I’m not talking about making new gametypes. Ex: infection, slayer.
I’m talking about a new selection in the main menu. Ex: forge, theater.
Let’s think of some new game modes.
I’d like a…
Battle simulator (grunts vs elites. Spartan III VS Spartan II etc…)
Space battle mode.
Mini game modes. (similar to puzzle kombat and chess kombat in mortal mom at deception)
Target practice mode (like training or something…)
Any other ideas? Post them here!
I think it would be neat putting multiple game modes into one, like a game type where you gain points by killing players, capturing points, and get bonus points by killing the other team’s vip.
edit: lol, just re-read the op 
Changing topic name to something more obvious.
I think Firefight should have it’s own main menu selection ( like matchmaking : but with firefight ) , with it’s own armor,ranks,etc.
And they should bring back cool game types like “Firefight vs.” because it was really fun.
Just an idea.
> I think Firefight should have it’s own main menu selection ( like matchmaking : but with firefight ) , with it’s own armor,ranks,etc.
> And they should bring back cool game types like “Firefight vs.” because it was really fun.
> Just an idea.
I think it would be nice to see vs again but it needed some major improvements. Lol-lag.
CAMPAIGN
MATCHMAKING
CUSTOM GAMES
MAP CREATOR
THEATER
> CAMPAIGN
> MATCHMAKING
> CUSTOM GAMES
> MAP CREATOR
> THEATER
Isin’t that exactly the same as in Halo Reach/3?
Unless by map creator you mean a more complex forge where you can edit terrain/etc.
> > CAMPAIGN
> > MATCHMAKING
> > CUSTOM GAMES
> > MAP CREATOR
> > THEATER
>
> Isin’t that exactly the same as in Halo Reach/3?
> Unless by map creator you mean a more complex forge where you can edit terrain/etc.
That’s what I mean. Firefight should be counted as a Custom Game, by the way, if anyone’s wondering where it is.
I wanted this for Halo 3 when Theatre was announced, I suggested it for Halo: Reach and I’m going to suggest it again.
You would be allowed a say 2 minute space in which you can put in some of your recorded clips.
You would be able to edit the transition between the clips in a couple of ways.
This would then be the background of the Main Menu, with a layer of transparent blue, or something on top of course.
‘The Gallerium’, a series of pre-made environments which differ from those already in the game, which can be used to take screenshots in accordance with the regular method of doing so.
Examples of ‘Gallerium’ environments include; ‘Whiteout’ - A completely white environment, ‘Mombasa Nights’ - A night time area of New Mombasa after Covie invasion, ‘Diorama’ - A piece of the famous Halo 3 Diorama encapsulated with the current game engine, and ‘Arcadia’ - A section from the streets of the city featured in Halo Wars.
As an advocate of screenshots, this would be one of the greatest gaming features of all time. Realistically, all I am hoping for from Halo 4 is the exact same screenshot tool from Halo 3.
Ok, here I go…
This mode will merge Firefight with Multiplayer, and will work like this:
16 vs 16 players, all spawn in their motherships. There, they select weapons from a pile and when they’re ready they will drop down in ODST drop pods. The players are joined either with their party (4 players max) or by AI. Each group of human/AIs will be called a squad. A squad will always consist of 4 teammates (players or AI). There are always 4 squads per faction. This means that the minimum number of player is 8, max is 32.
Each squad will have a squad leader that will command his teammates. There are a number of commands for the AI (using the D-PAD/Kinect) and when using it on live players a waypoint will show up on their screen instead. When your squad is killed off you will enter Lone Wolf mode and will have to regroup with your squad at the perimeter (you must set a perimeter for your faction at the beginning of each mission).
The game then becomes a hybrid of slayer, capture the flag, assault and VIP- the main objective will be to reach 500 kills, but side objectives of said game types will keep appearing and will work as an action->reaction type of objectives where (for instance) if the other team captures your flag (or core, or whatever) you will have to take it back or if they destroy your base (which slowly gets built up after you set a perimeter) you will have to reset your perimeter in an undamaged location.
The gametype works on points. Each kill, medal and objective will grant you points. These points will be used to call in vehicles/weapons from the mothership and to upgrade yourself or your squad. What does that mean? Well, you and your squad begin as, say, a squad of grunts (if you are in a covenant faction, more on this later) and you get a killing spree and get loads of points. Then you upgrade yourself into an Elite or a Brute. You will respawn at the mothership and regroup with your squad at your base after dropping down. If you have a Killing Frenzy, on the other hand, you could upgrade your grunt squadmate into a hunter and kick all kinds of a**.
Each mission will follow a classic war from Halo history and will have at least to factions and may vary up to three or even four. This could be humans, covenant, Forerunner sentinels (monitors included), Flood (which will play differently- as a special gametype like super-infection), full on Forerunners and more. One mission, for instance, will follow the Battle of New Mombasa and will pit humans against covenant. Another might depict a battle in the Forerunner Flood War.
The maps will all be huge, but there should only be about 5 as of release- because they are all crazy and huge.
I know this is unbalanced but it’s not meant to be. That’s the magic about it, it will leave Halo MP alone (please 343 no more loadouts :’[) but will add a new mode that will attract even most casual players (like COD players) and will be generaly a fun, different mode to play every once in a while.
IT WILL BE CALLED WAR.
> I wanted this for Halo 3 when Theatre was announced, I suggested it for Halo: Reach and I’m going to suggest it again.
>
> <mark>You would be allowed a say 2 minute space in which you can put in some of your recorded clips.</mark>
>
> You would be able to edit the transition between the clips in a couple of ways.
>
> This would then be the background of the Main Menu, with a layer of transparent blue, or something on top of course.
I don’t get it…