New map visual quality

Why is it the maps all look like ‘my first 3d model’ from some high school project? The walls, terrain almost everything looks like it belongs in Halo 1 remastered. There are no details on the walls, lighting looks poorly done and it resembles something a novice would do when the are first getting into 3d modeling. I know its free and this new content is the only reason I’m giving this game another shot as I pretty much despise it but that’s a whole different discussion.

> 2702829954938525;1:
> Why is it the maps all look like ‘my first 3d model’ from some high school project? The walls, terrain almost everything looks like it belongs in Halo 1 remastered. There are no details on the walls, lighting looks poorly done and it resembles something a novice would do when the are first getting into 3d modeling. I know its free and this new content is the only reason I’m giving this game another shot as I pretty much despise it but that’s a whole different discussion.

If your first shot at 3D art looks like the designs in halo, good on you. Keep in mind that these are professionals you’re insulting. They have a limitation on power and a strict goal to reach 60FPS in multiplayer modes. Therefore, some graphical integrity will be forfeited. Compare halo to other 60fps shooter on console. They all sacrifice something to get the desired optimization.

> 2533274869022335;2:
> > 2702829954938525;1:
> > Why is it the maps all look like ‘my first 3d model’ from some high school project? The walls, terrain almost everything looks like it belongs in Halo 1 remastered. There are no details on the walls, lighting looks poorly done and it resembles something a novice would do when the are first getting into 3d modeling. I know its free and this new content is the only reason I’m giving this game another shot as I pretty much despise it but that’s a whole different discussion.
>
>
> If your first shot at 3D art looks like the designs in halo, good on you. Keep in mind that these are professionals you’re insulting. They have a limitation on power and a strict goal to reach 60FPS in multiplayer modes. Therefore, some graphical integrity will be forfeited. Compare halo to other 60fps shooter on console. They all sacrifice something to get the desired optimization.

Halo 2 Anniversary?

> 2533274869022335;2:
> > 2702829954938525;1:
> > Why is it the maps all look like ‘my first 3d model’ from some high school project? The walls, terrain almost everything looks like it belongs in Halo 1 remastered. There are no details on the walls, lighting looks poorly done and it resembles something a novice would do when the are first getting into 3d modeling. I know its free and this new content is the only reason I’m giving this game another shot as I pretty much despise it but that’s a whole different discussion.
>
>
> If your first shot at 3D art looks like the designs in halo, good on you. Keep in mind that these are professionals you’re insulting. They have a limitation on power and a strict goal to reach 60FPS in multiplayer modes. Therefore, some graphical integrity will be forfeited. Compare halo to other 60fps shooter on console. They all sacrifice something to get the desired optimization.

In that case you are stating that the current generation of consoles is amazingly overwhelming and incapable of achieving better looking graphics than these Forge maps without sacrificing 60fps?

> 2533274959783086;3:
> > 2533274869022335;2:
> > > 2702829954938525;1:
> > > Why is it the maps all look like ‘my first 3d model’ from some high school project? The walls, terrain almost everything looks like it belongs in Halo 1 remastered. There are no details on the walls, lighting looks poorly done and it resembles something a novice would do when the are first getting into 3d modeling. I know its free and this new content is the only reason I’m giving this game another shot as I pretty much despise it but that’s a whole different discussion.
> >
> >
> > If your first shot at 3D art looks like the designs in halo, good on you. Keep in mind that these are professionals you’re insulting. They have a limitation on power and a strict goal to reach 60FPS in multiplayer modes. Therefore, some graphical integrity will be forfeited. Compare halo to other 60fps shooter on console. They all sacrifice something to get the desired optimization.
>
>
> Halo 2 Anniversary?

This guy has a point ^

The forge blocks only look bad because the textures are just bland colours. All they have to do is improve the textures and they would look much better (halo reach, h2a). This would have 0 impact on performance because the texture resolution and mesh detail would remain the same.

> 2535428321626321;6:
> The forge blocks only look bad because the textures are just bland colours. All they have to do is improve the textures and they would look much better (halo reach, h2a). This would have 0 impact on performance because the texture resolution and mesh detail would remain the same.

Excluding the first sentence, nothing in that paragraph is true. Please stop spreading false information.

> 2533274868160539;7:
> > 2535428321626321;6:
> > The forge blocks only look bad because the textures are just bland colours. All they have to do is improve the textures and they would look much better (halo reach, h2a). This would have 0 impact on performance because the texture resolution and mesh detail would remain the same.
>
>
> Excluding the first sentence, nothing in that paragraph is true. Please stop spreading false information.

Do you know anything about CGI or game development? Because you are saying that a texture (an image file used to give 3D objects colour) takes up more processing power because it’s coloured differently.

> 2535428321626321;8:
> > 2533274868160539;7:
> > > 2535428321626321;6:
> > > The forge blocks only look bad because the textures are just bland colours. All they have to do is improve the textures and they would look much better (halo reach, h2a). This would have 0 impact on performance because the texture resolution and mesh detail would remain the same.
> >
> >
> > Excluding the first sentence, nothing in that paragraph is true. Please stop spreading false information.
>
>
> Do you know anything about CGI or game development? Because you are saying that a texture (an image file used to give 3D objects colour) takes up more processing power because it’s coloured differently.

Actually yes, more detail and colour at the same resolution would increase texture size by X amount for example you could have 2 textures at 1024x1024 and be vastly different sizes even in the exact same format. also higher detailed textures mean higher detailed specular and normal maps which all add to the amount of memory needed to store the information.

> 2535422685588956;5:
> > 2533274959783086;3:
> > > 2533274869022335;2:
> > > > 2702829954938525;1:
> > > > Why is it the maps all look like ‘my first 3d model’ from some high school project? The walls, terrain almost everything looks like it belongs in Halo 1 remastered. There are no details on the walls, lighting looks poorly done and it resembles something a novice would do when the are first getting into 3d modeling. I know its free and this new content is the only reason I’m giving this game another shot as I pretty much despise it but that’s a whole different discussion.
> > >
> > >
> > > If your first shot at 3D art looks like the designs in halo, good on you. Keep in mind that these are professionals you’re insulting. They have a limitation on power and a strict goal to reach 60FPS in multiplayer modes. Therefore, some graphical integrity will be forfeited. Compare halo to other 60fps shooter on console. They all sacrifice something to get the desired optimization.
> >
> >
> > Halo 2 Anniversary?
>
>
> This guy has a point ^

No he doesn’t- Halo 2 Anniversary drops frames all over the place.

Additionally, the non forge maps look faaar better than anything in H2 anniversary.

> 2533274959783086;3:
> > 2533274869022335;2:
> > > 2702829954938525;1:
> > > Why is it the maps all look like ‘my first 3d model’ from some high school project? The walls, terrain almost everything looks like it belongs in Halo 1 remastered. There are no details on the walls, lighting looks poorly done and it resembles something a novice would do when the are first getting into 3d modeling. I know its free and this new content is the only reason I’m giving this game another shot as I pretty much despise it but that’s a whole different discussion.
> >
> >
> > If your first shot at 3D art looks like the designs in halo, good on you. Keep in mind that these are professionals you’re insulting. They have a limitation on power and a strict goal to reach 60FPS in multiplayer modes. Therefore, some graphical integrity will be forfeited. Compare halo to other 60fps shooter on console. They all sacrifice something to get the desired optimization.
>
>
> Halo 2 Anniversary?

h2a isn’t strictly 60 fps

> 2533274803562826;9:
> > 2535428321626321;8:
> > > 2533274868160539;7:
> > > > 2535428321626321;6:
> > > > The forge blocks only look bad because the textures are just bland colours. All they have to do is improve the textures and they would look much better (halo reach, h2a). This would have 0 impact on performance because the texture resolution and mesh detail would remain the same.
> > >
> > >
> > > Excluding the first sentence, nothing in that paragraph is true. Please stop spreading false information.
> >
> >
> > Do you know anything about CGI or game development? Because you are saying that a texture (an image file used to give 3D objects colour) takes up more processing power because it’s coloured differently.
>
>
> Actually yes, more detail and colour at the same resolution would increase texture size by X amount for example you could have 2 textures at 1024x1024 and be vastly different sizes even in the exact same format. also higher detailed textures mean higher detailed specular and normal maps which all add to the amount of memory needed to store the information.

If you don’t modify the actual RGB channels and just change the values I don’t see how that could make a difference. It’s like saying a blue image takes up more memory than a red one.

Ill be honest, I usually stand up for the new art style but the new Warzone Map is a bit… Not as pretty as it should be. Unless 343 were going for a Mirrors Edge look it just looks like a lack of textures.

> 2535428321626321;12:
> > 2533274803562826;9:
> > > 2535428321626321;8:
> > > > 2533274868160539;7:
> > > > > 2535428321626321;6:
> > > > > The forge blocks only look bad because the textures are just bland colours. All they have to do is improve the textures and they would look much better (halo reach, h2a). This would have 0 impact on performance because the texture resolution and mesh detail would remain the same.
> > > >
> > > >
> > > > Excluding the first sentence, nothing in that paragraph is true. Please stop spreading false information.
> > >
> > >
> > > Do you know anything about CGI or game development? Because you are saying that a texture (an image file used to give 3D objects colour) takes up more processing power because it’s coloured differently.
> >
> >
> > Actually yes, more detail and colour at the same resolution would increase texture size by X amount for example you could have 2 textures at 1024x1024 and be vastly different sizes even in the exact same format. also higher detailed textures mean higher detailed specular and normal maps which all add to the amount of memory needed to store the information.
>
>
> If you don’t modify the actual RGB channels and just change the values I don’t see how that could make a difference. It’s like saying a blue image takes up more memory than a red one.

no but the amount of colours you use is effecting the file size for example a black image with only 1 will be miles smaller than one with 100 colours, images only save off the colour information they need, I made 2 small images only 640x480 and made one black and the other black with scribbles and saved them as .png the black one is 1kb and the scribbles is 359kb.

> 2533274803562826;14:
> > 2535428321626321;12:
> > > 2533274803562826;9:
> > > > 2535428321626321;8:
> > > > > 2533274868160539;7:
> > > > > > 2535428321626321;6:
> > > > > > The forge blocks only look bad because the textures are just bland colours. All they have to do is improve the textures and they would look much better (halo reach, h2a). This would have 0 impact on performance because the texture resolution and mesh detail would remain the same.
> > > > >
> > > > >
> > > > > Excluding the first sentence, nothing in that paragraph is true. Please stop spreading false information.
> > > >
> > > >
> > > > Do you know anything about CGI or game development? Because you are saying that a texture (an image file used to give 3D objects colour) takes up more processing power because it’s coloured differently.
> > >
> > >
> > > Actually yes, more detail and colour at the same resolution would increase texture size by X amount for example you could have 2 textures at 1024x1024 and be vastly different sizes even in the exact same format. also higher detailed textures mean higher detailed specular and normal maps which all add to the amount of memory needed to store the information.
> >
> >
> > If you don’t modify the actual RGB channels and just change the values I don’t see how that could make a difference. It’s like saying a blue image takes up more memory than a red one.
>
>
> no but the amount of colours you use is effecting the file size for example a black image with only 1 will be miles smaller than one with 100 colours, images only save off the colour information they need, I made 2 small images only 640x480 and made one black and the other black with scribbles and saved them as .png the black one is 1kb and the scribbles is 359kb.

Ok I see what you mean there. 343i could still improve the textures, but you’re right about the image size stuff.

> 2535428321626321;15:
> > 2533274803562826;14:
> > > 2535428321626321;12:
> > > > 2533274803562826;9:
> > > > > 2535428321626321;8:
> > > > > > 2533274868160539;7:
> > > > > > > 2535428321626321;6:
> > > > > > > The forge blocks only look bad because the textures are just bland colours. All they have to do is improve the textures and they would look much better (halo reach, h2a). This would have 0 impact on performance because the texture resolution and mesh detail would remain the same.
> > > > > >
> > > > > >
> > > > > > Excluding the first sentence, nothing in that paragraph is true. Please stop spreading false information.
> > > > >
> > > > >
> > > > > Do you know anything about CGI or game development? Because you are saying that a texture (an image file used to give 3D objects colour) takes up more processing power because it’s coloured differently.
> > > >
> > > >
> > > > Actually yes, more detail and colour at the same resolution would increase texture size by X amount for example you could have 2 textures at 1024x1024 and be vastly different sizes even in the exact same format. also higher detailed textures mean higher detailed specular and normal maps which all add to the amount of memory needed to store the information.
> > >
> > >
> > > If you don’t modify the actual RGB channels and just change the values I don’t see how that could make a difference. It’s like saying a blue image takes up more memory than a red one.
> >
> >
> > no but the amount of colours you use is effecting the file size for example a black image with only 1 will be miles smaller than one with 100 colours, images only save off the colour information they need, I made 2 small images only 640x480 and made one black and the other black with scribbles and saved them as .png the black one is 1kb and the scribbles is 359kb.
>
>
> Ok I see what you mean there. 343i could still improve the textures, but you’re right about the image size stuff.

I agree they could really use better textures for sure but I honestly don’t think textures has every been 343’s strong point I never was really impressed by the texture work in Halo 4, 5 or H2A. While the lighting and graphics is pretty I always found the actual textures themselves to be very muddy and blurry but by design not resolution.

> 2533274803562826;16:
> > 2535428321626321;15:
> > > 2533274803562826;14:
> > > > 2535428321626321;12:
> > > > > 2533274803562826;9:
> > > > > > 2535428321626321;8:
> > > > > > > 2533274868160539;7:
> > > > > > > > 2535428321626321;6:
> > > > > > > > The forge blocks only look bad because the textures are just bland colours. All they have to do is improve the textures and they would look much better (halo reach, h2a). This would have 0 impact on performance because the texture resolution and mesh detail would remain the same.
> > > > > > >
> > > > > > >
> > > > > > > Excluding the first sentence, nothing in that paragraph is true. Please stop spreading false information.
> > > > > >
> > > > > >
> > > > > > Do you know anything about CGI or game development? Because you are saying that a texture (an image file used to give 3D objects colour) takes up more processing power because it’s coloured differently.
> > > > >
> > > > >
> > > > > Actually yes, more detail and colour at the same resolution would increase texture size by X amount for example you could have 2 textures at 1024x1024 and be vastly different sizes even in the exact same format. also higher detailed textures mean higher detailed specular and normal maps which all add to the amount of memory needed to store the information.
> > > >
> > > >
> > > > If you don’t modify the actual RGB channels and just change the values I don’t see how that could make a difference. It’s like saying a blue image takes up more memory than a red one.
> > >
> > >
> > > no but the amount of colours you use is effecting the file size for example a black image with only 1 will be miles smaller than one with 100 colours, images only save off the colour information they need, I made 2 small images only 640x480 and made one black and the other black with scribbles and saved them as .png the black one is 1kb and the scribbles is 359kb.
> >
> >
> > Ok I see what you mean there. 343i could still improve the textures, but you’re right about the image size stuff.
>
>
> I agree they could really use better textures for sure but I honestly don’t think textures has every been 343’s strong point I never was really impressed by the texture work in Halo 4, 5 or H2A. While the lighting and graphics is pretty I always found the actual textures themselves to be very muddy and blurry but by design not resolution.

Yeah, but I still think they could do better than what they have now. I’d still prefer halo 4’s textures to these ones by far. Actually, pretty much anything would be better than what they have now (for the bland forge blocks).

Are we talking actual in-house created maps, or Forged maps?

It’s the texturing and commenting on the quality of anyone’s work is part of the industry, I don’t care who they are. The walls just look plain and lifeles .

> 2535422685588956;5:
> > 2533274959783086;3:
> > > 2533274869022335;2:
> > > > 2702829954938525;1:
> > > > Why is it the maps all look like ‘my first 3d model’ from some high school project? The walls, terrain almost everything looks like it belongs in Halo 1 remastered. There are no details on the walls, lighting looks poorly done and it resembles something a novice would do when the are first getting into 3d modeling. I know its free and this new content is the only reason I’m giving this game another shot as I pretty much despise it but that’s a whole different discussion.
> > >
> > >
> > > If your first shot at 3D art looks like the designs in halo, good on you. Keep in mind that these are professionals you’re insulting. They have a limitation on power and a strict goal to reach 60FPS in multiplayer modes. Therefore, some graphical integrity will be forfeited. Compare halo to other 60fps shooter on console. They all sacrifice something to get the desired optimization.
> >
> >
> > Halo 2 Anniversary?
>
>
> This guy has a point ^

H2A looks magnitudes times better than H5.

Answer to OP’s question: laziness combined with rushing.
Exactly why the armor is barely customizable compared to previous games.