similar point average as you.

A clean game that is completed will result in +5 points.

It is as simple as that, even if you reach 0 it will only take 6 games to get back to a good reputation, and we can say that the maximum you can go is to 50 points. so that even if you are consistently good you are rewarded, BUT this will not allow “upstanding” players with a good reputation of 50 to decide they want to go mr.hyde on our butts. If they do it will only take a 3 “evil games” (quitting and betraying) for them to be neutral. and then if they continue they will be put in the “pit” with all other no good-nicks

so what i am trying to say is if you always finish your games you are more likely to be matched with players who finish their games,

if you always quit and betray you will be more likely to be paired up with people who quit and betray

now don’t forget this is just theoretical. the weight of these punishments/rewards can be altered to make more sense and cater to the majority of the population

> What about not letting people quit out of a game in multiplayer, period? without having to go to the dashboard or disconnecting from live…do you think that would help deter people from always quitting? a step in the right direction perhaps…

Gears 2 tried that.

People just dashboarded to quit.

> > What about not letting people quit out of a game in multiplayer, period? without having to go to the dashboard or disconnecting from live…do you think that would help deter people from always quitting? a step in the right direction perhaps…
>
> Gears 2 tried that.
>
> People just dashboarded to quit.

:frowning:
What about a no dashboard option either :frowning:

YES that is what it should be, no one should have the option to quit, if you quit to the dashboard it will take a rank away for doing so.

“Dashboarding” is an option built into the Xbox, designing a game to override these features could cause problems for both the game and the console, plus people would just shut off the Xbox if they want to quit bad enough.

They just need to enforce the quit ban system and maybe increase the strictness of it if it continues to be a major problem.

People would just Dashboard or turn their console off, which means sometimes the game won’t even attempt to change host, it will just kick everyone.

Let people quit, have harsher penalties.

> > > What about not letting people quit out of a game in multiplayer, period? without having to go to the dashboard or disconnecting from live…do you think that would help deter people from always quitting? a step in the right direction perhaps…
> >
> > Gears 2 tried that.
> >
> > People just dashboarded to quit.
>
> :frowning:
> What about a no dashboard option either :frowning:

that would be the worst idea ever. Plus people would just turn off their xbox. No game should take away the basic rights of the xbox, like party chat, dashboard, messaging, and other things people want to take away. The easiest way to handle this is a quit ban.

> YES that is what it should be, no one should have the option to quit, if you quit to the dashboard it will take a rank away for doing so.

No offense, but that’s a horrible idea. What about people who end up lagging out of games, or booted for accidental betrayals, or people who have an actual reason to quit other than they didn’t get the weapon or map they wanted? They shouldn’t lose a rank because of that. IMO, the quit ban is a step in the right direction, but it’s not there yet.

How many times have you ever came back from a 20 point kill difference in Halo? It happens but not a whole lot. If you’re down by that much the game should enforce mercy rules. It would help stop people from quitting. It would only be possible in slayer though. Other styles of rules could be used in other games.

You will literally never find a way to keep people from quitting.

Take away the Dash? Cord disconnect.
Fuse an ethernet cord into the back of their box? Router switch.
Always-on router? Flip off a power strip.
Take away power strips? Flip a breaker.

And if you take away someone’s ability to flip the breakers in their home…They will LITERALLY take an axe to their own powerlines because they didn’t get the map they wanted.

LITERALLY.

> You will literally never find a way to keep people from quitting.
>
> Take away the Dash? Cord disconnect.
> Fuse an ethernet cord into the back of their box? Router switch.
> Always-on router? Flip off a power strip.
> Take away power strips? Flip a breaker.
>
> And if you take away someone’s ability to flip the breakers in their home…They will LITERALLY take an axe to their own powerlines because they didn’t get the map they wanted.
>
> LITERALLY.

Forget taking an ax to my powerlines. I’d take an ax to the guys head if he took away the ability to flip my breakers!

> > YES that is what it should be, no one should have the option to quit, if you quit to the dashboard it will take a rank away for doing so.
>
> No offense, but that’s a horrible idea. What about people who end up lagging out of games, or booted for accidental betrayals, or people who have an actual reason to quit other than they didn’t get the weapon or map they wanted? They shouldn’t lose a rank because of that. IMO, the quit ban is a step in the right direction, but it’s not there yet.

If your going to join a match, you should play the whole match. If your not going to play the whole game, then you shouldnt be going into matchmaking at all. Simple as that.

> > You will literally never find a way to keep people from quitting.
> >
> > Take away the Dash? Cord disconnect.
> > Fuse an ethernet cord into the back of their box? Router switch.
> > Always-on router? Flip off a power strip.
> > Take away power strips? Flip a breaker.
> >
> > And if you take away someone’s ability to flip the breakers in their home…They will LITERALLY take an axe to their own powerlines because they didn’t get the map they wanted.
> >
> > LITERALLY.
>
> Forget taking an ax to my powerlines. I’d take an ax to the guys head if he took away the ability to flip my breakers!

If your breakers couldn’t flip, isn’t that against most housing codes? If an Xbox game could somehow stop a breaker from flipping, I’m sure Microsoft would have bigger legal problems to worry about than someone quitting a game.

No. The quit system is fine how it is, for casual playlists. If you’re that annoyed with the game or you’re really doing that bad, I don’t want you in my game anyway. One game in a casual playlist will not affect anything. Quitting isn’t as big of an issue as you make it out to be. If we’re talking ranked, include day punishments I guess. Nothing too strict and nothing too permanent. I don’t want to hold it against somebody if they genuinely need to leave mid-game.

Either way you go about it, taking away someone’s ability to quit will not solve anything.

I’ll be honest, I quit alot. either I something important to do suddenly or I don’t like that I’m dying every 3 seconds during certain games. I support quiting, we’ve all done it.

Maybe give an option to forfeit if you’re playing BTB, Hemorrhage, everyone on your team leaves, and the enemy has every vehicle camping you, despite you being the best player in the game, otherwise no. I am tired of this happening to me, I’m in the middle of doing well on such map, (usually with the sniper) then my whole team leaves, or I end up carrying my team because they all swap to the assault rifle instead of using the DMR, and they try and get long range kills, freaking noobs.

tsassi;513598 wrote:
UXE NitroTwit;513442 wrote:

Now my system may be harsh, but at least it will be effective, you don’t really think people learn their lesson from a ten minute ban do you?

But do you really think that people “learn their lessons” from a one hour ban? What about 24? What about a week? Or permaban?

The truth is, people don’t care if they don’t enjoy the game. If you’re frustrated from playing on an utterly unbalanced map, do you really think “Oh, I can’t quit because if I do I’ll be banned”? If you’re actually frustrated, there is no force in the world that would keep you from quitting, literally not even if someone was holding a gun on your head.

You see frustration is a funny thing, it grows and grows as long as you try to keep it inside. But no matter what the consequences are, you eventually can’t handle it, especially if you can just stop it in less than a second (by quitting).

So, even at the risk of a permaban, people would rather quit than keep on playing when they are frustrated because of the game. but after they have been banned, do you think they’re giong to return like nothing had happened? Your system would effectively drive away something between 50 and 90% of the population.

So, you just have to deal with quitters. That’s really all there is to it, there is no force in the world that can keep a frustrated person from ending their frustration. Therefore your only hope is that halo 4 will be aas unfrustrating as possible.

Why should I get banned because my team can’t play, It’s not fun ALWAYS carrying your team, it’s ridiculous for me to get banned because I (the better player) get the noobs on my team, while the other team has a full party, I only leave games because of this, or when I’m out numbered 1 against 8 enemies, well, Actually, I have won many games on my own against a full team of 8, due to me being able to pick people off with the sniper and DMR, and then hiding, but why should I always have to do this?

(Red is a quote)

I just copy and pasted this from a similar thread.

> > What about not letting people quit out of a game in multiplayer, period? without having to go to the dashboard or disconnecting from live…do you think that would help deter people from always quitting? a step in the right direction perhaps…
>
> Gears 2 tried that.
>
> People just dashboarded to quit.

But it would make it a bit harder, and make people think twice.

Xbox button>home>yes>play halo reach>wait>menu>matchmaking>select playlist

Once someone on your team quits, that guy who quit gets a huge hit to skill, CR, whatever, and then the rest of your team can vote to concede.

That would be the best way to work this out. You shouldn’t get penalized for someone else quitting your team… that person who quit should basically take the penalty of your whole team quitting IMO.

No. If someone wishes to quit a game, why not let them? It wouldn’t work anyway. If you have the game installed on your HDD, it takes three seconds to load up again. I think you should just loose 1/2EXP like Halo 3 if they bring back the Halo 3 system and if there’s credits as well for the armoury, then deduct 5,000cR as well.

This would definitely stop people quitting. If they could detect if someone has disconnected, it would be helpful so that they don’t get such a bad punishment.

It would cause people to mass betray in order to get booted from the game, good solution…