New Plasma Grenade Concept

I was thinking about the differences we should have gotten between plasma and UNSC weapons for a while. And I came to the Plasma Grenade and had an interesting, maybe universally good idea to make it a little but more different from a Frag Grenade, while still maintaining that it is, in fact, a Grenade.

The idea is this: Why does a Plasma Grenade explode? Shouldn’t it actually create a space filled with Superheated Plasma?

And then I tried to think of ways it could be made to still be a Plasma Grenade, but work more like the concept I derived. And the idea of damage-over-time crossed my mind.

Now this is where you say “Like flame grenades/Ink grenades? No, they were dumb” and I agree with you. Which is why my idea doesn’t work with a lingering area you can’t enter.

Now, graphically we should see almost the same thing we always do, a large cloud of white and blue overtake the space around it like an explosion, then dissipate in a second or less. And that is the key right there. It dissipates VERY quickly. But is deadly at the very heart.

I will run a few scenareos of how this differs from the usual Plasma Grenade, but how it is also still very similar:

Q. What happens when you are standing on the Grenade, or Stuck when it goes off?

A. You take very rapid damage, until you die, Almost instantly. but long enough that you feel the pain. Your body doesn’t fly away, but you will get a little “umph” push upward.

Q. What happens if when you are standing just beside the Grenade when it goes off?

A. You have two choices, stay where you are and die. Or get away from the Grenade and survive, but without shields. You will be bumped away from the grenade, but only a little, your feet will have to do the rest.

Q. What happens if you are well away from the center of the Grenade, but still inside the “explosion”?

A. You will still see your shield bar drain fairly quickly, and if you stay inside, you will be left one-shot. If you walk out, you can survive with shields left based on how quickly you reacted.

Final Q. What happens if you are outside the explosion, then walk into it?

A. You will likely only be inside long enough to leave yourself with 1/2 to 3/4 shields.

And that is my concept for the re-worked Plasma Grenade. As I mentioned: This is not a lingering cloud of Plasma, it will only be on screen for about a second, possibly even shorter than that. You really shouldn’t see any different than you do when one goes off in Halo 3 or Reach. White/Blue light, then deep blue smoke, then nothing. And something that dies inside it should let out a scream, like being in incredible pain burning all over your body. Imagine Marines/Elites that die in explosions in Halo CE.

Oh, and in terms of sound effects, it should sound less like an explosion, and more like a POP! Then a loud sizzling that fades as the cloud dissipates.

Well I really do love your concept and all since it’s very unique and interesting. However, without the explosion, the plasma grenade wouldn’t feel as powerful or fun to use as it does now, even if it is just as strong.

Though if the sounds and effects would be done correctly, I would really like to see this.

> Well I really do love your concept and all since it’s very unique and interesting. However, without the explosion, the plasma grenade wouldn’t feel as powerful or fun to use as it does now, even if it is just as strong.
>
> Though if the sounds and effects would be done correctly, I would really like to see this.

Frags should always have been the grenades that “Explode” IMO. Every type of Plasma Explosion should work something like this. It just makes more sense in terms of what superheated Plasma is. It melts things, it doesn’t explode. When a Wraith Mortar hits the ground, it’s not an explosion it makes. It literally MELTS everything it touches until dissipating, it should almost feel more like a big “SPLASH!”. Though that’s more of a Plasma-liquid than a Plasma-gas.

The Fuel Rod gun and Banshee Bomb, however, would be Explosive, What they do is fire highly radioactive projectiles that explode on impact. (The Carbine actually does this too, it would be nice to see this “effect” visually when the Carbine hits a wall or is deflected by a Shield. Though not really doing any AOE damage per say.)

… Idea…

Fuel Rod Grenade:

Explodes on Impact, smaller blast radius than a Frag, not powerful enough to one hit kill, but could 2 hit kill on two direct impact hits.

> > Well I really do love your concept and all since it’s very unique and interesting. However, without the explosion, the plasma grenade wouldn’t feel as powerful or fun to use as it does now, even if it is just as strong.
> >
> > Though if the sounds and effects would be done correctly, I would really like to see this.
>
> Frags should always have been the grenades that “Explode” IMO. Every type of Plasma Explosion should work something like this. It just makes more sense in terms of what superheated Plasma is. It melts things, it doesn’t explode. When a Wraith Mortar hits the ground, it’s not an explosion it makes. It literally MELTS everything it touches until dissipating, it should almost feel more like a big “SPLASH!”. Though that’s more of a Plasma-liquid than a Plasma-gas.
>
> The Fuel Rod gun and Banshee Bomb, however, would be Explosive, What they do is fire highly radioactive projectiles that explode on impact. (The Carbine actually does this too, it would be nice to see this “effect” visually when the Carbine hits a wall or is deflected by a Shield. Though not really doing any AOE damage per say.)
>
> … Idea…
>
> Fuel Rod Grenade:
>
> Explodes on Impact, smaller blast radius than a Frag, not powerful enough to one hit kill, but could 2 hit kill on two direct impact hits.

Someone surely has done alot of Halo Sceince classes…where can I go to get this knowledge? <.<

Not really science. But observations based on the descriptions of properties of weapons and vehicles in manuals, novels, and the appearances of Plasma weapons and projectiles over the course of the games.

Plasma fired from weapons is generally shown as a “liquid glob” kind of like hot blue magma fired from the weapon. And described as melting and splashing in novelizations. Get hit by one of these and you should be like having hot bacon grease splashed on you, except that it actually melts through your skin, muscles, and bones.

But the Plasma from a Grenade is much more reminiscent of a melting caused by a Gaseous cloud. Causing severe burning more closely related to that of supernaturally fire.

Fuel Rods are exactly what they are called. Fuel Rods, like in Nuclear Power Plants. Glowing green radioactive material contained in Capsules, liable to explode if severely disturbed.