When you are shooting at someone who has shields, it’s pretty easy to tell how hurt they are and how many more bullets they need in them before their shields pop because of how the energy shields flare.
However, once the shields are gone, it becomes impossible to tell how “hurt” the player really is. In my opinion, this inconsistency and lack of proper feedback does not belong. Especially when we even have health bars to indicate how badly damaged we are. You can argue that it doesn’t really matter since you drop dead pretty fast anyway once your shields are gone and it’s always an instant kill from headshots. But I’ll ask you this: Why not have proper feedback that is also visually stimulating?
The idea I propose is pretty simple. Have pieces of armor chip and break off from gunfire when the shields are gone. Armor pieces should break off only in correspondence to where they are being shot. If you shoot someone in the arm, the armor on their arm should become visibly damaged or even fall off. This is an important thing that will “wow” people. Every piece of armor should be destructible in some way, whether its fully blown off or just dented and torn. The undersuits should remain mostly intact though. Visors should crack (not visible through first person view, just on the outside) but not shatter. A headshot kill through a visor should make a unique sound effect for that extra bit of satisfaction. If you wanted to take it a step further, you could change the appearance of the damage depending on whether it was a bullet projectile that hit it or if it was plasma scarring from a covenant weapon. Supercombine kills (Needler) could cause armor fragments to fly in all directions at high velocity and Sniper Rifle headshots could disfigure helmets. Corpses left by plasma weapons could sizzle and let off a subtle chemical smoke, especially from those instant deaths by a Fuel Rod Cannon or a Plasma stick.
This idea, if implemented properely, could provide players with greater feedback on the enemies they are shooting while also enhancing the immersion of the game and creating more satisfying moments.
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> And what if you survive and regenerate your health? What, will your armor magically repair itself? Seems it would still be very unaccurate
No, your armor will not repair itself until you die and respawn. I’m sure everyone would understand the concept pretty quickly.
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> And what if you survive and regenerate your health? What, will your armor magically repair itself? Seems it would still be very unaccurate
because 343i have gone with full models in MCC and Halo 5 it wouldn’t happen. In Halo 3 and Reach the armour system was set up so that the pieces were separate and something like this could have worked.
With the full sets the pieces are not removable from the player model. 343i would have to completely rethink their REQ/MT business strategy.
A simpler way would to have had the player get more bloodier or have the shields flash warning signs. Speaking of, the shield system in Halo 5 is far less clear than it was in previous games. If anything, I’d start there.
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> > 2533274833830630;2:
> > And what if you survive and regenerate your health? What, will your armor magically repair itself? Seems it would still be very unaccurate
>
>
> No, your armor will not repair itself until you die and respawn. I’m sure everyone would understand the concept pretty quickly.
But you said this: "once the shields are gone, it becomes impossible to tell how “hurt” the player really is. In my opinion, this inconsistency and lack of proper feedback does not belong"
So what you propose still fails to give a proper feedback of how “hurt” the player really is.
> 2533274833600810;3:
> > 2533274833830630;2:
> > And what if you survive and regenerate your health? What, will your armor magically repair itself? Seems it would still be very unaccurate
>
>
> No, your armor will not repair itself until you die and respawn. I’m sure everyone would understand the concept pretty quickly.