New Idea For AC

How about while using it, your shield depletes at the same rate as the AA circle?

Pretty much agreed, if you really want to play the sneak up game then you have to actually move around carefully, not camp and start shooting the first target you see knowing that you will win the battle since you already shot first.
Makes little sense to be able to cloak and still have the ability to tank so many shots.

> Makes little sense to be able to cloak and still have the ability to tank so many shots.

My thoughts exactly.
If you’re going to sit in one place camping, the longer you stay there cloaked, the more danger you’re in.

In addition to this I think that once shot, you should be forced out of AC.

Can I ask who voted no and why?
Just curious as to why you don’t like the idea.

Nobody would use it in that case. It would be awful in Campaign. I know you were probably thinking it would be great in Multiplayer, and it might, but in reality, it would adversely effect Campaign and Spartan Ops experiences. Nobody would want to use the armor ability, anyway, because it is too dangerous to their K/D and health. Currently, if you pick up power ups, then they show through. Same with your shields when shot or depleted. The point is to nerf the armor ability, not ostracize it. :wink:

I am the one who voted no. It is a very useful armor ability in Flood, which I play a lot. :wink:

How about:

-10 sec active camo, moving and standing still

-20 sec recharge 15 with AA effectiveness

-no blue dots but red dots so the camo users radar is worthless

-shooting breaks the camo and it has rechage again

-normal hitbox when cloaked (same aim assist if you fire at a normal enemy)

I think this will keep camo balanced.

> Nobody would use it in that case. It would be awful in Campaign. I know you were probably thinking it would be great in Multiplayer, and it might, but in reality, it would adversely effect Campaign and Spartan Ops experiences. Nobody would want to use the armor ability, anyway, because it is too dangerous to their K/D and health. Currently, if you pick up power ups, then they show through. Same with your shields when shot or depleted. The point is to nerf the armor ability, not ostracize it. :wink:
>
> I am the one who voted no. It is a very useful armor ability in Flood, which I play a lot. :wink:

Good point.

Do you think it would be possible to have the normal version for Campaign and then the above version for multiplayer?
I don’t agree with your point that no-one would use it though. It would still have it’s benefits, but it would now have a downside. The problem with the current camo is that it doesn’t have much of a downside to it like the other AA’s. :slight_smile:

I like why they did in crisis and Halo 2 when playing as the Arbiter, the second you fire a bullet it turns off, but this isn’t a half bad idea either.

When the AA circle fully depletes the Camo user should die!

In all seriousness though, that is a great idea OP. If 343 ever somehow decides to bring AC back in any future halo titles (Dear God I hope not), they should implement this feature or remove a players shields completely when AC is activated.

I also like jailbirds post above me on how as soon as a shot is fired while using AC, it should be completely drained and turned off.

> How about:
>
> -10 sec active camo, moving and standing still
>
> -20 sec recharge 15 with AA effectiveness
>
> -no blue dots but red dots so the camo users radar is worthless
>
> -shooting breaks the camo and it has rechage again
>
> -normal hitbox when cloaked (same aim assist if you fire at a normal enemy)
>
> I think this will keep camo balanced.

I agree that this would help nerf the armor ability. If so many people think it’s overpowered, then this would help, IMO.

@ Mr Trever: Most people tend to go for the most Overpowered item they can get their hands on. Some people use the item that feels best or looks coolest (my Arctic BR), but most will go for the easiest item to succeed with. Currently, this is:
PW: DMR;
SW: Boltshot;
GN: PG;
AA: Jet Pack or AC;
SU: Dexterity
TP: Shielding or AA Eff.

Basically, players would find another AA to replace it with, namely the Jet Pack. How many players do you see with an Autosentry or a Hardlight Shield?

Yeah, that’s what I thought. :wink:

Those armor abilities need a buff, and these others need a nerf. That SHOULD bring them to roughly equal proportions.

Remember: I am simply voicing my opinions, not calling anyone out or saying that you are wrong. I have the utmost respect for your idea. I personally just don’t see it as a fully embraced solution if implemented. :wink:

I’d rather just remove camo and jet pack from load outs and have them on the map or not have them at all.

There is simply no other way to balance camo. People will just sit in dark corners with it. I suggest turning it into a pickup only. If it drains your shield then it is going to be underpowered.

> There is simply no other way to balance camo. People will just sit in dark corners with it. I suggest turning it into a pickup only. If it drains your shield then it is going to be underpowered.

Having underpowered AA’s is better than having overpowered ones.

> Nobody would use it in that case. It would be awful in Campaign. I know you were probably thinking it would be great in Multiplayer, and it might, but in reality, it would adversely effect Campaign and Spartan Ops experiences. Nobody would want to use the armor ability, anyway, because it is too dangerous to their K/D and health. Currently, if you pick up power ups, then they show through. Same with your shields when shot or depleted. The point is to nerf the armor ability, not ostracize it. :wink:
>
> I am the one who voted no. It is a very useful armor ability in Flood, which I play a lot. :wink:

…So make it do this in Multiplayer and not Ops and campaign…

Invis is OP and abused. This would fix it completely. This would bring balance to the universe. This is the best idea anyone has had on the forums in a month.

This… I like this. A few other ideas i’ve been thinking about and/or read on these forums. Some of which may be posted above me.

-Each snipe shot decreases the time remaining on the AA counter. 4 Sniper shots in rapid succession and you’re completely visible.

-Range affects visibility - the close you get, the more visible they beome. Or vice-versa, I have no idea which makes more sense :stuck_out_tongue:

-Radar becomes completely useless to the cloaked player

-Cloaked player appears via rough and moving triangulation on the opponenets radar. Example: 3 red dots among a sea of blue, constantly shifting around the cloaked players general vicinity.

What about a camo that…
-lasts for six seconds
-user shows up in a faint red on PV when in the open and a faint red outline when behind an object
-the recharge is 15 seconds with a one second delay after depletion, (7.5 seconds with AA efficiency)
-camo won’t weaken from any normal walking, crouch walking, or jumping
-will only break if the user fires his/her weapon, melees, moves at a high speed, or sprints
-radar is not affected whatsoever, so if a person in camo moves, they’ll move as a yellow/red dot on friend/enemy scanners and if they crouch, they’re off scanners

> > Nobody would use it in that case. It would be awful in Campaign. I know you were probably thinking it would be great in Multiplayer, and it might, but in reality, it would adversely effect Campaign and Spartan Ops experiences. Nobody would want to use the armor ability, anyway, because it is too dangerous to their K/D and health. Currently, if you pick up power ups, then they show through. Same with your shields when shot or depleted. The point is to nerf the armor ability, not ostracize it. :wink:
> >
> > I am the one who voted no. It is a very useful armor ability in Flood, which I play a lot. :wink:
>
> Good point.
>
> Do you think it would be possible to have the normal version for Campaign and then the above version for multiplayer?

Yes, as long as it is planned for in advance.