New Light Rifle for Halo 5

The lightrifle is arguably the best new weapon added to Halo 4, it’s interesting and unique, yet powerful and skillful. However, should descope be added back in Halo 5 (The ONLY option judging by polls) using the lightrifle may become a little awkward, as constantly alternating from burst to single shot will disorient a player.

Instead, have the light rifle fire beams like the Spartan Laser; a slower one unscoped and a faster, almost single-shot, one when in scope. When out of scope, the beam will last longer taking about the same time as a BR burst, do less damage, but fire at a faster rate. When scoped in, the duration of the beam decreases to the point where you’re basically shooting single projectiles, which fire at a slower rate yet do more damage.

To be honest… I don’t think of the Light Rifle as a “Great” addition, same for the Suppressor, Scattershot, and Incineration Cannon. They are literally just straight up clones of BR/DMRs, Shotguns, ARs/SMGs, and Rockets.

The only remotely unique Forerunner weapons are the Boltshot and the Binary Rifle.

I’d rather them think up ways to make weapons that are like nothing we’ve ever seen before than to keep mindlessly cloning weapons. I actually feel that all Forerunner weapons should be treated as power weapons.

> To be honest… I don’t think of the Light Rifle as a “Great” addition, same for the Suppressor, Scattershot, and Incineration Cannon. They are literally just straight up clones of BR/DMRs, Shotguns, ARs/SMGs, and Rockets.
>
> The only remotely unique Forerunner weapons are the Boltshot and the Binary Rifle.

Except the Boltshot was a re-skin of the Plasma Pistol…

> > To be honest… I don’t think of the Light Rifle as a “Great” addition, same for the Suppressor, Scattershot, and Incineration Cannon. They are literally just straight up clones of BR/DMRs, Shotguns, ARs/SMGs, and Rockets.
> >
> > The only remotely unique Forerunner weapons are the Boltshot and the Binary Rifle.
>
> Except the Boltshot was a re-skin of the Plasma Pistol…

Binary rifle is clearly a sniper rifle too… For weapons that are suppose to be extremely old they don’t feel that unique… They don’t feel alien. For the most part, I would want to see a brand new arsenal of forerunner weapons for the next Halo game. The only ones I would consider keeping is the incineration canon. Only because its pretty fun to use. Everything else Im not really a fan of. Scattershot had potential but in Halo 4 it felt almost useless…

Dude, I totally agree on how creative it is! Because a Battle Rifle/DMR clone is suddenly so amazing and unique! While we’re at it, lets go make a reskinned shotgun and call it the Scattershot.
(I would have added sarcasm quotes, but people thought it was annoying.)
I really think 343 wasted the creative opportunity that the Prometheans provided. Such a shame. Wah. For Halo: One, they should promote creativity instead of generic reskins.

The Lightrifle is better than the BR, DMR, and Carbine, purely from an objective standpoint. It requires more skill to aim, has more depth and tactics in its use, allows for comboing of scoped and unscoped to mix up combat, and does less damage to vehicles. If the light rifle shouldn’t be brought back, the other three do not deserve to be in Halo 5 either.

> The Lightrifle is better than the BR, DMR, and Carbine, purely from an objective standpoint. It requires more skill to aim, has more depth and tactics in its use, allows for comboing of scoped and unscoped to mix up combat, and does less damage to vehicles. If the light rifle shouldn’t be brought back, the other three do not deserve to be in Halo 5 either.

The Carbine vs either the DMR or the BR actually is unique due to it’s playstyle. The extremely high Rate of Fire gives it that feeling that while it fits the same role, it does it in a completely different way.

Also, the LR does more damage to vehicles scoped than any of the other precision weapons, not less.

I suppose the LR isn’t THAT bad, because the gameplay and mixup of scoped and unscoped shots gives it a slightly different playstyle. But if they went with it, I’d want them to scrap either the BR or the DMR (preferrably the DMR), from future Halos. That would make its’ scoped function actually unique compared to the BR and Carbine due to it’s ability to fight at longer ranges.

But it’s not the only weapon that I’ve had this problem with. The Plasma Repeater AND Storm Rifle are both just AR’s with slightly different mechanisms. And the Plasma Rifle in Halo 2 and every game that followed was JUST an SMG. The Halo CE Plasma Rifle vs the AR was a fantastic display of how two weapons can fill the same niche but be different, as the Plasma Rifle had Headshot Damage, Plasma Stun, and a perfectly straight-firing semi-automatic function, while the AR was a high-rate of fire barely controllable high-spread weapon.

I’m also not a fan of them mindlessly replacing weapons with the exact same thing and calling it new. Like the Concussion Rifle vs the Brute Shot. If the Brute Shot never changed after Halo 2, it would have actually been unique. But the Halo 3 Brute Shot and the Concussion Rifle literally play the exact same way, only difference being the damage (which as we all know, changes with each weapon between Halo games anyway).

But redundant weapons run rampant and that needs to stop. Like the Beam Rifle and Sniper Rifle, Redundant. The Focus Rifle was actually a lot different from the Sniper and that made it more alien, the Beam Rifle is a Sniper Rifle that overheats instead of reloads… Wow, how innovative.

No, with the carbine, I just pull the trigger a little faster and don’t sweep as much. The ROF isn’t even that high; there isn’t any use for pacing so its an automatic impulse. The effective range on smaller maps is basically the same, so it is used the same.

I like the Lightrifle, but I have to agree with others that all Forerunner weapons should feel like power weapons. So all Promethean weapons should (imo) be removed and new, creative, powerful weapons should be made. Not available in loadouts.

No wonder the Forerunners lost the war with weapons like the Boltshot and suppresser…

> I like the Lightrifle, but I have to agree with others that all Forerunner weapons should feel like power weapons. So all Promethean weapons should (imo) be removed and new, creative, powerful weapons should be made. Not available in loadouts.
>
> No wonder the Forerunners lost the war with weapons like the Boltshot and suppresser…

Sure, buff the rest and create some unique concepts for power weapons. But that doesn’t stop them from bringing back the lightrifle. Even canonically, it makes sense. Shooting the infection form is one of the most effective ways to kill a flood, so a forerunner precision weapon is logical.

> > > To be honest… I don’t think of the Light Rifle as a “Great” addition, same for the Suppressor, Scattershot, and Incineration Cannon. They are literally just straight up clones of BR/DMRs, Shotguns, ARs/SMGs, and Rockets.
> > >
> > > The only remotely unique Forerunner weapons are the Boltshot and the Binary Rifle.
> >
> > Except the Boltshot was a re-skin of the Plasma Pistol…
>
> Binary rifle is clearly a sniper rifle too… For weapons that are suppose to be extremely old they don’t feel that unique… They don’t feel alien. For the most part, I would want to see a brand new arsenal of forerunner weapons for the next Halo game. The only ones I would consider keeping is the incineration canon. Only because its pretty fun to use. Everything else Im not really a fan of. Scattershot had potential but in Halo 4 it felt almost useless…

Agreed! When I think Forerunner weapon, I think something built for a purpose, yet very powerful and futuristic. One great example is the Sentinel Beam. It was designed to kill the flood, and it clearly shows it in its design. It’s a laser beam that can be used at long range that burns through its enemies. Perfect for fighting rotten flesh.

The Promethean weapons, which were designed for the same purpose, don’t feel like they would perform exceptionally well in that role. Why use hard light when you can use pure energy to burn your foe alive? I mean, projectiles wouldn’t be super effective against an enemy that does not feel pain nor really succumbs to limb damage, so why bother with it?

The only two weapons that really seem to feel Forerunner are the Incineration Cannon, which shoots big boom of explosive energy that would burn any Flood in its radius, and the Pulse Grenade, which would be excellent at, once again, burning anything, especially hordes of Infection Forms.

What they should have done with Forerunner weapons is expand on what we’ve seen int he past. Instead of the Scattershot, why not have a weapon that’s sort of like a short-ranged flamethrower? It would fire a constant stream of energy in a wide spread, which I can see as being very useful when one would be in close quarters with a horde of Flood. What about the Scattershot? How does it work well in that role? It shoots a few rounds of hardlight that can bounce… Ok…

Instead of the Suppressor, we could have had an automatic weapon a bit more of the likes of an autocannon, shooting powerful bolts of energy at a somewhat slower rate of fire. Rather than be extremely inaccurate like the Suppressor, the accuracy would be a bit tighter, though not as much as an actual precision weapon. I could see this being great when you’re faced with a bunch of Combat Forms or Pure Forms. Harder hitting hits would be required to take out bigger targets. How does the Suppressor help against the Flood? Once again, a rain of You basically need to be in their face to use it somewhat effectively, which is the complete opposite of what you want to do when it comes to the Flood.

And since Forerunner technology is meant to be advanced and powerful, it should stand above Human and Covenant weaponry. None of the Prometheans’ stuff should be loadout options, and should all be power weapons to find on the map. That way they actually feel advanced and alien rather than just clones.

I don’t know, it feels as though 343i had so much potential when it came to Forerunner weapons, and they kind of missed the ball on this one.

The LightRifle, one of the few things I still like about Halo 4.

No one touches my light rifle.
picks it up
No one.

And the dmr is a clone of the carbine, a clone of the br, the needle rifle is also a clone of the carbine, and the lr is a clone of the br. What’s your point?? They can’t make it like a mini incinerator cannon. It has to be balanced compared to the other weapons, which means being similar. In my opinion it is one of the best weapons in halo 4, comparable to the br. I like how it’s like a mini dmr when scoped in. :slight_smile:
Just wanted to let anyone who likes to say the weapons are all clones know.

Perhaps the incineration cannonbeing remodeled to act like the Javelin in the sense you pinpoint the target with a target locator function in the gun and then a powerful shot is fired into the air with dives down and wrecks from above?

Also the scattershot could have a range buff to make its rounds track the target it’s fired at.

And also, the suppressor could be turned into a multibarrel machine gun which sprays low damage shots over a large area, making it an ideal teamwork weapon.

> They can’t make it like a mini incinerator cannon. It has to be balanced compared to the other weapons, which means being similar.

The DMR and AR are very different from one another, yet remain relatively balanced.

> Perhaps the incineration cannonbeing remodeled to act like the Javelin in the sense you pinpoint the target with a target locator function in the gun and then a powerful shot is fired into the air with dives down and wrecks from above?

The Fuel Rod Cannon is a bigger issue than the Incineration Cannon.

I say we bring back the Halo CE Fuel Rod Cannon, or we make a Plasma Mortar similar to what you described.

> Instead of the Suppressor, we could have had an automatic weapon a bit more of the likes of an autocannon, shooting powerful bolts of energy at a somewhat slower rate of fire. Rather than be extremely inaccurate like the Suppressor, the accuracy would be a bit tighter, though not as much as an actual precision weapon. I could see this being great when you’re faced with a bunch of Combat Forms or Pure Forms. Harder hitting hits would be required to take out bigger targets. How does the Suppressor help against the Flood? Once again, a rain of You basically need to be in their face to use it somewhat effectively, which is the complete opposite of what you want to do when it comes to the Flood.

IKR, seems like they just wanted to appease the Halo 1 AR fans. :confused:

> The Plasma Repeater AND Storm Rifle are both just AR’s with slightly different mechanisms. And the Plasma Rifle in Halo 2 and every game that followed was JUST an SMG. The Halo CE Plasma Rifle vs the AR was a fantastic display of how two weapons can fill the same niche but be different, as the Plasma Rifle had Headshot Damage, Plasma Stun, and a perfectly straight-firing semi-automatic function, while the AR was a high-rate of fire barely controllable high-spread weapon.

This so much!

> The Fuel Rod Cannon is a bigger issue than the Incineration Cannon.
>
> I say we bring back the Halo CE Fuel Rod Cannon, or we make a Plasma Mortar similar to what you described.

So very true. Large hitboxes like in Halo 2 and with the projectile speed/travel time of Halo 3/Reach.

I like how the CE fuel rod gun arced so it wasn’t just a point and shoot weapon.

> > > To be honest… I don’t think of the Light Rifle as a “Great” addition, same for the Suppressor, Scattershot, and Incineration Cannon. They are literally just straight up clones of BR/DMRs, Shotguns, ARs/SMGs, and Rockets.
> > >
> > > The only remotely unique Forerunner weapons are the Boltshot and the Binary Rifle.
> >
> > Except the Boltshot was a re-skin of the Plasma Pistol…
>
> Binary rifle is clearly a sniper rifle too… For weapons that are suppose to be extremely old they don’t feel that unique… They don’t feel alien. For the most part, I would want to see a brand new arsenal of forerunner weapons for the next Halo game. The only ones I would consider keeping is the incineration canon. Only because its pretty fun to use. Everything else Im not really a fan of. Scattershot had potential but in Halo 4 it felt almost useless…

I too hope for some new forerunner weapons. Scattershot is indeed a useless weapon since you have to shoot almost twice if not 3 times to get a kill. I actually got to the point of using only the shotgun in CQC matches. Binary Rifle, which i agree is a sniper rifle, but it has a disadvantage due to the fact the weapon itself literally shines a beam and gives other players your position on the map.

> > > > To be honest… I don’t think of the Light Rifle as a “Great” addition, same for the Suppressor, Scattershot, and Incineration Cannon. They are literally just straight up clones of BR/DMRs, Shotguns, ARs/SMGs, and Rockets.
> > > >
> > > > The only remotely unique Forerunner weapons are the Boltshot and the Binary Rifle.
> > >
> > > Except the Boltshot was a re-skin of the Plasma Pistol…
> >
> > Binary rifle is clearly a sniper rifle too… For weapons that are suppose to be extremely old they don’t feel that unique… They don’t feel alien. For the most part, I would want to see a brand new arsenal of forerunner weapons for the next Halo game. The only ones I would consider keeping is the incineration canon. Only because its pretty fun to use. Everything else Im not really a fan of. Scattershot had potential but in Halo 4 it felt almost useless…
>
> I too hope for some new forerunner weapons. Scattershot is indeed a useless weapon since you have to shoot almost twice if not 3 times to get a kill. I actually got to the point of using only the shotgun in CQC matches. Binary Rifle, which i agree is a sniper rifle, but it has a disadvantage due to the fact the weapon itself literally shines a beam and gives other players your position on the map.

I like the addition of the Binary Rifle. I feel that it shows refined and focused power. One shot not only kills, but disintegrates, its target no matter where it hits. As for the targeting beam, I find that as one of the things that make it unique and help to balance for its lethality. When you see that streak of red across the sky, you run for cover, hoping that you aren’t its target. Psychological warfare, if you will.

As for the Light Rifle, I like its strength in longer ranged engagements. Its accurate, can actually outdo the DMR at range, and gives us something a bit different with its dual firing modes. However, these two weapons were the only ones I found to be interesting in the Promethean arsenal. The Suppressor was completely unoriginal, the Incineration Cannon only outdid the Rocket Launcher at destroying vehicles (which doesn’t make sense considering its intended use against organic Flood), and I grew to loathe the abuse of the Boltshot (such a gimmick, only useful when charged).

> > They can’t make it like a mini incinerator cannon. It has to be balanced compared to the other weapons, which means being similar.
>
> The DMR and AR are very different from one another, yet remain relatively balanced.
>
>
>
> > Perhaps the incineration cannonbeing remodeled to act like the Javelin in the sense you pinpoint the target with a target locator function in the gun and then a powerful shot is fired into the air with dives down and wrecks from above?
>
> The Fuel Rod Cannon is a bigger issue than the Incineration Cannon.
>
> <mark>I say we bring back the Halo CE Fuel Rod Cannon, or we make a Plasma Mortar similar to what you described.</mark>

This