> Post your thoughts guys.
I’ve posted my thoughts on this topic in a few other, similar threads over the past few days and I’m not going to write them all out again.
I essentially agree with the notion of a new system for displaying TrueSkill rating. I haven’t yet decided if visibility wins over invisibility, in terms of rating, since both have their ups and downsides.
What you seem to be implying in your original post, is the notion of imported TrueSkill, right? If this is indeed what you were implying, then I think this idea certainly merits some consideration and discussion (though I personally am yet to decide as to whether it is a good idea or not). It was something that was mentioned in an article I’ve posted a few times around here in threads about new ranking systems.
Reach: Rankings and the Arena
Okay, the article is about the Arena, and contains proposals as to how to improve it. Though it’s relevant here, due to the notion of imported TrueSkill. The author was actually talking about this concept in relation to Season-to-Season imported TrueSkill, though the notion could be seen as equally valid in relation to separately ranked playlists.
> Anything based on “True Skill” from Halo 3 will break […]
This is a completely erroneous statement. At the core, both Reach and Halo 3 utilised the very same Microsoft TrueSkill rating, they just displayed them in completely different ways. The notion that TrueSkill was not used in Reach is forgivable, as it was so loosely implemented in all but The Arena, though even the latter suffered due to insanely low population.
It’s not that TrueSkill in Halo 3 was somehow broken in comparison with Reach (again, it was the same system, just displayed in a different way), it’s just that the way it was calculated and displayed gave rise to boosters, which ultimately corrupted the system.
I can see that Bungie actually tried to address this through their less than satisfactory Arena system; lack of visibility (trawling through service records to find Arena stats) didn’t attract as many boosters as Halo 3, whilst the Individual ranking system in the early Arena seasons made boosting in the traditional Halo 3 sense, a thing of the past (though it also brought in its fair share of problems). Once pure W/L was implemented in The Arena, this did bring in a few boosters, as it became possible for a player to be ranked lower than they should be in reality, simply due to the fact that a player deliberately didn’t win games.
Having said all this, I still think there’s a way of implementing visible TrueSkill in a manner which would be very hard to cheat. I’m just not sure how this would be done. Though I welcome SatansReverence (in particular, as I trust his judgment, due both to his nationality
and my experience of having played a few custom games with him in the past) and any others with sound ideas in this area to put forward ideas in this regard.