New ranking system, my ideas.

Personally, HATE the ranking system from halo 3. Working so hard to become a certain rank and simply moving to another playlist and being as low as every player there even if im more skilled than EVERYONE there. I mean, really people, I become a 50 in team slayer, then i move over to social slayer, which both play the same, and i am matched with beginners. lol, fair for them, huh? Its a flawed system (at least with the pointless separation of ranked and social)

The 1-50 PER PLAYLIST, is a very good system, as long as we dont have playlists that are pointless variants of each other, cough, reach, cough. SImilar playlists inevitable leads to extremely skilled playlists, hopping over into other lists that play similarly, and dominating everyone.

The persistent leveling throughout reach is a decent idea, and I propose we carry out something similar in a new way. (since in reach the lack of true skill was bad.)

Play time, will be determined by your army rank. If im a general in team slayer, i want to be a general in SWAT, AND BTW etc
BUT My 1-50 rank, will still remain different in each playlist. This will be my TRUE SKILL rank. So i have true skill, plus play time.

So now, if i were to join BTW. I would be, for example a

15 General

thoughts and ideas please.

Boosting broke the true skill, and there isn’t a way known to fix it.

Sorry.

> Boosting broke the true skill, and there isn’t a way known to fix it.
>
> Sorry.

Everything can be fixed.

Why would you even for a second think time based ranks have any correlation with skill?

> Why would you even for a second think time based ranks have any correlation with skill?

You could just idle. Broken.

> Why would you even for a second think time based ranks have any correlation with skill?

I never said that… Can you tell me where i said that? If time was skill then reach’s ranking would be fine.

Post your thoughts guys.

Anything based on “True Skill” from Halo 3 will break, If they use the more efficient ranking in Reach the competitve community will get upset because they don’t remember how to count without a videogame. They need to make something completly new, or fuse both of the systems together.

> Anything based on “True Skill” from Halo 3 will break, If they use the more efficient ranking in Reach the competitve community will get upset because they don’t remember how to count without a videogame. They need to make something completly new, or fuse both of the systems together.

Thats what im suggesting bro.

> > Why would you even for a second think time based ranks have any correlation with skill?
>
> I never said that… Can you tell me where i said that? If time was skill then reach’s ranking would be fine.

> Working so hard to become a certain rank and simply moving to another playlist and being as low as every player there even if im more skilled than EVERYONE

Right about there.

> Anything based on “True Skill” from Halo 3 will break, If they use the more efficient ranking in Reach the competitve community will get upset because they don’t remember how to count without a videogame. They need to make something completly new, or fuse both of the systems together.

What would you know?

Anything that “broke” trueskill can easily be fixed.

Just so you know, back in Halo 3 I was one of the most knowledgeable people concerning trueskill.

> > Anything based on “True Skill” from Halo 3 will break, If they use the more efficient ranking in Reach the competitve community will get upset because they don’t remember how to count without a videogame. They need to make something completly new, or fuse both of the systems together.
>
> Thats what im suggesting bro.

So basically Halo tracker stats. Nah, I’m waiting to see what 343 does.

> > > Why would you even for a second think time based ranks have any correlation with skill?
> >
> > I never said that… Can you tell me where i said that? If time was skill then reach’s ranking would be fine.
>
>
>
> > Working so hard to become a certain rank and simply moving to another playlist and being as low as every player there even if im more skilled than EVERYONE
>
> Right about there.
>
>
>
> > Anything based on “True Skill” from Halo 3 will break, If they use the more efficient ranking in Reach the competitve community will get upset because they don’t remember how to count without a videogame. They need to make something completly new, or fuse both of the systems together.
>
> What would you know?
>
> Anything that “broke” trueskill can easily be fixed.
>
> Just so you know, back in Halo 3 I was one of the most knowledgeable people concerning trueskill.

Why would you deduce that, I clearly suggested a true skill ranking system in my post, if i believed play time determins skill, why would I suggest a 1-50.
Jesus dude. I understand where your coming from but read the rest of my post.

> Why would you deduce that, I clearly suggested a true skill ranking system in my post, if i believed play time determins skill, why would I suggest a 1-50.
> Jesus dude. I understand where your coming from but read the rest of my post.

If it’s not what you meant, apologies. To me it simply looks like you think that when you say “being as low as every player there even if im more skilled than EVERYONE there”.

I don’t think Social had a ranking system, if I’m correct.

It had picture ranks (General, 5 star general, etc.), but it didn’t match you up with others based on your skill.

> > Why would you deduce that, I clearly suggested a true skill ranking system in my post, if i believed play time determins skill, why would I suggest a 1-50.
> > Jesus dude. I understand where your coming from but read the rest of my post.
>
> If it’s not what you meant, apologies. To me it simply looks like you think that when you say “being as low as every player there even if im more skilled than EVERYONE there”.

I think what he is trying to say, is if you get a high rank in ranked playlists, you should face against people with a close rank while searching in social playlists to keep both of the playlists fair.

> Post your thoughts guys.

I’ve posted my thoughts on this topic in a few other, similar threads over the past few days and I’m not going to write them all out again.

I essentially agree with the notion of a new system for displaying TrueSkill rating. I haven’t yet decided if visibility wins over invisibility, in terms of rating, since both have their ups and downsides.

What you seem to be implying in your original post, is the notion of imported TrueSkill, right? If this is indeed what you were implying, then I think this idea certainly merits some consideration and discussion (though I personally am yet to decide as to whether it is a good idea or not). It was something that was mentioned in an article I’ve posted a few times around here in threads about new ranking systems.

Reach: Rankings and the Arena

Okay, the article is about the Arena, and contains proposals as to how to improve it. Though it’s relevant here, due to the notion of imported TrueSkill. The author was actually talking about this concept in relation to Season-to-Season imported TrueSkill, though the notion could be seen as equally valid in relation to separately ranked playlists.

> Anything based on “True Skill” from Halo 3 will break […]

This is a completely erroneous statement. At the core, both Reach and Halo 3 utilised the very same Microsoft TrueSkill rating, they just displayed them in completely different ways. The notion that TrueSkill was not used in Reach is forgivable, as it was so loosely implemented in all but The Arena, though even the latter suffered due to insanely low population.

It’s not that TrueSkill in Halo 3 was somehow broken in comparison with Reach (again, it was the same system, just displayed in a different way), it’s just that the way it was calculated and displayed gave rise to boosters, which ultimately corrupted the system.

I can see that Bungie actually tried to address this through their less than satisfactory Arena system; lack of visibility (trawling through service records to find Arena stats) didn’t attract as many boosters as Halo 3, whilst the Individual ranking system in the early Arena seasons made boosting in the traditional Halo 3 sense, a thing of the past (though it also brought in its fair share of problems). Once pure W/L was implemented in The Arena, this did bring in a few boosters, as it became possible for a player to be ranked lower than they should be in reality, simply due to the fact that a player deliberately didn’t win games.

Having said all this, I still think there’s a way of implementing visible TrueSkill in a manner which would be very hard to cheat. I’m just not sure how this would be done. Though I welcome SatansReverence (in particular, as I trust his judgment, due both to his nationality :slight_smile: and my experience of having played a few custom games with him in the past) and any others with sound ideas in this area to put forward ideas in this regard.

I want a totally new ranking system. I don’t really see a point in a ranking system because none, of the Halo ranking systems so far, showed me an accurate determination of ones skill. I liked Reach’s because it showed how much time one has played matchmaking and I liked Halo 3’s because it showed how often they were put with a good team. I don’t think either showed a players skill at all.

If 343 came up with a totally new ranking system never seen in any game before, or at least in the last ten years, then I’d like it. I hope they don’t use any of the previous ranking systems.

I don’t like the 1-50 system in Halo 3 either, in Halo 2 it was great. But I thouhgt of this.

???

I wouldn’t mind something new for the system. I there’s a will, there’s a way in this situation. No skill ranking system will be flawless, very good but flawed somehow.

I loved Halo 3’s ranking system.
and I would love to see it implemented into Halo 4 as well.