Effective - but only really in providing the user with a sense of a journey.
But really, ELO systems are much better.
But I agree that 343 could do a lot better with the CSR and sense of engagement.
People always talk about being “rewarded” for decent games.
They don’t want to flip the conversation to being “penalised” for not so decent ones.
Eg. Your last 25 games have balanced out to a KD of 1.1 - so it just shows how a good game can get evened out in the wash.
Which is horrible. But again, separate issue from ranking.
In the previous 10 days of playing you have gone 53 & 50.
Obviously there is context here. Who you beat. Who you lost to. But that pretty much 50:50.
Again suggesting you are ranked appropriately.
That is frustrating.
But if you assume that crashes are just as likely to happen for both teams - and you aren’t a quitter yourself - then overall quitting and crashing will work to bump up your rank. Just an itty bit.
They do.
I’ve been racking my brain for weeks. And I’m sure much cleverer people have been doing so for years.
It would be very difficult.
I’m sure it’s just as frustrating for them.
Any gains they get for a win would be tiny as their opposition is ranked way lower than them.
And losses would cut deep.
Maybe.
But, there is also a danger in judging play on certain stats.
You’re at 1.15 for the last 25 games.
So in a run of good personal form.
But anyway, that axiom only holds true in squads of equal skill. With the current set up the top players will have high KD. The lower players low KD. And only the middlers around 1. And that’s not ideal (or fun).
Which is awesome. Wish I had people like you in my team.
But KDA and/or assists aren’t used by TrueSkill2.
Not that they aren’t important - those stats are great for generating wins. But because TrueSkill2 runs on wins - they are already included.
Discussion is great!