*NEW INFO SPECULATION* ARENA = H4 Ranking System

Sorry for any spelling error’s, I’m on my phone and if someone has posted about this sorry for the in convenience.

Ok, so as I was watching Hoaxer’s gameplay on Adrift, I never really took notice of the scoreboard after his death untill towards the ending of the video when I decided to take a look at it to see how the new scoring system held up.

Now at 11:07, I paused the video, ( you should do the same ) and at 1st, all I noticed was the box to the far right, which the team’s individual scores. Then the box to the left had 3-digit VB numbers which in my opinion look like that individual’s rating for that specific match and can fluctuate due to a person’s inability to score and die more or ability to score more and die less. Just like Halo Reach’s Arena.

Now take a look at Hoaxer’s kills and the gut below him. Hoaxer has 16, while the other guy has 13, and the rating seems to be tied at 210 even though Hoaxer has 3+ kill difference over his teammate.

Now skip to 11:29, Hoaxer has 17 kills while his teammate has 13, and his rating seems to be a 225 while his teammate has 235.

The reason I know that this arena-style and that the ratings don’t add up to the points to win is this:
Hoaxer’s rating : 225
Above him: 235
Below him: 200
Elamite’s rating: 155
Add those up and you get
815, which is nowhere close to the team’s score.
Also, this gametype they are playing on isn’t Arena ut’s E3 Team Slayer. So I think that this Arena system will span out on all gametypes considering this was on the E3 Infinity Slayer Elamite played on Haven.

Discuss.

Oh this better not be true.

Excellent find though

Thanks, and it should be. It does seem legit.

Perhaps it’s like CoD where certain points don’t go towards the game such as your points for assists, etc, but still go towards your personal XP. I seriously doubt they would ever try anything like arena again, or perhaps its a rating system that doesn’t count for anything just another stat to show how well you did as an individual?

Frankie confirmed that the new ranking system wouldnt be 1-50. or Arena. You shouldnt use convention beta builds to dictate what is actually going to be in the game at launch lol

> Oh this better not be true.

Do you not like a ranking system ? or is there is any other reason why “this better not be true.” ?

Also if you dont like a ranking system I am OK with it - I’m not here to fight over it - just curious about the post !!!

Hopefully, this isn’t the final ranking system. The Arena system is awful, and I’ve only played three games of it in Reach. It’s just too competitive, and requires you to play the game a LOT to advance. If Halo 4 uses a system similar to Arena, I’m sticking to non-competitive playlists until Halo 5 comes out.

Also, OP, you mixed up your lefts and rights. Might wanna change that so people don’t get confused.

arena was a terrible ranking system.

This is the new scoring system not the new ranking system.

> Sorry for any spelling error’s, I’m on my phone and if someone has posted about this sorry for the in convenience.
>
> http://www.youtube.com/watch?v=yCADwyN9S3Q
>
> Ok, so as I was watching Hoaxer’s gameplay on Adrift, I never really took notice of the scoreboard after his death untill towards the ending of the video when I decided to take a look at it to see how the new scoring system held up.
>
> Now at 11:07, I paused the video, ( you should do the same ) and at 1st, all I noticed was the box to the far right, which the team’s individual scores. Then the box to the left had 3-digit VB numbers which in my opinion look like that individual’s rating for that specific match and can fluctuate due to a person’s inability to score and die more or ability to score more and die less. Just like Halo Reach’s Arena.
>
> Now take a look at Hoaxer’s kills and the gut below him. Hoaxer has 16, while the other guy has 13, and the rating seems to be tied at 210 even though Hoaxer has 3+ kill difference over his teammate.
>
> Now skip to 11:29, Hoaxer has 17 kills while his teammate has 13, and his rating seems to be a 225 while his teammate has 235.
>
> The reason I know that this arena-style and that the ratings don’t add up to the points to win is this:
> Hoaxer’s rating : 225
> Above him: 235
> Below him: 200
> Elamite’s rating: 155
> Add those up and you get
> 815, which is nowhere close to the team’s score.
> Also, this gametype they are playing on isn’t Arena ut’s E3 Team Slayer. So I think that this Arena system will span out on all gametypes considering this was on the E3 Infinity Slayer Elamite played on Haven.
>
> Discuss.

Im ganna go ahead and say no to this.
Why? because it was already mentioned that you get different points depending on how you kill someone.
overkills, double kills, head shots, triple kills and any regular kill (grenade [not sure if sticky is more points], melee, regular kill)
all give different amounts of points. so Hoaxers teammate might have been on a spree and gotten more points.

> This is the new scoring system not the new ranking system.

This… OP should get more informations about Halo4…

> > Oh this better not be true.
>
> Do you not like a ranking system ? or is there is any other reason why “this better not be true.” ?
>
> Also if you dont like a ranking system I am OK with it - I’m not here to fight over it - just curious about the post !!!

Haha some confusion, im hugely in favor of ranking, but not Arena/Individual stats making your rank

If Halo 4 does utilize an Arena-like system, it could actually work if implemented across the board. The reason it didn’t work well in Reach was because it was confined to one playlist… and no one really cared.

That’s the new scoring system.

Even when people asked, Frankie and the others had no comment on that subject. It will be later when we can learn how the system works.

Reach always gives ratings after the game but not every playlist is ranked…

I hate Arena. It was a stupid system. No one played it in Reach and no one will play it in Halo 4. Just give us our 1-50.