Hello fellow forgers! I made this map a while back, but couldn’t post it do to the fileshare system being shut down. I then stumbled across this map, while looking through all of my maps. I then fixed some minor issues, and here we are.
This map is located on the Quarry area. It is meant for a 4v4, but can support a 5v5, or even a 2v2. It is inverse symmetrical.
Before the weapons, and pictures, I would like to thank xAudienceofone for the help!
Weapons list-
8x DMR
4x Needle Rifle
2x Plasma Repeater
2x Needle Rifle
2x Grenade Launcher
1x Sniper
4x Plasma Grenade
2x Plasma Turret
Forgehub link with pictures
Not bad looking, at all, I’ll give it a DL and check it out.
> Not bad looking, at all, I’ll give it a DL and check it out.
Thanks!
Finally got around to checking it out. Here are my notations.
The map is very well built, very clean and professional looking. The design looks playable and that alot of thought was put out into it. You definitely have some common sense in map design. Some things that worried me though. Objective, take Mutli-Flag, I feel like it would be just teams going for a straight away to the flag scoring point, which are not too far apart from each other. I recommend putting objective Spawns in the Opposite corners were you have the little structure in front, the part that is on each teams right side. For Slayer it would be fine.
In that same corner though, those platforms are too high for a spartan to jump onto. You either need To lower it more or add maybe 2 more ramps. It looks like it would be very inaccessible to player sand they would be “trapped” there is a player was on top and shooting at them.
Other spawning problems, I noticed you have some spawn points team specific. Very bad idea to use that. It really does limit the are a team can spawn in and priorities them over neutral ones. I recommend making them all neutral. If you want that kind of static spawning, use spawn zones.
Lastly, I feel like you used alot of necessary objects, I’m worried how this would hold up performance wise. You always want to make more out of less, that’s the motto to keep and uphold. It helps keep performance level good, because nothing is more annoying on a map then frame rate performance issues.
Overall, this is really solid design. I’m honestly impressed with it for sure. You just need some assistance with other minor factors with forge like spawning and object conserving. I would be willing to assist if you need any help. I have alot of years of forge experience under my belt and would be willing to help you. Any questions, feel free to om me. There’s a lot of potential here, keep up the good work.
> Finally got around to checking it out. Here are my notations.
>
> The map is very well built, very clean and professional looking. The design looks playable and that alot of thought was put out into it. You definitely have some common sense in map design. Some things that worried me though. Objective, take Mutli-Flag, I feel like it would be just teams going for a straight away to the flag scoring point, which are not too far apart from each other. I recommend putting objective Spawns in the Opposite corners were you have the little structure in front, the part that is on each teams right side. For Slayer it would be fine.
>
> In that same corner though, those platforms are too high for a spartan to jump onto. You either need To lower it more or add maybe 2 more ramps. It looks like it would be very inaccessible to player sand they would be “trapped” there is a player was on top and shooting at them.
>
> Other spawning problems, I noticed you have some spawn points team specific. Very bad idea to use that. It really does limit the are a team can spawn in and priorities them over neutral ones. I recommend making them all neutral. If you want that kind of static spawning, use spawn zones.
>
> Lastly, I feel like you used alot of necessary objects, I’m worried how this would hold up performance wise. You always want to make more out of less, that’s the motto to keep and uphold. It helps keep performance level good, because nothing is more annoying on a map then frame rate performance issues.
>
> Overall, this is really solid design. I’m honestly impressed with it for sure. You just need some assistance with other minor factors with forge like spawning and object conserving. I would be willing to assist if you need any help. I have alot of years of forge experience under my belt and would be willing to help you. Any questions, feel free to om me. There’s a lot of potential here, keep up the good work.
Thanks for replying!
And, honestly, Im not very good at spawning. I know the basics, but overall, Im decent. So excuse my poor job.And I never thought of the jump onto the ramps (Ill fix that right away!) Ill also work on the objectives! Also, ehen I played the map on a 2-player splitscreen, it performed smoothly. So Im not to worried about FRL.
Thanks for taking the time to review my map! If you want to help me, add me on Xbox Live
Sure I’ll help you out, sounds good. =)
Thanks, everyone! I appreciate it! 