New players heavily focused

From every tech preview or video or news blogs or even here on halo waypoint. 343i have always hinted at new players. This game feels way to sweaty, very quick TTK’s and is very heavily based on hyper competitive games. Halo veterans let me know what you think?
Will you keep playing?

Will you hope they make the pacing feel better?

Will you not be playing multiplayer and just play campaign?
Or will you just stop all together and let the new players have there hyper competitive halo.

It feels like halo 5 all over again but i hope that this isnt the final game.

New players will quit within a week. The skill gap will be wayyyyy too much

> 2533274818433952;1:
> From every tech preview or video or news blogsor even here on halo waypoint. 343i have always hinted at new players. This game feels way to sweaty, very quick TTK’s and is very heavily based on hyper competitive games. Halo veterans let me know what you think?
> Will you keep playing?
>
> Will you hope they make the pacing feel better?
>
> Will you not be playing multiplayer and just play campaign?
> Or will you just stop all together and let the new players have there hyper competitive halo.
>
> It feels like halo 5 all over again but i hope that this isnt the final game.

It does feel very sweaty. I’ve been playing Halo for 20 years competitively and have always been above average, but I am getting destroyed in these lobbies. I hope in the final game the matchmaking is up to par because if it plays like these lobbies then I can not imagine new players sticking around very long. A more balanced ttk I think would help especially with the AR and the pistol needs a bit more assistance on the controller.

And take into consideration ppl playing these flights are mostly all familiar and halo vets. I’m decent and I go from like 16-4ish to like 12-10 and 9-10 lol. Hopefully matchmaking in the final game is good, cuz rn holy smokes it’s really competitive haha

I’m a new player and I get stomped in most PvP matches. My guns feel really weak and inconsistent, (especially the sidekick and battle rifle, which are basically worthless against moving targets) like my shots just aren’t registering, while my opponents shred me consistently with the same weapons. It definitely feels really sweaty, but my TTK always feels pretty slow compared to my opponent’s even when I don’t miss my shots.

> 2535422142018812;4:
> And take into consideration ppl playing these flights are mostly all familiar and halo vets. I’m decent and I go from like 16-4ish to like 12-10 and 9-10 lol. Hopefully matchmaking in the final game is good, cuz rn holy smokes it’s really competitive haha

Its carzy. Theres no pace at all, its just guns blazing running full speed. In halo 3 you would have at least a few seconds to think or go somewhere. With this its just button smashing and trying to hit your shots. Maybe because the maps are small i dunno. Its mostly the weapons, they dont work well together there unbalanced. The BR feels ok but the sidekick! Ya get beamed by it. Its funny i had more fun before multiplayer went live with the bots.

It feels fine as a halo veteran. Not too competitive. Only matches I get stomped on are when I have 1 or 2 teammates go 2 and 15 and the rest of the team is in a party and stacking. That’s just how it goes sometimes, as it should be.

For me as a shooter Veteran and Halo Semi-Veteran it’s quite fun but very sweaty (after i find that video wich explains how the aim settings work! ← wich is not beginner friendly) and i think i can adapt to the new gameplay, BUT, it’s not about me, 343i said they want new players to play that, and that playing Halo can be scary. With this skillgap and almost pixelperfect aiming wich is necessary and low aim assist (at least for sidekick, Bulldog and commando) i think the deterrence is quite big for beginners.

Maybe with the following changes, Halo Infinite can please both, Beginner/casuals and Halo Vet’s:

  • Decreasing the general pacing and movement of the game
  • For some weapons a slight buff for AA
  • Radar from 18m to more than 20m (22-25m radar)
  • Removing the “BXB” exploit
  • Changing this complete mess for the aim settings, it’s really confusing even for experienced players ----> Halo Infinite AIM Settings FULLY EXPLAINED (Fix Your Aim!) - YouTube

Don’t get me wrong, i don’t not that Halo Infinite gets too casual, but a certain accessebility is important for the game to succeed and fullfill the goals the devs intended —> Feel of legacy Halo (atm that’s not so appreciable) and bring a lot of new players on board (like TrapTheCoca said, they will leave the game relatively quick, if nothing changes until launch)

> 2533274818433952;6:
> > 2535422142018812;4:
> > And take into consideration ppl playing these flights are mostly all familiar and halo vets. I’m decent and I go from like 16-4ish to like 12-10 and 9-10 lol. Hopefully matchmaking in the final game is good, cuz rn holy smokes it’s really competitive haha
>
> Its carzy. Theres no pace at all, its just guns blazing running full speed. In halo 3 you would have at least a few seconds to think or go somewhere. With this its just button smashing and trying to hit your shots. Maybe because the maps are small i dunno. Its mostly the weapons, they dont work well together there unbalanced. The BR feels ok but the sidekick! Ya get beamed by it. Its funny i had more fun before multiplayer went live with the bots.

Yea man, it’s hard to even implement some sort of strategy with evading because once you get hit and turn around to react, you’re done. Infinite isn’t forgiving at all. You have to pretty much nail every shot in most encounters to come on top. The gameplay is fun, and I dont know exactly what needs to be done in regards to balancing weapons or changing TTK, but something has gotta give.

I ain’t no quitter. Halo Infinite feels pretty good IMO.

> 2533274987139949;8:
> For me as a shooter Veteran and Halo Semi-Veteran it’s quite fun (after i find that video wich explains how the aim settings work! ← wich is not beginner friendly) and i think i can adapt to the new gameplay, BUT, it’s not about me, 343i said they want new players to play that, and that playing Halo can be scary. With this skillgap and almost pixelperfect aiming wich is necessary and low aim assist (at least for sidekick, Bulldog and commando) i think the deterrence is quite big for beginners.
>
> Maybe with the following changes, Halo Infinite can please both, Beginner/casuals and Halo Vet’s:
>
> - Decreasing the general pacing and movement of the game
> - For some weapons a slight buff for AA
> - Radar from 18m to more than 20m (22-25m radar)
> - Removing the “BXB” exploit
> - Changing this complete mess for the aim settings, it’s really confusing even for experienced players ----> Halo Infinite AIM Settings FULLY EXPLAINED (Fix Your Aim!) - YouTube
>
> Don’t get me wrong, i don’t not that Halo Infinite gets too casual, but a certain accessebility is important for the game to succeed and fullfill the goald the devs intended —> Feel of legacy Halo (atm that’s not so appreciable) and bring a lot of new players on board (like TrapTheCoca said, they will leave the game relatively quick, if nothing changes until launch)

Yeah, a big problem I have is that it feels much harder to land shots with most guns than in Halo 5 and even the MCC (both of which I have a couple weeks worth of experience with). This makes gunfights feel really frustrating because I feel like I should be hitting shots or doing more damage but I’m not. The gunplay starts to feel really unsatisfying, which makes the whole game less appealing to me. Hopefully some weapon tuning and buffs will fix this, but in the flight’s current state, I totally agree that a lot of new players will quickly leave the game after launch.

> 2533274987139949;8:
> - Removing the “BXB” exploit

Bxb sucks yeah, but the byb one is fine IMO.

Also, this is a beta. Of course a lot of veterans will be here. You want new players to be able to stomp veterans? That’s not how it works. Not sure what you’re expecting in a shooter of a franchise people have been playing for 2 decades.

> 2533274798187381;12:
> > 2533274987139949;8:
> > - Removing the “BXB” exploit
>
> Bxb sucks yeah, but the byb one is fine IMO.
>
> Also, this is a beta. Of course a lot of veterans will be here. You want new players to be able to stomp veterans? That’s not how it works. Not sure what you’re expecting in a shooter of a franchise people have been playing for 2 decades.

Pls read my post, again and slowly, i think you misunterstood me^^ (my english is also not the best, it’s not my native language)

> 2533274987139949;13:
> > 2533274798187381;12:
> >
>
> Pls read my post, again and slowly, i think you misunterstood me^^ (my english is also not the best, it’s not my native language)

I wasn’t commenting on your whole post, that’s why I removed it to just include what you said about bxb. The rest was my own banter. Just because I quoted you doesn’t mean I’m only talking to you.

> 2533274798187381;14:
> > 2533274987139949;13:
> > > 2533274798187381;12:
> > >
> >
> > Pls read my post, again and slowly, i think you misunterstood me^^ (my english is also not the best, it’s not my native language)
>
> I wasn’t commenting on your whole post, that’s why I removed it to just include what you said about bxb. The rest was my own banter. Just because I quoted you doesn’t mean I’m only talking to you.

sorry my fault mate. Yes you are right a BYB is ok i think but the BXB is just ridiculous^^

I am getting stomped on as well, in halo 3 i was a competent player, but in this game I am a total noob.

I’ve been a fan of Halo since Halo 3. And I must say I’ve been enjoying this quite a bit. I’ve noticed people say they’re finding the skill level very high, but tbh I’ve found it similar to other halo games. I’ve been playing a lot of the MCC multiplayer recently and I’ve performed very similar to how I do in that. (And I never play Halo 4 MP, mostly just Halo 3, 2 and some Reach)
I understand what people say about the Assualt Rifle being strong. I’m very happy for once that it feels useful. Previously Halo games I was always working at getting it out of my hands despite the fact I think the gun is very cool. But in previously Halos I felt it’s only use was in Campaign on Easy or Normal. I think in Infinite it’s accuracy probably needs to be reduced at range to make it more balanced.

With the pacing, I do feel it’s quite similar any of the games on MCC. Little bit slower in some cases due to maps being slightly bigger, but that’s combated by sprint and movement equipment.

I do think this is strides ahead of Halo 4 and Halo 5 in terms of pacing, combat variety and nostalgia.

But that’s just me, I’m enjoying it much more than I expected to.

> 2533274818433952;1:
> From every tech preview or video or news blogs or even here on halo waypoint. 343i have always hinted at new players. This game feels way to sweaty, very quick TTK’s and is very heavily based on hyper competitive games. Halo veterans let me know what you think?
> Will you keep playing?
>
> Will you hope they make the pacing feel better?
>
> Will you not be playing multiplayer and just play campaign?
> Or will you just stop all together and let the new players have there hyper competitive halo.
>
> It feels like halo 5 all over again but i hope that this isnt the final game.

As an OG halo player (never played 5 and quit 4 after a few weeks) the pacing feels way too quick. If the final game is this fast ttk, I don’t think I will play it for long. Grenades are a huge issue for me, the detonation time is super quick and aoe area feels pretty high. The BR was the go to weapon in previous titles because of the range, and ttk. Now, I never pick it up because the AR and sidekick are too OP. The only weapons I pickup now are power weapons. The VK is actually fine imo but gets outpaced by the AR and sidekick too.

> 2533274818433952;1:
> From every tech preview or video or news blogs or even here on halo waypoint. 343i have always hinted at new players. This game feels way to sweaty, very quick TTK’s and is very heavily based on hyper competitive games. Halo veterans let me know what you think?
> Will you keep playing?
>
> Will you hope they make the pacing feel better?
>
> Will you not be playing multiplayer and just play campaign?
> Or will you just stop all together and let the new players have there hyper competitive halo.
>
> It feels like halo 5 all over again but i hope that this isnt the final game.

Yeh I get the feeling it’s too sweaty too. The TTK is too fast and I hate that about some games and it tends to kill my interest in other games that do this. 343i should seriously fix the TTK issues since it’s too sweaty for a Halo game and I’m concerned that there trying too hard to appeal to swat or CoD players.
I’m sure I’ll play campaign as soon as it comes out but I’m honestly not sure how much multiplayer I will play since it kind of feels a bit stressful but it’s not as bad as the Halo 5 beta was since not raging…though I feel like 343i are repeating some of the same mistakes from Halo 5. Plus the lack of proper Reach named ranks has me concerned since it seems too Battle Pass focused and I suspect that might make me want to play modern Halo less.

I have had mostly negative opinions of infinite but this will be more specific criticism than general hate for 343. So to get it out of the way I’m in the anti-sprint, anti-F2P, anti releasing games unfinished, yada yada yada etc, camp. I played the first flight against bots as well just for context.

TLDR: overall I don’t think this game will attract and keep many new players interested. I think it will also fail to bring back former halo payers that 343 pushed away with halo 4 and 5. this game is riddled with design compromises that I think will fail to satisfy all but the most loyal fans who buy into 343’s changes. Also the many copycat concepts and features won’t attract new players either. Why would they leave their current game for a game with an inferior imitation of concept X?

Gunplay: This game feels like it was made for M&K first. I’ve had to do wayyy too much tweaking to make it feel anywhere close to good and it still feels wack not PUBG on console bad but still really bad out of the box on default settings. I think there is too much of halo 5’s gunplay DNA in this as well. It’s like they are trying to emulate CoD or apex legends gunplay but it’s so much worse than those 2 games. infinite seems to have the tightest hitboxes of all the halo games which would be a good thing if the gunplay wasn’t so weird. Cross play is going to be an absolute uneven nightmare for console players.

Graphics: still looks worse than games from 2018. I can’t believe they are really sticking to the cross gen 10 year plan. It’s a terrible idea to have this game be supported and updated all the way through 2031 for 2013 hardware. Just wait in a few years when some other multiplayer game leverages some newer innovative tech that infinite will be incapable of doing later on.

Physics: probably worst in the franchise. Unacceptable to not have player collision and the worst explosive physics effects in all the halo games. It’s frankly unacceptable. I mean really the gravity hammer doesn’t have a gravity effect?

TTK and pace: like Halo 5, infinite’s pace is too quick. I think this is a fundamental issue since 343 took over the Franchise. They’ve had the view that halo should be fast like CoD or other older arena shooters. The problem is what made halo successful and what differentiated it from other arena shooters was similar core mechanics and philosophy but slowed WAY down. Halo’s pace in the bungie games was dictated by tactical decision making and planning. Whether in FFA or in team games. This is the root of the difference in opinion of the classic vs new halo camps. All I can say is how many people showed up and stayed for halo 5? Not many. And infinite is largely making a lot of the same mistakes as 5.

Maps: I think the 3 maps on offer aren’t very good. Especially bazaar. Most of bazaar is wasted spawn area space and the middle of the map is just a bland 2 fort esque camp dynamic.

Live Fire is just mediocre nothing special or that interesting but also not terrible.

recharge is actually a good map but is ruined by awful spawning. After playing with live players instead of bots I’ve noticed spawns are horrific on recharge. Lots of spawning right on top of opposing players.

sandbox: I think the sandbox and many weapons are very badly balanced. It’s not really a secret that 343 must hate the precision meta as they’ve constantly increased the effectiveness of automatics in all their games. Infinite takes it way to far. You can cross map with an AR, strike one. You can ADS (smart scope) with AR and basically every weapon, strike 2. The commando just doesn’t work. It’s way to good. It’s a low skill weapon (once you figure it out) that can demolish anything short of a rocket, long range sniper or shotgun up close, strike 3. I’m not a fan of elevating automatics to be on par with precision weapons. It’s like they listened to the smallest part of halos community who have been complaining about weak automatics since halo 2 and designed the whole multiplayer around them.

Bloom: awful way to balance all of these poorly designed weapons. We have a sidekick that can fire very rapidly and drop people in seconds. So 343 adds tons of bloom to make it difficult to get the headshot. Instead they could have just put in a slower firing magnum. I don’t get their obsession with making pistols viable against main weapons. It doesn’t need to stack up to an AR or BR.

Equipment pickups: mostly useless except for the grapple hook and repulsor. The hook by the way will probably be deemed OP after more time with the game.

Drop wall: there’s a reason bungie didn’t put the deployable cover in normal multiplayer maps in halo 3. It sucks that’s why and so does the drop wall. Its not very effect and probably worse than the deployable cover. Should have just brought back the bubble shield.

target sensor: just a garbage tier pickup. The radar jammer of infinite. Sure it can help a little bit but it’s mostly useless as it’s easy to figure out where people are in halo. This isn’t battlefield.

repulsor: it’s solid. Not much else to say.