New Idea: EMP Grenade (Read explanation!)

Okay, so while the title may spark some whacky ideas in your head, I’ll explain. I might put some to rest, or I might spark new ones; we’ll see.

The EMP grenade gives off an extremely weak electro-magnetic-pulse that most vehicles can ignore except the ghost and mongoose, who suffer an engine slow-down. However, it’s just strong enough to cause major problems with spartan personnel.

The EMP grenade when thrown at spartans strips their shields immediately, then disables a given element within their HuD temporarily. If the given spartan is using an armor-ability like AC or Pro-vision, they are not only at a loss of shields and HuD functionality, they suffer an armor melt-down literally frying them in their suits. It will drain their health-bar down to a minimum from full health, and if the player is not at full health, he/she will die.

With interactive maps, the grenade also possesses the ability to kill switches or doors without touching them, as well as trigger other map easter-eggs not chained to timed events.

So, what do you think?

I rather just have the power drain back.

Along with the other equipment.

> I rather just have the power drain back.
>
> Along with the other equipment.

The idea was with this you could spawn with one of these as a grenade and be able to pick up more, and the power drain just amplifies the effects of what the grenade does, making both worth it, but the power drain still remains a pickup and as such a king.

I like the concept of an EMP grenade but I would rather have a buffed Pulse grenade that functions something like this:

When the grenade opens an EMP wave is emitted, which is followed by a more damaging ionization sphere. This grenade, available as a map pick-up; would be effective against both vehicles and infantry, which would allow for its inclusion in a wide variety of game types.

I think Pulse Grenades could use EMPing vehicles as a subtle buff, crating a small EMP field for the short duration it is up. But shouldn’t do any more or less damage than it does now to Spartans.

> I think Pulse Grenades could use EMPing vehicles as a subtle buff, crating a small EMP field for the short duration it is up. But shouldn’t do any more or less damage than it does now to Spartans.

I was thinking more along the lines of a very short EMP burst rather than a sustained EMP field. In order to EMP a vehicle you would need to be fairly accurate with your grenade (as opposed to throwing one down and having someone drive through it). If the Pulse grenade becomes a map pick up like I suggested than it could also receive a buff to its radius.

> > I rather just have the power drain back.
> >
> > Along with the other equipment.
>
> The idea was with this you could <mark>spawn with one of these as a grenade</mark> and be able to pick up more, and the power drain just amplifies the effects of what the grenade does, making both worth it, but the power drain still remains a pickup and as such a king.

Yoink no. Spawning with that would mean first encounters of spawn will almost always end up being EMP BR shot. I like the idea but you shouldnt be able to spawn with any EMP weapon. Grenade choice should be between frag, pulse and a replacement loadout covy grenade (stickies are still there and spike along with fire bombs are added to the maps)

Too powerful to spawn with. If it was a map pick up or a POD drop maybe.

IMO this seems like the perfect FU grenade.

> > > I rather just have the power drain back.
> > >
> > > Along with the other equipment.
> >
> > The idea was with this you could <mark>spawn with one of these as a grenade</mark> and be able to pick up more, and the power drain just amplifies the effects of what the grenade does, making both worth it, but the power drain still remains a pickup and as such a king.
>
> Yoink no. Spawning with that would mean first encounters of spawn will almost always end up being EMP BR shot. I like the idea but you shouldnt be able to spawn with any EMP weapon. Grenade choice should be between frag, pulse and a replacement loadout covy grenade (stickies are still there and spike along with fire bombs are added to the maps)

Not necessarily. Pulse Grenades already explode on impact and drain shields instantly if you hit the target directly with it, leaving one BR shot to finish him off. And yet they are the least popular grenade.

> > > > I rather just have the power drain back.
> > > >
> > > > Along with the other equipment.
> > >
> > > The idea was with this you could <mark>spawn with one of these as a grenade</mark> and be able to pick up more, and the power drain just amplifies the effects of what the grenade does, making both worth it, but the power drain still remains a pickup and as such a king.
> >
> > Yoink no. Spawning with that would mean first encounters of spawn will almost always end up being EMP BR shot. I like the idea but you shouldnt be able to spawn with any EMP weapon. Grenade choice should be between frag, pulse and a replacement loadout covy grenade (stickies are still there and spike along with fire bombs are added to the maps)
>
> Not necessarily. Pulse Grenades already explode on impact and drain shields instantly if you hit the target directly with it, leaving one BR shot to finish him off. And yet they are the least popular grenade.

I tried to design them as an anti-personnel support grenade. Basically stripping shields and disabling/potentially killing AA-users is all it does.

> > > > I rather just have the power drain back.
> > > >
> > > > Along with the other equipment.
> > >
> > > The idea was with this you could <mark>spawn with one of these as a grenade</mark> and be able to pick up more, and the power drain just amplifies the effects of what the grenade does, making both worth it, but the power drain still remains a pickup and as such a king.
> >
> > Yoink no. Spawning with that would mean first encounters of spawn will almost always end up being EMP BR shot. I like the idea but you shouldnt be able to spawn with any EMP weapon. Grenade choice should be between frag, pulse and a replacement loadout covy grenade (stickies are still there and spike along with fire bombs are added to the maps)
>
> Not necessarily. Pulse Grenades already explode on impact and drain shields instantly if you hit the target directly with it, leaving one BR shot to finish him off. And yet they are the least popular grenade.

Yes but they take time to drain shields and the explosion happens latter. Its not an EMP grenade which would be an instant overcharged PP shot hitting you in grenade form. An EMP grenade would work differently from the pulse so it would be more common with the promise of an instant shield drainer.

> Yes but they take time to drain shields and the explosion happens latter. Its not an EMP grenade which would be an instant overcharged PP shot hitting you in grenade form. An EMP grenade would work differently from the pulse so it would be more common with the promise of an instant shield drainer.

Pulse grenades instantly drain shields if the grenade hits its target. If a Pulse Grenade is deployed and someone walks through it then their shields will slowly deplete.

Cool concept, but I feel it clashes too closely with the Pulse grenade.

Honestly, if they bring back the Grenade Launcher then you’re almost there. It’s a skilled weapon deadly against infantry if you can hit them and versatile against vehicles. Only thing lacking is different EMP-effects on different-sized vehicles. (Which I agree, should be a factor… always thought only a 10 second overcharge of the plasma pistol should hinder a tank, maybe 5 second for a hog, and 2 seconds for a ghost.)

> > Yes but they take time to drain shields and the explosion happens latter. Its not an EMP grenade which would be an instant overcharged PP shot hitting you in grenade form. An EMP grenade would work differently from the pulse so it would be more common with the promise of an instant shield drainer.
>
> Pulse grenades instantly drain shields if the grenade hits its target. If a Pulse Grenade is deployed and someone walks through it then their shields will slowly deplete.

What I meant by instant was that the entire shields are removed. This doesnt occur instantly with the pulse grenade.

> > > Yes but they take time to drain shields and the explosion happens latter. Its not an EMP grenade which would be an instant overcharged PP shot hitting you in grenade form. An EMP grenade would work differently from the pulse so it would be more common with the promise of an instant shield drainer.
> >
> > Pulse grenades instantly drain shields if the grenade hits its target. If a Pulse Grenade is deployed and someone walks through it then their shields will slowly deplete.
>
> What I meant by instant was that the entire shields are removed. This doesnt occur instantly with the pulse grenade.

Start up a match of Forge and throw a Pulse Grenade directly at your buddy’s feet.
His shields will drop instantly.

I discovered this while working to master the Suppressor and Pulse simultaneously.
With so many players rushing around corners to melee me, I quickly realized how deadly a combo the two were.

That is, until the turbo update.
Which made the Suppressor and Storm Rifle obviously inferior to every other primary.

> > > > Yes but they take time to drain shields and the explosion happens latter. Its not an EMP grenade which would be an instant overcharged PP shot hitting you in grenade form. An EMP grenade would work differently from the pulse so it would be more common with the promise of an instant shield drainer.
> > >
> > > Pulse grenades instantly drain shields if the grenade hits its target. If a Pulse Grenade is deployed and someone walks through it then their shields will slowly deplete.
> >
> > What I meant by instant was that the entire shields are removed. This doesnt occur instantly with the pulse grenade.
>
> Start up a match of Forge and throw a Pulse Grenade directly at your buddy’s feet.
> His shields will drop instantly.
>
> I discovered this while working to master the Suppressor and Pulse simultaneously.
> With so many players rushing around corners to melee me, I quickly realized how deadly a combo the two were.
>
> That is, until the turbo update.
> Which made the Suppressor and Storm Rifle obviously inferior to every other primary.

Done this lots and it doesnt have an EMP effect, it takes of full shields if its a direct shot, however if you are mext to the field or partially in it your shields arent fully removed. If you were anywhere within the field partially or fully then your entire shield was drained when a power drain is used. The pulse grenade works differently hence why its balanced enough to be in loadouts unlike the EMP grenade.

> Cool concept, but I feel it clashes too closely with the Pulse grenade.
>
> Honestly, if they bring back the Grenade Launcher then you’re almost there. It’s a skilled weapon deadly against infantry if you can hit them and versatile against vehicles. Only thing lacking is different EMP-effects on different-sized vehicles. (Which I agree, should be a factor… always thought only a 10 second overcharge of the plasma pistol should hinder a tank, maybe 5 second for a hog, and 2 seconds for a ghost.)

I feel ya. I love the G-Launcher too, and honestly would take it over this idea in a heartbeat, but I feel as if 343 is gonna leave it behind. I hope they don’t.

The other thing I wanted to address is this grenade’s anti-AA property, which I’ve seen has yet to be discussed. Not only does this thing strip shields in the area of effect, it disables AA’s, and if you’re using an AA, it drains health until the last bar, or if you were already low on health, you die as a result of being fried in your suit. (Works especially well against AC and Pro-Vision users assuming they return.)

Say in the event Camo becomes a pickup, (I hope to God it does), it will still fry the user and expose them, but to compensate for this the grenade would have a much larger fuse time to give the Camo-user a chance to back up, preserving it’s usefulness in an Arena game.

If the spike grenades comes back, then I’m happy. Any new grenades would just be a plus for me but EMP grenades seem like an innovative idea so I’m for it.

Sound like a stronger pulse grenade…Why not just say make the pulse grenade stronger? It does everything you mention but on a smaller scale.