NEW Ideas

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Too many times have I entered a forum in hope of seeing new and innovative ideas, only to be greeted by nothing but waves of old ones. That ends here.

I am making this thread to be a haven for <mark>NEW</mark> ideas. If you want to ask for a skill-based ranking system or the removal of sprint, kindly go elsewhere. 343 have heard those complaints so many times already that it probably bores them by now. They know which bits of old games we want already. It’s neither productive nor helpful to carry on talking about it.

So, here we are. Kindly refrain from posting about anything that was featured in previous games on this thread, as this is a place for <mark>NEW</mark> ideas. That said, let’s get started.

Make more large maps designed for Team Slayer and CTF. Custom Games Browser and or servers like Halo PC and Halo 2 Vista. One type of server that is only up when the host which is free and the other being one that is up 24/7 for a fee. Each server with their own map rotations.

Define new.
Does this mean that if I wanted to propse an idea for a new weapon, I cannot, because weapons have been featured before?

Halo 2 style “Ammo Pack” pick ups that modify how the weapon functions for one magazine’s worth of shots.

For example:

In SWAT, players could pick up an Ammo Pack of “Subsonic Rounds” for their Battle Rifle. This would silence their shots until they reloaded their BR.

In Team Snipers, players could pick up an Ammo Pack of “Smokeless Rounds” for their Sniper Rifle. This would remove the smoke trails left hanging in the air until they reloaded their Sniper Rifle.

Okay, this might not be the first time I’ve said this, but it’a new enough; add the Locust to Halo 5 multiplayer.

>Fast, almost as quick as the Warthog
>Lightly armoured
>Can walk on walls and over rough terrain
>Fires a purple beam weapon which kills infantry after a second or two of applied contact
>Plenty of open maps for it and other vehicles to enjoy
>Bring back the Hog, Revenant and Chopper so we can have vehicle-on-vehicle duels

Pick ups that modify a player’s traits.

For example:

Scout Boots - increased movement speed while crouched

Reactive Belt - increased resistance to explosive damage

I hope in the H5 multiplayer they wont make that they did in H4 mutli, I mean I think it’s not a good idea that they make a map for gametype, for example for CTF there is 5 map(I just say something). I’d like to that every map should be available for every gametype.

> Define new.
> Does this mean that if I wanted to propse an idea for a new weapon, I cannot, because weapons have been featured before?

…No. Please feel free to give a new weapon idea. ‘Weapons’ is an extremely broad spectrum, and the term ‘new weapons’ satisfies this thread’s requirements.

> Halo 2 style “Ammo Pack” pick ups that modify how the weapon functions for one magazine’s worth of shots.
>
> For example:
>
> In SWAT, players could pick up an Ammo Pack of “Subsonic Rounds” for their Battle Rifle. This would silence their shots until they reloaded their BR.
>
> In Team Snipers, players could pick up an Ammo Pack of “Smokeless Rounds” for their Sniper Rifle. This would remove the smoke trails left hanging in the air until they reloaded their Sniper Rifle.

Don’t remember that from Halo 2. Sounds all-new to me. Then again, the MP was shut down for that before I even joined the franchise, so…
But anyway, sounds good!

> Okay, this might not be the first time I’ve said this, but it’a new enough; add the Locust to Halo 5 multiplayer.
>
> >Fast, almost as quick as the Warthog
> >Lightly armoured
> >Can walk on walls and over rough terrain
> >Fires a purple beam weapon which kills infantry after a second or two of applied contact
> >Plenty of open maps for it and other vehicles to enjoy
> >Bring back the Hog, Revenant and Chopper so we can have vehicle-on-vehicle duels

The cannon sounds a bit OP IMO, but it sounds viable. I’d love to see that on a mountainous map. Naughty naughty for the last point though. Plus, unless I was hallucinating, Warthogs never left…

> Pick ups that modify a player’s traits.
>
> For example:
>
> Scout Boots - increased movement speed while crouched
>
> Reactive Belt - increased resistance to explosive damage

Sounds good. Maybe if they’re easily visible on the body, you have to hold down a button to do a ‘pat down’ of the body to strip away and use the item yourself.
(I’m guessing you’re still invisible on radar when you use the boots though.)

> > Pick ups that modify a player’s traits.
> >
> > For example:
> >
> > Scout Boots - increased movement speed while crouched
> >
> > Reactive Belt - increased resistance to explosive damage
>
> Sounds good. Maybe if they’re easily visible on the body, you have to hold down a button to do a ‘pat down’ of the body to strip away and use the item yourself.
> (I’m guessing you’re still invisible on radar when you use the boots though.)

You don’t use the item by pressing a button. Once you pick up Scout Boots, you crouch walk faster until you die. Once you pick up the Reactive Belt, you take less damage from explosives until you die.

I posted this on another thread, but I was very happy with the idea. Scrap the Incineration Cannon. What about a launcher that charges for a long time, about 1.5 times longer than a Spartan Laser, and fires a tiny orb that becomes a slipspace rupture. About the same range as a rocket launcher, but instead of splash damage, it just immediately rids of whatever is in its wake. Vehicles, players, weapons, etc. they all just die. But whoever is not in its range is not effected at all.

In the “Charge” gametype, killing enemies gives the player currency. The player’s currency is represented through an empty battery symbol on the HUD that gradually fills through kills. This currency can be used to purchase different weapons in different locations throughout the map. Different weapons have different costs. There is a per team limit of how many of each weapon can be in play at once. The on-map weapons would look like the vehicle holograms in Dominion, not physically there until purchased by a player with sufficient currency. A blue holographic weapon means there is not too many of that weapon currently in play and players can buy it if they have the required currency. A red holographic weapon means there is too many of that weapon currently in play and players cannot buy it even if they have the required currency.

> > > Pick ups that modify a player’s traits.
> > >
> > > For example:
> > >
> > > Scout Boots - increased movement speed while crouched
> > >
> > > Reactive Belt - increased resistance to explosive damage
> >
> > Sounds good. Maybe if they’re easily visible on the body, you have to hold down a button to do a ‘pat down’ of the body to strip away and use the item yourself.
> > (I’m guessing you’re still invisible on radar when you use the boots though.)
>
> You don’t use the item by pressing a button. Once you pick up Scout Boots, you crouch walk faster until you die. Once you pick up the Reactive Belt, you take less damage from explosives until you die.

I meant that when you kill someone wearing the belt/boots you have to quickly strip it off their person in order to pick it up yourself from them.

> I meant that when you kill someone wearing the belt/boots you have to quickly strip it off their person in order to pick it up yourself from them.

I see. Like looting the body. That would be a cool way to obtain these items in Campaign but in Multiplayer I would have these items despawn immediately once the user died so they could respawn again instead of just changing hands back and fourth the whole match.

> > Okay, this might not be the first time I’ve said this, but it’s new enough; add the Locust to Halo 5 multiplayer.
> >
> > >Fast, almost as quick as the Warthog
> > >Lightly armoured
> > >Can walk on walls and over rough terrain
> > >Fires a purple beam weapon which kills infantry after a second or two of applied contact
> > >Plenty of open maps for it and other vehicles to enjoy
> > >Bring back the Hog, Revenant and Chopper so we can have vehicle-on-vehicle duels
>
> The cannon sounds a bit OP IMO, but it sounds viable. I’d love to see that on a mountainous map. Naughty naughty for the last point though. Plus, unless I was hallucinating, Warthogs never left…

The cannon would be comparable to the Focus Rifle; in fact, if anything, it would have a slightly longer kill time to balance the fact you’re in a vehicle and less vulnerable to counterfire. As for the Hog, no vehicles have been confirmed in or out for Halo 5 as of yet, so I thought I might as well list everything the Locust would be competing against.

The “Conduit” gametype is similar to Reach’s “Neutral Flag Slayer” gametype in that it is a Slayer gametype but there is also a neutrally located objective on the map. The objective is not tied to scoring though; the only way to score is to kill enemies. When the objective is capped, the carrier and any teammates within a small radius of the capture point would receive a “perk”. One cap gives a faster reload, two caps gives a faster crouch walk speed, three caps gives increased explosive damage resistance, et cetera. The number of kills to win would be higher than traditional Slayer gametypes to give teams who capped objectives a longer period to reap the benefits of the rewards that they earned.

Nothing in this thread so far strikes me as NEW, and nothing really adds something fun.
Different player trait “pick-ups” aren’t new, for example.

Come on, guys! Come up with something that is, in its entirety, new to the FPS genre, and fitting to Halo specifically.

Most “new” ideas posted here are either copied directly from other rehashed games, or are just plain stupid. Sure, it’s “new” and “innovative” if you put rocket launcher attachments onto a proposed Assault rifle that shoots bottled water, but then again, it’s not a good idea.

This forum acts as a very fine filter for all the things that the community suggests. If it’s a good idea, then people support it. If it completely breaks the game like most of “new” and “innovative” ideas that are suggested on this forum, then people will trash on it. That’s how life works.