Anyone else sick of only having the Rocket Hog in maps and never being able to use the Scorpion ? The Gauss Hog was great why dont they ever put it in Maps?
My look to put the fun back in hemorrhage and not have the Scorpion Sh*t on every one 
Map:
Hemorrhage
Vehicle Per side:
Scorpion,
Rocket hog,
Gauss hog,
Reg hog,
Ghost x2,
Banshee
Weapons:
Map Default,
Rocket Launcher with 2 rounds in the middle of each base and in the middle of the map where the Plasma Launcher is.
What do you guys think would it work or not?
> Anyone else sick of only having the Rocket Hog in maps and never being able to use the Scorpion ? The Gauss Hog was great why dont they ever put it in Maps?
>
> My look to put the fun back in hemorrhage and not have the Scorpion Sh*t on every one 
>
> Map:
> Hemorrhage
>
> Vehicle Per side:
> Scorpion,
> Rocket hog,
> Gauss hog,
> Reg hog,
> Ghost x2,
> Banshee
>
> Weapons:
> Map Default,
> Rocket Launcher with 2 rounds in the middle of each base and in the middle of the map where the Plasma Launcher is.
>
> What do you guys think would it work or not?
first of all im assuming you are talking about 8v8 gameplay.
this is ridiculous. there should never be this many vehicles on any map. 7 AMAZING vehicles / base… thats like 4 too many.
how about 1-2 hogs, and 6 geese. thats at least reasonable. maybe a ghost too.
more =/= better with vehicles. lolz
the gauss hog doesnt work for non-bungie made maps because it shoots thru almost all of the forge geometry (meaning the bullet travels THRU it like it wasnt even there). i hear shooting people thru walls isnt good. lol
Dude there are the same amount of vehicles…7… just no geese. Wraith, Reg Hogs x2, Revenant, Ghost, Geese x2 last time i checked I still had 7, and on a map like Hemorrhage there is barley any CQB its all in vehicles cause its so BIG! And i never knew that about the Gauss Hog lol that sucks how did they let that get past the editors ?!
I just want Blood Gulch/Coagulation back. I miss the Banshee, the Scorpion, the Rocket Launcher… I hate the Revenant, the random open-to-sea areas, and the fatness of Hemorrhage. There are lots of things I miss about Blood Gulch/Coagulation, in fact. Hemorrhage is decent in its own way, but it fails on many levels to capture the basic spirit (and even set up) of Blood Gulch or Coagulation, and it’s just not nearly as fun (it’s actually quite a frustrating and boring map, in my opinion, with cross-map DMR-ing and a sprinkling of mediocre vehicles being the primary event, with an overall lack of anti-vehicle weapons or air vehicle gameplay). It speaks massively to the impact of the old maps that on Halo PC and Halo 2 Vista, Blood Gulch and Coagulation are where I’d say 80% of the games still take place today. By comparison, I’m constantly seeing Hemorrhage being voted down in matchmaking, and torn up as an overall mediocre and boring map. The sad part is that I agree with that assessment.
I just think it’s funny that in trying to create a “spiritual successor” in Halo 3, Bungie made an excellent map of Valhalla. That map was a blast in many ways. To name a few: terrain provided great cover from cross-map fire, the map could be crossed quite easily using the mancannons or even just the tunnels on the side, the map had an abundance of great vehicle combat mixed in with great on-foot combat, and the map wasn’t as unnecessarily large. Oh, and you can’t forget the river. I can’t even count how many times I stopped only to watch a body float down the river. The funny part is that the spiritual successor optimized for Halo 3 gameplay was a much, much better map than the direct remake Bungie tried to optimize for Reach gameplay.
In conclusion, OP, any map that you can create that plays more like Blood Gulch than Hemorrhage is welcome to my multiplayer fold. This specific setup would have to be tested before I’d agree with it. But since that’s not what you’re asking for, I can’t say much more than this. Thank you for reading my overly long-winded post!
Maby like a tank and a banshee on each side, but all that together would be overkill and would be quite a hard spawn trap to break
I READ IT ALL lol. I agree with everything you posted and I WOULD want it to be tested. My thought is in putting so many high powered vehicles on the map that you would have the ability to break a tank rampage/spawn trap, this is also why i wanted to put a rocket launcher in the middle of each base. When you have such a unstopable vehicle such as the tank, would it not make sense to load the map with every vehicle that has a chance to kill it. Lets be honest not all the vehicles will be active at the same time only in the start. Let me break it down
{Tank Kills-All
{Rocket hog kills -Infantry, Banshee
{Gauss hog kills - Rocket&Reg hog, Ghost, Infantry
{Banshee kills- Infantry, Reg hog , Ghost
Ghost Kills-Infantry, Reg hog
Reg Hog Kills- infantry, Ghost
{Infantry with Rocket Launcher Kills- All
({) Have the chance to kill a tank
> I just want Blood Gulch/Coagulation back. I miss the Banshee, the Scorpion, the Rocket Launcher… I hate the Revenant, the random open-to-sea areas, and the fatness of Hemorrhage. There are lots of things I miss about Blood Gulch/Coagulation, in fact. Hemorrhage is decent in its own way, but it fails on many levels to capture the basic spirit (and even set up) of Blood Gulch or Coagulation, and it’s just not nearly as fun (it’s actually quite a frustrating and boring map, in my opinion, with cross-map DMR-ing and a sprinkling of mediocre vehicles being the primary event, with an overall lack of anti-vehicle weapons or air vehicle gameplay). It speaks massively to the impact of the old maps that on Halo PC and Halo 2 Vista, Blood Gulch and Coagulation are where I’d say 80% of the games still take place today. By comparison, I’m constantly seeing Hemorrhage being voted down in matchmaking, and torn up as an overall mediocre and boring map. The sad part is that I agree with that assessment.
>
> I just think it’s funny that in trying to create a “spiritual successor” in Halo 3, Bungie made an excellent map of Valhalla. That map was a blast in many ways. To name a few: terrain provided great cover from cross-map fire, the map could be crossed quite easily using the mancannons or even just the tunnels on the side, the map had an abundance of great vehicle combat mixed in with great on-foot combat, and the map wasn’t as unnecessarily large. Oh, and you can’t forget the river. I can’t even count how many times I stopped only to watch a body float down the river. The funny part is that the spiritual successor optimized for Halo 3 gameplay was a much, much better map than the direct remake Bungie tried to optimize for Reach gameplay.
>
> In conclusion, OP, any map that you can create that plays more like Blood Gulch than Hemorrhage is welcome to my multiplayer fold. This specific setup would have to be tested before I’d agree with it. But since that’s not what you’re asking for, I can’t say much more than this. Thank you for reading my overly long-winded post!
I agree. The old feeling of Bloodgulch is completely missing in Hemmo. We need our tanks and shees back. Seeing the enemy’s tank roll over the hill was an, “oh -Yoink-!” moment.
Vehicle setup should be:
2 x tanks
2 x chain gun hogs
2 x rocket hogs
2 x Banshees
That’s it. That’s all you need. Considering how powerful the sniper is against vehicles, tanks and shees won’t be too OP. Rockets should spawn in the middle, along with either overshields or camo. Though, camo is kinda useless now…
> I agree. The old feeling of Bloodgulch is completely missing in Hemmo. We need our tanks and shees back. Seeing the enemy’s tank roll over the hill was an, “oh Yoink!!” moment.
>
> Vehicle setup should be:
> 2 x tanks
> 2 x chain gun hogs
> 2 x rocket hogs
> 2 x Banshees
>
> That’s it. That’s all you need. Considering how powerful the sniper is against vehicles, tanks and shees won’t be too OP. Rockets should spawn in the middle, along with either overshields or camo. Though, camo is kinda useless now…
I just want anything that is not how Hemorrhage is setup now.