New Pit is Bad ( can be fixed with forge)

> > > > > BS they are still very much there
> > > >
> > > > no.
> > > >
> > > > Opening start of the game in halo 3 only the skilled players could make the jump from platform to green room and grab camo. Now with sprint anyone can.
> > >
> > > Anyone could do that jump in halo 3 also. It wasn’t hard
> >
> > But could many players while jumping throw grenades into green room at the precise angle that would hit the other team’s fusion coils and out BR any enemies that entered to get camo?
> >
> > No, so it’s just one of the many things that Halo 4’s Pit remake lost sadly. I don’t see why people want to argue this. I’m not saying Halo 4’s Pit remake is worse but it’s very different and lost a lot of what made the pit so great in Halo 3. I for one will play both Halo 4’s pit and Halo 3’s. The sad reality is in a few weeks when champion bundle dlc goes away it’s going to be pretty hard to find the map in normal rotation. I never see the castle maps and I liked those a lot.
> >
> > Anyways I’m off to bed lol
>
> Dude, you have a Halo 3 avatar pic and always argue that Halo 4 sucks and Halo 3 is the best. Of course the Halo 3 Pit is better…
>
> …to everyone else Why are we even debating with this guy??

You would have a point if this were a pit “re-imagining”. This suppose to be a remake, to which it fails in several important ways.

> > > BS they are still very much there
> >
> > no.
> >
> > Opening start of the game in halo 3 only the skilled players could make the jump from platform to green room and grab camo. Now with sprint anyone can.
>
> <mark>Not really, you just had to crouch a bit to jump over there.</mark>
>
> And the sidebars next to greenroom and rockethole where just used for camping.
>
> Honestly, it is still the pit, but Halo 4 is not Halo 3.
> Of course you enjoyed the Halo 3 pit more, because you enjoyed Halo 3 more.

Just tried it. You could make it without crouching if you knew when to jump.

Halo 3 had a particular gameplay style. Halo 4 has a different gameplay style. A map that played great in Halo 3 doesn’t play as good in Halo 4. Therefore, it’s the map’s fault for not being good.

Am I the only one who doesn’t agree with that logic? Pitfall doesn’t play like The Pit does because Halo 4 doesn’t play like Halo 3. Missing “jumps” are not that big of a deal when you consider that at least now, we have something from Halo 3 and easily the best map in Halo 4, better even than Haven. Yeah, it’s not perfect, but it’s something.