New Pit is Bad ( can be fixed with forge)

> > > BS they are still very much there
> >
> > no.
> >
> > Opening start of the game in halo 3 only the skilled players could make the jump from platform to green room and grab camo. Now with sprint anyone can.
>
> Anyone could do that jump in halo 3 also. It wasn’t hard

But could many players while jumping throw grenades into green room at the precise angle that would hit the other team’s fusion coils and out BR any enemies that entered to get camo?

No, so it’s just one of the many things that Halo 4’s Pit remake lost sadly. I don’t see why people want to argue this. I’m not saying Halo 4’s Pit remake is worse but it’s very different and lost a lot of what made the pit so great in Halo 3. I for one will play both Halo 4’s pit and Halo 3’s. The sad reality is in a few weeks when champion bundle dlc goes away it’s going to be pretty hard to find the map in normal rotation. I never see the castle maps and I liked those a lot.

Anyways I’m off to bed lol

> No,once again nostalgia is making you blind, its not the maps fault at all, its how sprint is standard. Its not the map its the games playstyle.
>
> Once again what your saying is BS. Blame sprint not the map and ask for a no sprint gamemode to be added into the playlists rotation

You didn’t read well at all. I said Sprint is in halo 4 for good and as I said before it can’t be removed so the Pit in halo 4 will forever be different. It doesn’t matter if the pit in halo 4 ‘plays well’ like halo 3’s you are missing the point entirely that sprint will never be removed.

End of story =)

I love this remake, but the only thing that is missing are the little bunkers from the original.

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

> > > So yes what you are saying is actual BS since its still there.
> >
> > Do not call what I said as BS when it’s clearly non-existent anymore …
> >
> > Sure the map still has it but sprint is built into halo 4 therefore invalidating the jump completely and forever. The Pit in Halo 4 will not be anywhere close to Halo 3’s. It’s really as simple as that.
>
> No,once again nostalgia is making you blind, its not the maps fault at all, its how sprint is standard. Its not the map its the games playstyle.
>
> Once again what your saying is BS. Blame sprint not the map and ask for a no sprint gamemode to be added into the playlists rotation

The new Pit is a bad map because sprint is bad! logic
Thank you Khajit for picking up on this guy’s flawless argumentation skills.

In his next post on page 2 it get’s worse, just be glad he left.

>

You think this gives you some sort of power over twisting my words now?

You seem to be missing what I’ve been saying this whole time. Nowhere did I say sprint is bad … You love to put words into my mouth.

I said that Halo 4 has sprint forever and since it cannot be removed the way Halo 4’s pit plays is very different and will always be different from halo 3’s pit. What is so hard to understand here is beyond me. Having sprint changes everything and it makes the way the map plays forever different and in doing so a lot of the jumps and map movement that made the map so great is gone.

The map is only half of the game and you and Khajit seem to miss this point entirely and would rather go on a crusade to ‘fight the good fight’ against some random poster, now that is what I call BS lol.

The game mechanics are just as responsible for how the map movement is. If we are just talking about how a map plays and no gameplay elements(like sprint) then we might as well not even bother having threads and users talk about how certain starting weapons make maps play better or worse. Plenty of those precision vs no precision weapon start threads where everyone talks about how that makes a map better or worse, guess since a gun can be removed it’s totally the same as making sprint be removed to make the pit better. Because we all know sprint can be removed right?

> >
>
> You think this gives you some sort of power over twisting my words now?
>
> You seem to be missing what I’ve been saying this whole time. Nowhere did I say sprint is bad … You love to put words into my mouth.
>
> I said that Halo 4 has sprint forever and since it cannot be removed the way Halo 4’s pit plays is very different and will always be different from halo 3’s pit. What is so hard to understand here is beyond me. Having sprint changes everything and it makes the way the map plays forever different and in doing so a lot of the jumps and map movement that made the map so great is gone.
>
> The map is only half of the game and you and Khajit seem to miss this point entirely and would rather go on a crusade to ‘fight the good fight’ against some random poster, now that is what I call BS lol.
>
> The game mechanics are just as responsible for how the map movement is. If we are just talking about how a map plays and no gameplay elements(like sprint) then we might as well not even bother having threads and users talk about how certain starting weapons make maps play better or worse. Plenty of those precision vs no precision weapon start threads where everyone talks about how that makes a map better or worse, guess since a gun can be removed it’s totally the same as making sprint be removed to make the pit better. Because we all know sprint can be removed right?

Your missing our point. Your calling it a bad map because it doesnt play like classic when classic isnt in the game and it fits perfectly in with infinity. Its a good map still so you flaming the map is what we’re hating on you for not for your opinion on sprint if you actually read what we’re posting you’d understand that.

Also Khajiit has 2 i’s in it.

Haven’t had a look yet, but I would expect it to not be the same…halo 4 has a different pace than halo 3…just copying an old map won’t work…just look at how all those remakes didn’t work out in halo reach for example.

> Also Khajiit has 2 i’s in it.

This is how I know you are just here to start a war. Even that SolarSabre spelt your name wrong yet you don’t care if he does since he’s going for your same agenda. Time to block your posts.

good day.

I understand why Pitfall is what it is but there are a few things that I don’t like about the new version.

First off are the L shaped covers located at the top of each sniper tower and training. You used to be able to jump over them with a nice crouch jump but now you can only do it from the side that is bulging out a bit. If they lowered them slightly I think it would be closer to the original.

Another is the yellow edges located throughout the map which are now flush against the wall meaning you can’t jump on them.

The small edge on the ramps up to the sword room are gone and I know a few people loved to use these to get the drop on people moving through the overshield area.

One very very minor change is the protection from the overshield area next to the sniper towers - there is only some on one side while the other is open. Not sure if this will effect much though.

The jump from platform to greenbox is a lot easier due to the addition of sprint and almost impossible without it. Yeah it’s a change but this should mix up the new version a bit as more players will do it without thinking. It’s a shame that nothing initially spawns in the greenbox though.

The boxes that were added make the map play a lot smoother much like the MLG version from Halo 3 which is always a good thing.

In terms of aesthetics everything looks great. Also weapon placement seems very close to the original with the exception of a few including the sniper now at the top. All in all it’s still a great map but will obviously play differently to the map we all know from Halo 3.

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

> > Also Khajiit has 2 i’s in it.
>
> This is how I know you are just here to start a war. Even that SolarSabre spelt your name wrong yet you don’t care if he does since he’s going for your same agenda. Time to block your posts.
>
>
> good day.

Oh wow your blocking my posts because I pwned you in an argument and made you realise you were wrong, wow that … That just deserves a round of applause. i actually didnt notice it when reading his post, if people spell it wrong I nearly always tell them how to spell it, I was being kind.

Also what happened to you going asleep?

Sprint can be turned off but only by 343 look at lighting flag no sprint.

Also H4 pit plays very well and this Pit is H3 Mlg version so it plays very competitive.

The addition of the drop down in sword is actually great i thought it would suck but it actually makes it easier for you to get the players out of sword room now.

Yes some of the jumps are gone i actually wish the railing was still there for green and new training but its not and we have to deal with it.

Be thankful they even made it

> > > The new Pit is a bad map because sprint is bad! logic
> > > Thank you Khajit for picking up on this guy’s flawless argumentation skills.
> > >
> > > In his next post on page 2 it get’s worse, just be glad he left.
> >
> > You think this gives you some sort of power over twisting my words now?
> >
> > You seem to be missing what I’ve been saying this whole time. Nowhere did I say sprint is bad … You love to put words into my mouth.
> >
> > I said that Halo 4 has sprint forever and since it cannot be removed the way Halo 4’s pit plays is very different and will always be different from halo 3’s pit. What is so hard to understand here is beyond me. Having sprint changes everything and it makes the way the map plays forever different and in doing so a lot of the jumps and map movement that made the map so great is gone.
> >
> > The map is only half of the game and you and Khajit seem to miss this point entirely and would rather go on a crusade to ‘fight the good fight’ against some random poster, now that is what I call BS lol.
> >
> > The game mechanics are just as responsible for how the map movement is. If we are just talking about how a map plays and no gameplay elements(like sprint) then we might as well not even bother having threads and users talk about how certain starting weapons make maps play better or worse. Plenty of those precision vs no precision weapon start threads where everyone talks about how that makes a map better or worse, guess since a gun can be removed it’s totally the same as making sprint be removed to make the pit better. Because we all know sprint can be removed right?
>
> Your missing our point. Your calling it a bad map because it doesnt play like classic when classic isnt in the game and it fits perfectly in with infinity. Its a good map still so you flaming the map is what we’re hating on you for not for your opinion on sprint if you actually read what we’re posting you’d understand that.
>
> Also Khajiit has 2 i’s in it.

Khajiit, we’ve disagreed with each other in the past but I completely agree with you on this. Pitfall will play differently on Halo 4 than The Pit does on Halo 3 for one reason: they are 2 different games with different mechanics. Pitfall isn’t a bad map simply because it doesn’t play like The Pit on Halo 3.

> Honestly? I love it.
>
> Nostalgia is blinding this fanbase, and 343 have given us something to be nostalgic over. That and Mark V & ODST, good move 343.

Hey now, wanting the jumps to work doesn’t equal a nostalgia blinded person. Those jumps were used a lot during the games, and were very useful for taking out a guy with a rocket or shotty, as well as avoiding grenades from the long hall.

Now we just have less ways to avoid getting blown up. Making gameplay less creative (to an extent) and giving all the more power to the Jetpack.

Because we all know the jetpack needed more reasons to be used.

Also, please remember the obvious following statement;

New players to the series probably won’t know that the skill jumps (even if they are easier now) exist.

> You think this gives you some sort of power over twisting my words now?

Alright then, let me rephrase that. The new Pit is worse than H3’s pit in your opinion because now we have sprint. I believe that’s a much more quality summary of what you’re getting at. Anyways, that’s your opinion, and can be argued both for and against as we’ve already seen in this thread. Still, this thread focuses on the map itself, what you argue applies to every map in the game. The Pit is just another map in a long pile that has been drastically influenced by sprint.

> You seem to be missing what I’ve been saying this whole time. Nowhere did I say sprint is bad … You love to put words into my mouth.

Fine, it makes the Halo 4’s version of the Pit worse in your opinion than the Halo 3 version. That’s just because sprint is just such a great armor ability, right?

> I said that Halo 4 has sprint forever and since it cannot be removed the way Halo 4’s pit plays is very different and will always be different from halo 3’s pit. What is so hard to understand here is beyond me. Having sprint changes everything and it makes the way the map plays forever different and in doing so a lot of the jumps and map movement that made the map so great is gone.

I’m pretty sure you said you liked the Halo 3’s version better and you’ve been arguing that the Halo 3 version plays better than the Halo 4 version because the Halo 4 version no longer has the skill jumps and has included sprint.

> The map is only half of the game and you and Khajit seem to miss this point entirely and would rather go on a crusade to ‘fight the good fight’ against some random poster, now that is what I call BS lol.

Sorry bro, I’m not a fanboy fightin the good ol’ fight. Although that’s a cute comment and very creative on your part, there’s a lot to Halo 4 I find to be in bad shape that I’ve expressed in the past. I’ve even throw you a cookie on this. I hate what Jetpack has done with the game. Happy now? Furthermore, I’ve argued with Khajiit before on topics in Halo 4. To assume I just am ganging up with him for the sake of putting down a random poster is ignorant. Looks like both of us can be quick to jump to conclusion, and although I might have twisted your words, you’ve twisted my actions. You’re no better than I am

Also, even though you say the map is half the game, the op was arguing the map itself. The OP’s topic deals with THAT half of the game alone. That’s what I came in here arguing, and if you look through my post with that viewpoint, the viewpoint this thread proposes of looking at the map itself, you’d understand why I was so harsh in my comment.

> The game mechanics are just as responsible for how the map movement is. If we are just talking about how a map plays and no gameplay elements(like sprint) then we might as well not even bother having threads and users talk about how certain starting weapons make maps play better or worse. Plenty of those precision vs no precision weapon start threads where everyone talks about how that makes a map better or worse, guess since a gun can be removed it’s totally the same as making sprint be removed to make the pit better. Because we all know sprint can be removed right?

After one day, there is no way on earth you could have played enough games on the Pit in order to gather enough quality information to come up with a well thought out solution to whether or not sprint hurts the Pit’s gameplay or actually improves it. I’m not trying to say that the new Pit is awesome and great, but nobody can say without a doubt that it plays worse with how much information someone could gather since the release. That would be a hasty conclusion. I;m not trying to say that your opinion is wrong, but on DAY 1 of the Pit’s release in Halo 4, there’s no way you can come to a respectable conclusion on the quality of the map and gameplay. Especially with how common DLC maps are being played. Furthermore, you put the focus of your post on sprint, and now brought up weapons. That is something that applies to every map in the game, not just the pit.

> > [/color]
>
> Khajiit, we’ve disagreed with each other in the past but I completely agree with you on this. Pitfall will play differently on Halo 4 than The Pit does on Halo 3 for one reason: they are 2 different games with different mechanics. Pitfall isn’t a bad map simply because it doesn’t play like The Pit on Halo 3.

Well said, I hold no grudges in any thread =]

> Also, please remember the obvious following statement;
>
>
> New players to the series probably won’t know that the skill jumps (even if they are easier now) exist.

Non of us are new, heck Ive been here since CE

> > > The new Pit is a bad map because sprint is bad! logic
> > > Thank you Khajit for picking up on this guy’s flawless argumentation skills.
> > >
> > > In his next post on page 2 it get’s worse, just be glad he left.
> >
> > You think this gives you some sort of power over twisting my words now?
> >
> > You seem to be missing what I’ve been saying this whole time. Nowhere did I say sprint is bad … You love to put words into my mouth.
> >
> > I said that Halo 4 has sprint forever and since it cannot be removed the way Halo 4’s pit plays is very different and will always be different from halo 3’s pit. What is so hard to understand here is beyond me. Having sprint changes everything and it makes the way the map plays forever different and in doing so a lot of the jumps and map movement that made the map so great is gone.
> >
> > The map is only half of the game and you and Khajit seem to miss this point entirely and would rather go on a crusade to ‘fight the good fight’ against some random poster, now that is what I call BS lol.
> >
> > The game mechanics are just as responsible for how the map movement is. If we are just talking about how a map plays and no gameplay elements(like sprint) then we might as well not even bother having threads and users talk about how certain starting weapons make maps play better or worse. Plenty of those precision vs no precision weapon start threads where everyone talks about how that makes a map better or worse, guess since a gun can be removed it’s totally the same as making sprint be removed to make the pit better. Because we all know sprint can be removed right?
>
> Your missing our point. Your calling it a bad map because it doesnt play like classic when classic isnt in the game and it fits perfectly in with infinity. Its a good map still so you flaming the map is what we’re hating on you for not for your opinion on sprint if you actually read what we’re posting you’d understand that.
>
> Also Khajiit has 2 i’s in it.

To tell the truth, Khajiit, sprint does bring up some problems. The Power positions on the original were always the Snipe towers, correct? Well due to the increased movement speed and the fact that the map appears to be similar or the same size as before, the Snipe towers are now immensely less useful because the player can cover the open area far too quickly. The sniper simply won’t have time to shoot the sprinter befor they can flank or run away.

The jetpack will also break the power positions, as it allows players to assualt the sniper without having to take one of two areas to get up (lift and ramp, one which was easily 'nadable but silent and the other that was open and fast, but made a lot of noise)

So now we have significantly less useful power position, meaning the map will start to gravitate around a new location. Unfortunately, there is no new power position on the map, as there is no advantangeous position that is open, difficult to assault and has any sort of advantage over the rest of the map.

What then happens is players either circumnavigate the map randomly with no particular flow, or graivtate to a particularly powerful room that we all know and love, the sword room. It’s not a power position by any stretch of the imagination, but instead a camping position that supplies you with a Sword, and more recently an overshield. (As in previous version one could not easily acess the OS via the sword room.)

We can also spawn with grenade deflecting shields, perks that change the damage and output of grenades, one shot kill sidearms and see-through-wall abilities that will alert us to enemy locations as well as radar.

So, now the sword room is getting camped because of just how easy it is to do so, which leaves us with a map that gravitates around close quarter combat, under-utilising the sniper and long range weapons while making the Rockets, Sword, OS and Shotties infinitely more powerful.

It’s not even that it plays “Different” in more that it’s going to play terrible. Two teams will either navigate the map without any particular focus with no emphasis on power positions, or will camp the sword room.

> > Also Khajiit has 2 i’s in it.
>
> This is how I know you are just here to start a war. Even that SolarSabre spelt your name wrong yet you don’t care if he does since he’s going for your same agenda. Time to block your posts.
>
>
> good day.

Whether or not I spell the name right is irrelevant. As long as I get the point across that’s all that matters. Personally, though, with the amount of time and energy I’ve poured into Skyrim, I’m crushed I didn’t spell Khajiit right…

> Honestly, it is still the pit, but Halo 4 is not Halo 3.
> Of course you enjoyed the Halo 3 pit more, because you enjoyed Halo 3 more.

This.

The only differences between Pitfall and The Pit are minor at worst. Some jumps are no longer “skillful” because of sprint in Halo 4. Since Halo 3 and Halo 4 have the same base player movement speed, Pitfall could play almost exactly like The Pit if sprint and AAs were removed.

The additional crates also existed in the Halo 3 MLG settings, so I have no idea why some people are calling them noncompetitive.

Again, as a map, Pitfall is great. It still works well with Halo 4’s mechanics and still has some of the original Halo 3 feel. Most of the difference between Pitfall and The Pit are actually differences between Halo 4 and Halo 3.