> You think this gives you some sort of power over twisting my words now?
Alright then, let me rephrase that. The new Pit is worse than H3’s pit in your opinion because now we have sprint. I believe that’s a much more quality summary of what you’re getting at. Anyways, that’s your opinion, and can be argued both for and against as we’ve already seen in this thread. Still, this thread focuses on the map itself, what you argue applies to every map in the game. The Pit is just another map in a long pile that has been drastically influenced by sprint.
> You seem to be missing what I’ve been saying this whole time. Nowhere did I say sprint is bad … You love to put words into my mouth.
Fine, it makes the Halo 4’s version of the Pit worse in your opinion than the Halo 3 version. That’s just because sprint is just such a great armor ability, right?
> I said that Halo 4 has sprint forever and since it cannot be removed the way Halo 4’s pit plays is very different and will always be different from halo 3’s pit. What is so hard to understand here is beyond me. Having sprint changes everything and it makes the way the map plays forever different and in doing so a lot of the jumps and map movement that made the map so great is gone.
I’m pretty sure you said you liked the Halo 3’s version better and you’ve been arguing that the Halo 3 version plays better than the Halo 4 version because the Halo 4 version no longer has the skill jumps and has included sprint.
> The map is only half of the game and you and Khajit seem to miss this point entirely and would rather go on a crusade to ‘fight the good fight’ against some random poster, now that is what I call BS lol.
Sorry bro, I’m not a fanboy fightin the good ol’ fight. Although that’s a cute comment and very creative on your part, there’s a lot to Halo 4 I find to be in bad shape that I’ve expressed in the past. I’ve even throw you a cookie on this. I hate what Jetpack has done with the game. Happy now? Furthermore, I’ve argued with Khajiit before on topics in Halo 4. To assume I just am ganging up with him for the sake of putting down a random poster is ignorant. Looks like both of us can be quick to jump to conclusion, and although I might have twisted your words, you’ve twisted my actions. You’re no better than I am
Also, even though you say the map is half the game, the op was arguing the map itself. The OP’s topic deals with THAT half of the game alone. That’s what I came in here arguing, and if you look through my post with that viewpoint, the viewpoint this thread proposes of looking at the map itself, you’d understand why I was so harsh in my comment.
> The game mechanics are just as responsible for how the map movement is. If we are just talking about how a map plays and no gameplay elements(like sprint) then we might as well not even bother having threads and users talk about how certain starting weapons make maps play better or worse. Plenty of those precision vs no precision weapon start threads where everyone talks about how that makes a map better or worse, guess since a gun can be removed it’s totally the same as making sprint be removed to make the pit better. Because we all know sprint can be removed right?
After one day, there is no way on earth you could have played enough games on the Pit in order to gather enough quality information to come up with a well thought out solution to whether or not sprint hurts the Pit’s gameplay or actually improves it. I’m not trying to say that the new Pit is awesome and great, but nobody can say without a doubt that it plays worse with how much information someone could gather since the release. That would be a hasty conclusion. I;m not trying to say that your opinion is wrong, but on DAY 1 of the Pit’s release in Halo 4, there’s no way you can come to a respectable conclusion on the quality of the map and gameplay. Especially with how common DLC maps are being played. Furthermore, you put the focus of your post on sprint, and now brought up weapons. That is something that applies to every map in the game, not just the pit.