Bit of Terry Tibbs in the title.
Anyways, I thought I would add a ray of positive light into this dark pit.
Just wanted to say how good it is that the maps are.
“symmetrical map doesn’t have to be generic” Symmetry- for me is a good thing. Encourages team play and no place for honey pots. Something Reach lacked.
Because Warhouse is a symmetrical map Same again. Bingo.
" small-team, close-quarters combat, or you love wreaking havoc with effective, close-range infantry weapons, Warhouse is for you" - Some of the best Halo maps have been this. Reach’s maps - Powerhouse, Countdown lacked this.
“the philosophy behind the layout of the map is closer to some of the small, symmetrical arenas in Halo: CE, 2, and 3. We wanted something balanced and tuned for competitive play, and something that supports Halo in its purest form: aiming, running, shooting, and jumping.”
Woohoo! Looking forward to playing both of these maps.
Also, they look great.
Disagree/agree? Why?