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> > > > > > The whole ranking system is a mess, they should had used the halo reach ranking system
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> > > > >
> > > > > what the no-life rank system of reach? play more get more rank, never go down ? pathetic rank system.
> > > > >
> > > > > it should be more like Halo 2 ranking system, skil based were you can go up and down a rank. none of this happy teletubbie reach, go play COD if you love that so much
> > > >
> > > >
> > > > You weren’t placed against other players based on your visible “Rank” in Reach. That only showed how many credits you had earned, which isn’t a bad thing. Reach used BPR - Battle Proficiency Rating - to place you against others. It used KDR, Assists, W/L ratio, betrayals, suicides, quits, etc… to rank you and it was out of 100. It was brilliant. It used logical stats to rank you, not just your W/L ratio.
> > >
> > >
> > > They threw out BPR pretty quickly because it had a lot of problems though, and switched back to using Trueskill.
> > >
> > > This was largely because how easy it was to cheese BPR, and also because it encouraged selfish play.
> > >
> > > If you use individual performance skills, then you are competing against your own teammates. People complained about this a ton in Reach.
> > >
> > > It led to people, e.g., surrendering power weapon map positions to chase kills in order to get that higher K/D than your teammate. It ended with people losing the match all the time because of stuff like that.
> > >
> > > So they took it out.
> > >
> > > So 343 chose the compromise that, yeah, feels bad when you perform well and lose, but it still super encourages you to learn how to play as a team.
> > >
> > > Who cares if you go 20-5 if you aren’t protecting power weapons or doing the objectives?
> >
> >
> > As far as I know the BPR system is still in use, can you provide a link showing me otherwise? The reason I say so is because mine still fluctuates after games.
> >
> > But I don’t find it to be a problem - nor did I see TOO much complaining about it (maybe I was in the wrong group, Idk) - because it took wins into account, and needing wins to increase your rating promoted team play, guarding power weapons, and achieving the actual objectives. Maybe I’m overly bias towards it but I thought it worked well. It was Bungie’s last ranking system after all, and I feel like Bungie’s systems only improved from the last one. But I could be wrong and my opinion obviously isn’t for everyone and I understand that…
>
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> I think BPR is still being calculated, but not used for matchmaking. It’s a fun number for individuals to look at, but not used for any major ranking or matchmaking purposes.
>
> I’d be OK with a fun number like that, as long as the main number was still CSR. So you have one number that is pure, and deals with your ability to help your team win, and another “fun” one on the side to measure your individual performance.
>
> I thought you were referring to the way that skill was calculated for Reach’s Arena Ranking area. That started with something like BPR, but was dumped because people would try and min-max it by playing selfishly, and the core complained.
Right, I guess that makes sense since the population in Halo Reach is down so much. I’m guessing there is no active system used to separate players because there wouldn’t be enough to do it accurately so it’s probably all random (which I don’t think is a bad thing either, I like random matches - like Warzone).
But now you’re talking about two different ranking systems and that would cause a dilemma about which should be used. One system you mentioned would put you into games based on how well you can help out teammates, and another with how good of a player you are by yourself (in a way). I’d honestly rather be ranked and sorted based on how well I do as an individual, which shows my own personal skill. I realize that’s not for everyone. I personally don’t like my rank being affected by others performance because I don’t believe that’s a true representative of my own PERSONAL skill…again, that’s just me. Sure, I do think your W/L ratio should affect your ranking, I don’t think it should be the biggest factor, but a factor nonetheless.