New idea for Halo 4 ranking system

As we all know Bungie failed by not including a ranked hopper for Halo Reach among other things. We all know we want to bring the system back for Halo 4 because it adds interest to the game.

I used to have the idea that 343 should just bring back the Halo 3 highest skill/EXP system, because it was simplistic and fun.

BUT! I had an idea this morning about something different 343 can do with Halo 4, while not straying TOO far from the Halo 3 system!

Pretend Halo 4 comes out with the following ranked playlists…

Lone Wolves
Team Slayer
Team Objective
Team Doubles
Squad Battle
MLG
Team Swat
Team Snipers

Now, instead of taking the highest skill from ONE playlist like Halo 3, what if in Halo 4 your highest skill in EACH playlist was added together to create an overall “skill” level.

For example, if you had a 25 in Lone Wolves, a 31 in Team Slayer, and a 20 in MLG… your overall skill level would be 76.

And here is an example of how ranks would work…

Recruit-Captain - only a certain amount of EXP needed.
Major - Certain amount of exp and overall skill of 25
Commander - Certain amount of exp and overall skill of 50
Colonel - Certain amount of exp and overall skill of 75
Brigadier - Certain amount of exp and overall skill of 100
General - Certain amount of exp and overall skill of 125
Hero - Certain amount of exp and overall skill of 150

and you keep going with it if you want to make the highest ranks as challenging as possible to reach.

I believe this would be a great system because…

  1. Players will be challenged and need to be skilled in each playlist to get a really high rank such as general.

  2. No longer will you have players who can only get a 50 in Team Doubles from boosting and achieve anything great, because the highest they are gonna get with a boosted 50 in Doubles is a Commander. We will just laugh at them.

If anyone can point out any flaws with the suggested system, please let me know. I want to know what you guys think.

I’d like to see this paired with a cR system that works strictly for armor and other such things.

> I used to have the idea that 343 should just bring back the Halo 3 highest skill/EXP system, because it was simplistic and fun.

So bring back the progression system that locked out certain players from every progressing in it?

> I’d like to see this paired with a cR system that works strictly for armor and other such things.

That’s what I was thinking. There should be an EXP and cR system, you get EXP for winning a game, no EXP given if you lose or tie a game. You get cR based off of the medals you get in a multiplayer matchmaking game. The cR system in Campaign, Forge, and Custom Games should be the way they are in Reach.

I’m not sure how Firefight would work with the EXP and cR system though.

I thought the crdit system was a big mistake I thought it was much more of an acomplishment if you proved yourself in combat like halo 3. so basically bring back halo 3’s ranks but not all and add some new ones.

This NEEDS to happen. I can’t thank you ENOUGH for even posting this idea. You summed up my thoughts perfectly.

TBH one of the only things I DIDN’T like about Halo 3’s ranking system was kiddies who got their 45 in LW and thought they were good, meanwhile somebody with a 45 in MLG was ACTUALLY good.

My NUMBER ONE hope for Halo 4 is a ranking system like the one you stated.

Just to clarify, you are suggesting that 343 keeps individual playlist ranks, right? That would be a necessity.

this is a good idea id like to see it happen on halo 4. but instead of having an overall skill it could be the average skill of all the ranked playlists maybe?

> This NEEDS to happen. I can’t thank you ENOUGH for even posting this idea. You summed up my thoughts perfectly.
>
> TBH one of the only things I DIDN’T like about Halo 3’s ranking system was kiddies who got their 45 in LW and thought they were good, meanwhile somebody with a 45 in MLG was ACTUALLY good.
>
> My NUMBER ONE hope for Halo 4 is a ranking system like the one you stated.
>
> Just to clarify, you are suggesting that 343 keeps individual playlist ranks, right? That would be a necessity.

Individual playlist ranks determined by exp would be fine. Im glad you like my idea! :slight_smile:

> this is a good idea id like to see it happen on halo 4. but instead of having an overall skill it could be the average skill of all the ranked playlists maybe?

I thought about that too, but I felt that adding was an easier and better route to take.

> > I used to have the idea that 343 should just bring back the Halo 3 highest skill/EXP system, because it was simplistic and fun.
>
> So bring back the progression system that locked out certain players from every progressing in it?

I suppose you are referring to “rank lock”?

Rank lock is nonexistent my friend. All players had an opportunity to rank up at all times, it’s just that some players dug themselves in such a big hole by being inconsistent that it took a lot of winning games to get them out of it.

My friend is living proof. He had a 31 in Team Slayer for the longest time. Couldn’t go up or even down no matter how much he won or lost. That is until one night we helped eachother to a 35 game win streak which finally gave him his 32.

I love this idea, I miss the old Halo 3 days without lagging that much that I’m literally a proned elite… I don’t like the credit system, so many boosters and unskillful Mystics and Forerunners etc…

Nice, i can finally be a low rank and rape the higher lvl’s ;)But, too bad i wont be able to get the highest rank in halo 4 if this system was implemented because i can’t get 50 Snipes :frowning:

> > I used to have the idea that 343 should just bring back the Halo 3 highest skill/EXP system, because it was simplistic and fun.
>
> So bring back the progression system that locked out certain players from every progressing in it?

That was what the social game variants were for. They could get a 5 Star General rank and be happy about it, now, in Reach, every one will get to be the highest rank after “X” amount of games. Rank in ranked play should be earned and be separate from a social rank. The overall rank of an account should reflect your overall game play. If you play only social, you get the “5 Star General”. If you only play ranked, you get the “50”. If you play both you get the numerical rank combined with the military rank. How hard is that?

> > > I used to have the idea that 343 should just bring back the Halo 3 highest skill/EXP system, because it was simplistic and fun.
> >
> > So bring back the progression system that locked out certain players from every progressing in it?
>
> I suppose you are referring to “rank lock”?
>
> Rank lock is nonexistent my friend. All players had an opportunity to rank up at all times, it’s just that some players dug themselves in such a big hole by being inconsistent that it took a lot of winning games to get them out of it.
>
> My friend is living proof. He had a 31 in Team Slayer for the longest time. Couldn’t go up or even down no matter how much he won or lost. That is until one night we helped eachother to a 35 game win streak which finally gave him his 32.

No, he is referring to the fact that certain players could never reach level 50 in any playlist, thus never be able to achieve the highest rank (hello selling/boosting accounts).

What Halo 4 needs is a progression system for the global ranks that everyone can see (much like reach) and a skill based system for MM and ranked playlists that is either invisible or only visible to yourself.

Making your overall rank dependent on your skill rank is a step backwards.

> > > > I used to have the idea that 343 should just bring back the Halo 3 highest skill/EXP system, because it was simplistic and fun.
> > >
> > > So bring back the progression system that locked out certain players from every progressing in it?
> >
> > I suppose you are referring to “rank lock”?
> >
> > Rank lock is nonexistent my friend. All players had an opportunity to rank up at all times, it’s just that some players dug themselves in such a big hole by being inconsistent that it took a lot of winning games to get them out of it.
> >
> > My friend is living proof. He had a 31 in Team Slayer for the longest time. Couldn’t go up or even down no matter how much he won or lost. That is until one night we helped eachother to a 35 game win streak which finally gave him his 32.
>
> No, he is referring to the fact that certain players could never reach level 50 in any playlist, thus never be able to achieve the highest rank (hello selling/boosting accounts).
>
> What Halo 4 needs is a progression system for the global ranks that everyone can see (much like reach) and a skill based system for MM and ranked playlists that is either invisible or only visible to yourself.
>
> Making your overall rank dependent on your skill rank is a step backwards.

This is so true on the most fundamental level. In Halo3 where rank was tied to TS, if TS determined your “rank” was somewhere between Captain and Colonel you assumed something was wrong with the system and you either got “help” or started another account. No one liked it if their rank went down, which was easier than going up. This is why no one likes Arena. You can’t “keep” your “rank”.

Knowing your skill level is a bad idea because if you don’t like it you feel compelled to do something about it using methods other than fair gameplay.

In the real military your rank is not an indicator of how well you do your job. It’s an indicator of how much responsibility you have.

As much as some people would like a visible “skill level indicator”, there is ample evidence that it causes more problems than it solves.

I hope the max rank is up to at least 100 so this way it can be challenging, long, and fun.

> I suppose you are referring to “rank lock”?
>
> Rank lock is nonexistent my friend. All players had an opportunity to rank up at all times, it’s just that some players dug themselves in such a big hole by being inconsistent that it took a lot of winning games to get them out of it.
>
> My friend is living proof. He had a 31 in Team Slayer for the longest time. Couldn’t go up or even down no matter how much he won or lost. That is until one night we helped eachother to a 35 game win streak which finally gave him his 32.

No. Not Rank Lock. Though the “rank lock” in H3 was stupid.

I’m talking about average joe player who is say a TrueSkill 25. For him, the ranking system in H3 is pointless. He can’t progress in it unless he pours hours and hours and hours of time into getting better at the game. It’s a progression system that effectively locks him out of ever reaching the end of it.

> Knowing your skill level is a bad idea because if you don’t like it you feel compelled to do something about it using methods other than fair gameplay.
>
> In the real military your rank is not an indicator of how well you do your job. It’s an indicator of how much responsibility you have.
>
> As much as some people would like a visible “skill level indicator”, there is ample evidence that it causes more problems than it solves.

= noob speak for "I am a bad kid, stop reminding me I am bad or i’ll cry and try to cheat.

> > I suppose you are referring to “rank lock”?
> >
> > Rank lock is nonexistent my friend. All players had an opportunity to rank up at all times, it’s just that some players dug themselves in such a big hole by being inconsistent that it took a lot of winning games to get them out of it.
> >
> > My friend is living proof. He had a 31 in Team Slayer for the longest time. Couldn’t go up or even down no matter how much he won or lost. That is until one night we helped eachother to a 35 game win streak which finally gave him his 32.
>
> No. Not Rank Lock. Though the “rank lock” in H3 was stupid.
>
> I’m talking about average joe player who is say a TrueSkill 25. For him, the ranking system in H3 is pointless. He can’t progress in it unless he pours hours and hours and hours of time into getting better at the game. It’s a progression system that effectively locks him out of ever reaching the end of it.

ITS NOT A PROGRESSION SYSTEM. Its not something you work towards completing… it tells you how good you are, and matches you up against people the same skill, so you can have close, competitive, fun games, no matter much of a noob you are. Its like divisions in sports… you cant just get into the NBA simply by playing a lot of basketball, just like you shouldnt be able to get a 50 halo just by playing a lot of games. why dont noobs understand

> That was what the social game variants were for.

Playlist ranks were present in every playlist. Ranked and social.

They also suffered from the same problem that Arena ranks suffer from right now: Lack of visibility. Coupled with the fact that they only came into the game after a Title Update the only rank that was viewed as the one that mattered was global, which depended on your rank in a Ranked playlist.