I was thinking about the differences we should have gotten between plasma and UNSC weapons for a while. And I came to the Plasma Grenade and had an interesting, maybe universally good idea to make it a little but more different from a Frag Grenade, while still maintaining that it is, in fact, a Grenade.
The idea is this: Why does a Plasma Grenade explode? Shouldn’t it actually create a space filled with Superheated Plasma?
And then I tried to think of ways it could be made to still be a Plasma Grenade, but work more like the concept I derived. And the idea of damage-over-time crossed my mind.
Now this is where you say “Like flame grenades/Ink grenades? No, they were dumb” and I agree with you. Which is why my idea doesn’t work with a lingering area you can’t enter.
Now, graphically we should see almost the same thing we always do, a large cloud of white and blue overtake the space around it like an explosion, then dissipate in a second or less. And that is the key right there. It dissipates VERY quickly. But is deadly at the very heart.
I will run a few scenareos of how this differs from the usual Plasma Grenade, but how it is also still very similar:
Q. What happens when you are standing on the Grenade, or Stuck when it goes off?
A. You take very rapid damage, until you die, Almost instantly. but long enough that you feel the pain. Your body doesn’t fly away, but you will get a little “umph” push upward.
Q. What happens if when you are standing just beside the Grenade when it goes off?
A. You have two choices, stay where you are and die. Or get away from the Grenade and survive, but without shields. You will be bumped away from the grenade, but only a little, your feet will have to do the rest.
Q. What happens if you are well away from the center of the Grenade, but still inside the “explosion”?
A. You will still see your shield bar drain fairly quickly, and if you stay inside, you will be left one-shot. If you walk out, you can survive with shields left based on how quickly you reacted.
Final Q. What happens if you are outside the explosion, then walk into it?
A. You will likely only be inside long enough to leave yourself with 1/2 to 3/4 shields.
And that is my concept for the re-worked Plasma Grenade. As I mentioned: This is not a lingering cloud of Plasma, it will only be on screen for about a second, possibly even shorter than that. You really shouldn’t see any different than you do when one goes off in Halo 3 or Reach. White/Blue light, then deep blue smoke, then nothing. And something that dies inside it should let out a scream, like being in incredible pain burning all over your body. Imagine Marines/Elites that die in explosions in Halo CE.
Oh, and in terms of sound effects, it should sound less like an explosion, and more like a POP! Then a loud sizzling that fades as the cloud dissipates.