Just wanted to post a new concept for ranking systems in Halo 4. This one combines what players love about both Halo 3’s AND Halo Reach’s ranks.
What do players hate most about Halo 3’s ranks?
- Players who don’t play enough never get a sense of completion out of their game.
- Players who ARE good enough have nothing to do once they hit 50.
What I learned from this?
The ranks themselves should not be associated with Skill. And players need something more to do than just level up to max.
What do players hate the most about Halo Reach’s ranks?
- Players don’t like having their trueskill reset every season.
- Players feel like they get nothing for being better at the game.
What I learned from this?
Ranked Match results should permanently affect your record in some way. Good players want something to look at for their wins.
My suggestion:
Solvable - Completionism for less skilled players.
Maintain the Credit/Exp to level up your “Spartan Rank”. I think that gives casual players a definite feeling of completion when they eventually hit whatever the highest rank in the game is.
As per actual skill ranking, I suggest combining aspects of Halo 3 with Halo Reach. And here’s how. From the beginning, every player is playing to hit Level 50. And every 10 levels is a division that you are playing in against other players:
1-9 = Iron
10-19 = Bronze
20-29 = Silver
30-39 = Gold
40-49 = Onyx
50 = Spartan
Solvable - Players don’t want their Trueskill reset.
And what’s more is the system runs seasonal in the same way that Reach does. But let me explain before knocking it. Your Division is always determined at the BEGINNING of the season based on your current trueskill in whichever playlist it is. So first season EVERYONE plays as Iron, and can play against anybody in Iron, trueskill won’t affect your search criteria at all first season. Then what happens is at the start of second season, players start playing in Divisions based on their current trueskill in the playlist. As Trueskill rank will be permanent. Once in a division, you only play against others in your division until the end of the season (I.E. similar skill-leveled opponents).
Solvable - Players need more to do after hitting 50/Onyx.
So why bother with the seasonal setup? Well one thing does reset every season: Your placement WITHIN your division, basically which percentile within the division you are. At the start of a season, all players get a blank slate. But after a certain amount of games, the ranks actually start using a SECOND trueskill structure to determine what percentile you achieve WITHIN your division. (Basically allowing players to, while playing against only level 50s, push to become the level 50 OF the level 50s on a season-for-season basis. Best of the Best proven time and time again).
Finally I will move on to the user interface. When in a player’s service record, you can view what division they are in, their exact trueskill at that point in time, the trueskill WITHIN the division at that point in time. Details of their placement every season, and what division they will be in next season with their current Trueskill. This will allow players to easily access detailed season-by-season information. And see the numbers crunching their placement.
Solvable - Players want something to symbolize that they are good at the game.
Basically here is the last part of the new rank system I have come up with. What is seen on a player’s Gamertag-bar in the game lobby. And it is simple. Basically, firstly show everything you can see in Halo Reach, Emblem, Gamertag, Rank, and Nameplate. But conserve space just to the left of the rank for a permanent symbol showing the player’s crowning achievement in Ranked. Basically an image of their top division with the number of their top Trueskill level earned in that division superimposed on it rounded to the nearest 10 . Then just next to it, leave space for a “counter”. So basically what all top players should go for is available right there. An example for a somewhat successful player would be:
“An image of the Onyx Symbol, with the number 20 on it. With a little (x3) to imply that the player has been 20 trueskill Onyx 3 total seasons since the game’s release.”
Tl;Dr summary:
Unskilled players want completion?
Continue to use Credit/rank system from Reach.
Players don’t want to reset trueskill?
Division given at the start of each season based on a PERMANENT trueskill for the playlist(s)
Players need something to do after 50?
Seasons still exist allowing players to prove how good they are WITHIN the division based on their permanent Trueskill.
Players want something to show for it?
Read last paragraph before Tl;Dr summary.