I much preferred Halo 3s ranking system. I came up with my own idea for a ranking system which incorporates the modern Halo 5’s with Halo 3’s:
There are 2 ranking systems that add to an overall rank and should include a separate Pro hardcore arena playlist like we have now with the system we have now like Halo reach did.
1 - 50 Competitive Ranked playlist
The arena system should go back to the good old 1 - 50 system. You shouldn’t be judged over 10 games because luck is a factor of this and unfairly rank people. You stat at 1 and each game you level up depending on your individual skill, and the outcome of the match also determines a boost to your rank. Each rank slowly increases the rank gap but not by an insane amount like double every time. but it will ensure constant winning and good player skill will be highly rewarded and those who play bad won’t receive anything
Top player, based on KDA ratio, will revive 4 points towards there next rank, second would be 3, 3rd would be 2 and 4th would be 1. That would leave 4 players on a stand still and would not receive individual player xp keeping there rank how it is and leaving it down to weather they won or lost. Then if your team wins you revive an extra 2 points. if you lose you revive -2 points. By doing this you ensure that if you come out of the game as a MVP you will still get a small boost if your team looses. here is an example end game chard
Red Team - Winners
Player 1 = 2nd place = 3xp + 2 = 5
Player 2 = 4th place = 1xp + 2 = 3
Player 3 = 5th place = 0xp + 2 = 2
Player 4 = 7th place = 0xp + 2 = 2
Blue Team - Losers
Player 5 = 1st place = 4xp - 2 = 2
player 6 = 3rd place = 2xp - 2 = 0
Player 7 = 6th place = 0xp - 2 = -2
Player 8 = 8th place = 0xp - 2 = -2
I understand the flaws that maybe you could carry a player if you had a good enough team. But it would be a very slow process for them and if you lose they will go right back down making the prior game you won pointless and time wasting which people won’t enjoy doing.
They could even disguise the rank 1 - 50 system to something more pleasant like iron 1- 10, bronze 1 - 10, silver 1 - 10, gold 1 - 10, platinum 1 - 10. just to make it more pleasant to look at rather than just a number. This Rank would pair you up with players the same rank so it would get increasingly more challenging to the point where you will be winning/losing games constantly and will hold your rank stable until you improve and then you will go up. It will also be a Key factor in determining your overall rank.
If you become inactive in the Ranked area of the game your rank will slowly decrease so you need to keep on top of it! This will stop players from simply reaching 50 and abandoning ranked.
XP based ranking system
Xp can be gained simply by playing a game. even if you lose you will receive xp because that is essentially what you are gaining “EXPERIENCE” your knowledge of the game becomes improved and you still learn even if you lose so you will be rewarded for you time. You will gain extra xp for Kills, and all of the medals will contribute to you gaining xp, the harder the medal the more xp you will get. Its a simple based ranking system that rewards players for having fun! And a little more if you do a good job as well! You can’t derank or lose xp it all adds up together for your total experience. Instead of Halo 3s ranking system of 1xp if you win and nothing if you lose. your are simply rewarded for playing the game more you play the quicker you will gain xp and level up.
Overall Rank Calculation
Your overall rank should be will be shown in an old school militarized ranking system like in Halo: Reach or Halo 3 (people enjoy looking at named ranks with badges it looks so much better than just a number if you tank anything away from this comment 343i let it be named ranks!). Start at recruit and work you way up with the Xp gap getting increasingly more difficult to obtain.
So the problem we have no is balancing both the Ranked and social XP system which both represents skill & player experience. the first few ranks for example recruit to warrant officer will require no ranked level. however as you proceed to the higher ranks you will be required to obtain specific Ranked levels (and you must keep those levels) in order to reach higher ranks. for example:
Recruit - Sargent = Ranked 1
Warrant officer = Ranked 5
Lieutenant = Ranked 10
Captain = Ranked 15
Lt/ Colonel = Ranked 20
Major = Ranked 25
Commander = Ranked 30
Colonel = Ranked 35
Field Marshal = Ranked 40
Brigadier = Rank 45
General = Rank 50
Yes ok, its a lot like Halo 3s ranking system but it was a great representation players dedication and skill. Each rank would also require a specific amount of experience like you can’t simply get to rank 50 and become a general you will also need Xp. Now for those players who arn’t pro at the game but play a lot of social then each rank would include grades. if you are stuck at say rank 35 and just can’t get higher then it can be frustrating. So say the requirement for colonel is 150,000 xp. Grade 2 would require 250k xp then 500k xp then 650k xp which would increase the grade. This would show people that even though you arn’t a pro player you have had a lot of experience playing the game. An say if you rank up to field marshal afterwards and you have 700k xp then you will automatically be boosted to Field Marshall grade 2 for example.
And to be honest they don’t have to stop there increase the ranked to 100 and add some crazy ranks like Spartan Grade 1 or Inheritor like reach those where crazy hard ranks to get and would keep people playing for months!
I do like the current ranked system even though there are some flaws. But personally i wish they would keep it for Professional Arena only!
A few other ideas for ranks
Would be awesome to have 3 slots on your spartan Armour to see medals displayed on your character. Like if you reach a perfection you can have a perfection mark. you could even display your Waypoint forum rank on there! If you participated in a Halo tournamnet you could get a mark for that also. Its just an idea.