New Halt Ability and Medal

In Halo 6 Infinite a new feature and medal should be added to its gameplay allowing Spartans to halt incoming vehicles that are trying to splatter them. Everyone should have this ability standard. It should not fall under the same category as equipment or armor/Spartan abilities. The ability to hijack gave players a way to deal with slow moving vehicles and Halo 6 Infinite should give players a way to deal with some vehicles that are traveling at high/top speeds as an alternative to getting splattered. Unlike armor lock’s invincibility- the player performing halt is totally exposed to danger at all times. If done successfully a vehicle would gradually come to a complete halt at the hands of a Spartan, producing a powerful feeling for the player.

The camera would shift into third person view upon contact. Pressing and holding down both bumpers for a minimum amount of time would allow a Spartan to catch a warthog that’s traveling at full speed and carrying no passengers. A Spartan trying to perform halt needs to be directly facing the oncoming vehicle. Players driving vehicles with less inertia who want to maximize their chances of successfully splattering an opponent can perform a power slide. Power sliding into Spartans removes all chances of being caught or halted. In order to avoid being caught by Spartans drivers can also increase their vehicle’s inertia by loading up on passengers. If a Spartan gets rammed by an empty moving vehicle (that was just recently evacuated for example) then that Spartan stands a good chance at bringing it to a halt.

If a light weight vehicle like a ghost hits a Spartan at 5 mph (a speed that would often be fatal in Halo 1 CE) a Spartan in Halo 6 can catch it presuming the player pressed and held down both bumpers for 0.5 seconds before contact was made. Heavier vehicles like the specter cannot be halted if they’re traveling above 80% of their top speed. The specter’s driver would need to be driving at a speed lower than 80% of its top speed to need to worry about any possibility of being halted. If a player sees a slow moving specter or warthog coming at them they can begin to press and hold down the bumpers for at least 0.5 seconds and at most 2.0 seconds before contact is made.

Spartans almost never completely halt a vehicle right away but instead get driven back as their feet visibly dig into the surface they’re standing on until finally the vehicle is forced to a complete halt. From that point an opportunity to hijack may or may not be prompted. Hijacking could occur after the player has brought a vehicle to a complete halt by pressing the enter vehicle button afterwards. Or the player can just choose to have a standoff with the vehicle by keeping the bumpers held down. Letting either of the bumpers go releases the Spartan’s grip of the vehicle’s grill and the Spartan returns to normal with their weapon aiming ahead.

If the Spartan does not face themselves directly at the oncoming vehicle, and if they do not hold down both bumpers down for a long enough period of time in advance before contact is made, or if the player chickens out at the last second by trying to get out of the way by jumping or something then they will probably get splattered and die. Or it will take them longer to bring the vehicle to a complete halt. There should be no complicated mini game going on while a Spartan is being driven backwards by a vehicle. The player must only keep both bumpers held down the whole time, and if the player lets go of either one before successfully forcing the vehicle to a complete halt then they risk taking damage or getting splattered to death.

All vehicles (except special ones like the elephant) are susceptible to being forced to a halt if they are traveling below a certain speed and are without any passengers. A tank or specter for example moving at full speed cannot be caught or manually brought to a halt for that matter because it has too much inertia so even trying to catch one may kill any Spartan who tries instantly. A tank or specter or revenant moving below 80% of their top speed, or a banshee moving below 70% of its top speed can be caught and indefinitely kept at a halt until the player holding them decides to let go of the bumpers. Banshees lose their ability to perform any aerial maneuvers like back flips or barrel rolls while a Spartan is holding it down like a scene straight out of Captain America: Civil War.

Vehicles lose all their ability to move in any direction, even backwards, once a Spartan has successfully brought it to a complete halt. Getting rammed into a solid object at any speed still causes death to the Spartan on the grill so any player who’s considering halting an oncoming vehicle should be aware of what’s behind them. There needs to be sufficient room behind the player attempting halt because they will almost always be driven backwards as they try and absorb all of a vehicle’s inertia.

Halt details involve:

  • A Spartan cannot fire their weapon while simultaneously getting ready to catch an oncoming vehicle. The player must press and hold down both bumpers without firing their weapon for 0.5 -2.0 seconds to expect any possibility of success at catching a vehicle. The player must make a quick decision, “Do I shoot at this oncoming vehicle or do I start hunkering down right now?"
  • Driving with passengers increases the vehicle’s inertia. Traveling at top speed a fully loaded warthog with 3 people would have too much inertia to be stopped. Any Spartan who tries to catch one dies instantly. A specter weighs about half a ton more than a warthog, so if a specter had at least one passenger (besides the driver) then it would not be obstructed by halt presuming it’s traveling at least 80% as fast as a warthogs’s top speed.
  • After successfully bringing a vehicle to a complete halt a player has an opportunity to press the melee button to push the vehicle back several feet or perhaps flip it over. The player should be able to push a vehicle back far enough to give enough room to fire off some explosive rounds at the vehicle without worrying about receiving any splash damage. This is hardly far fetched because Spartans already have the ability to knock back a stationary vehicle several feet by meleeing it.
  • Players cannot use halt if they are on some kind of special surface that doesn’t allow them to dig their feet into it. For example a player cannot catch an oncoming vehicle while standing on ice or a light bridge because they cannot dig their feet into it which is necessary to be able to absorb of all its force.
  • Back pedaling right before getting rammed by a vehicle increases one’s chance of successfully catching its grill.
  • A halt medal is only awarded after successfully manually forcing a vehicle to come to a complete stop.

No one wants another Armor Lock esque ability. It formulates broken gameplay. A player has a jump (jump height varies) and maybe a thrust,depending if Infinite includes this? If you cannot dodge a charging vehicle re-assess your initial positioning on the map and play toward individual advantages like narrow corridors, hallways, height etc. for infantry warfare.

> 2629110318197767;1:
> Halo 6 Infinite should give all players a way to deal with vehicles that are moving at high/top speeds as an alternative to getting splattered.

But why? Isn’t it already difficult enough to get splatter kills?

> 2533274873172929;2:
> No one wants another Armor Lock esque ability. It formulates broken gameplay. A player has a jump (jump height varies) and maybe a thrust,depending if Infinite includes this? If you cannot dodge a charging vehicle re-assess your initial positioning on the map and play toward individual advantages like narrow corridors, hallways, height etc. for infantry warfare.

This, having this would make vehicle Combat extremely lame & would be so broken & tedious like Armor Lock, I’d rather not have this in Infinite at all

I just thought it would feel really good to manually stop an oncoming vehicle without relying on an armor ability. I guess it could mess up gameplay if drivers were determined to go through people driving vehicles at less than top speed and with zero passengers. I also just saw Captain America: Civil War and got to thinking about that one scene where the Cap holds down a helicopter with his bare hands and said to myself, “A Spartan should be able to do something similar to a banshee.”

> 2629110318197767;5:
> I just thought it would feel really good to manually stop an oncoming vehicle without relying on an armor ability. I guess it could mess up gameplay if drivers were determined to go through people instead of going around them and they kept getting halted. I also just saw Captain America: Civil War and got to thinking about that one scene where the Cap holds down a helicopter with his bare hands and said to myself, “A Spartan should be able to do something similar to a banshee.”

hahaha yhea, but the big diffrence is… halo is real! captain america isn’t. , i’d rather see the armor lock back then a standard button to just be invincible, (even if it is just for the vehicles) and yhea i love the hijacking haha

This is definitely not what halo needs at all

I would pass on this. Vehicles are supposed to be scary, they already lost a lot of deadlines in H5 and this would make it worse in my opinion. If you’re out in the open and a vehicle spots you you should get punished for it, by getting run over of course.

No, I’m feeling frustrated just reading this. If that’s the case let’s add grappling hooks and rocket boots.

I understand what you’re going for, but this just sounds like turning myself into more of a walking weapon as it is, which takes away from the effectiveness a vehicle is supposed to bring into the game play.

Map positioning and quick thinking is how you avoid getting splattered. We have increased jump heights and grenades to flip vehicles if need be.

> 2533274837428401;6:
> > 2629110318197767;5:
> > I just thought it would feel really good to manually stop an oncoming vehicle without relying on an armor ability. I guess it could mess up gameplay if drivers were determined to go through people instead of going around them and they kept getting halted. I also just saw Captain America: Civil War and got to thinking about that one scene where the Cap holds down a helicopter with his bare hands and said to myself, “A Spartan should be able to do something similar to a banshee.”
>
> hahaha yhea, but the big diffrence is… halo is real! captain america isn’t. , i’d rather see the armor lock back then a standard button to just be invincible, (even if it is just for the vehicles) and yhea i love the hijacking haha

Wait, what? Since when is a fictional movie or a fictional game real? Halo is just as if not more out there in the science fiction universe than the Marvel universe. Halo isn’t real. Hell, at least Captain America is an actual human character with his own movies in their own universe depicted with realism. I’m really trying to wrap my head around why or how you would assume Halo is any more real.

As for the OP, this whole idea isnt going to help gameplay at all. It’s hard enough being a driver and not getting EMP’D, stuck, or melted by small arms fire at times, let alone trying to splatter someone. Vehicle gameplay is fine without added nuances that overcomplicate the play space.

> 2629110318197767;5:
> I just thought it would feel really good to manually stop an oncoming vehicle without relying on an armor ability. I guess it could mess up gameplay if drivers were determined to go through people driving vehicles at less than top speed and with zero passengers. I also just saw Captain America: Civil War and got to thinking about that one scene where the Cap holds down a helicopter with his bare hands and said to myself, “A Spartan should be able to do something similar to a banshee.”

I understand that. Nothing wrong with taking inspiration from cool things that superheros do in movies and stuff. You just gotta remember to consider ideas from a gameplay balancing perspective, too.

> 2629110318197767;1:
> In Halo 6 Infinite a new feature and medal should be added to its gameplay allowing Spartans to halt incoming vehicles that are trying to splatter them. Everyone should have this ability. It should not be unique to the armor lock ability from Halo Reach. Halo 2 gave players a way to deal with slow moving vehicles by introducing the hijack ability but Halo 6 Infinite should give all players a way to deal with vehicles moving at high/top speeds as an alternative to getting splattered. Unlike armor lock’s invincibility- the player performing halt is totally exposed to danger at all times. If done successfully the vehicle gradually comes to a complete halt at the hands of a Spartan, producing a powerful feeling for the player.
>
> A Spartan should have the ability to muscle up and catch a warthog which is moving at its top speed by pressing and holding down a button for a minimum amount of time. The Spartan should ideally be positioned head on with the oncoming vehicle while back pedaling in order to maximize their stopping power.
>
> If a ghost (light weight vehicle) hits a Spartan at 5 mph (a speed that would often be fatal in Halo 1 CE) then the Spartan can catch it with their hands if the player pressed and held down a button for 0.5 seconds before contact was made. A Spartan almost never completely halts a vehicle right away but instead gets pushed back while their feet visibly dig into the surface they’re standing on until finally the vehicle comes to a complete halt, at which point an opportunity to hijack may or may not be prompted. Hijacking could occur after the player has brought a vehicle to a complete halt by pressing a button again. Or the player can just choose to have a standoff with the vehicle by keeping that halt button held down. Letting the halt button go releases the Spartan’s grip of the vehicle’s grill and the Spartan returns to normal with their weapon aiming ahead. This ability will probably be extremely ineffective against ghosts because there is no way to position oneself on the grill of a ghost while avoiding its plasma cannons.
>
> Heavier vehicles like the specter cannot be halted if it is traveling above 80% of its top speed. The driver would have to be driving at a speed lower than 80% of their top speed to need to worry about any possibility of being halted. If a player sees a slow moving specter coming at them they can begin to press and hold down the halt button for 0.5- 2.0 seconds before contact is made. A Spartan can almost never halt a vehicle with significant inertia right away like armor lock enabled but instead the Spartan on foot gets pushed way back in the case of a specter, leaving a long trail behind them displaying how the player’s feet dug into the surface they’re on until finally the vehicle is forced to a complete halt.
>
> If the Spartan does not position themselves at the appropriate angle, and if they do not hold down a certain button for long enough in advance before contact is made, or if the player chickens out at the last second by trying to get out of the way by jumping or something then they may simply die and get splattered immediately. Or it will take them longer to bring the vehicle to a complete halt. There shouldn’t be a complicated mini game going on while the player is being driven back by a vehicle. The player must only keep a button held down the whole time, and if the player lets go before successfully forcing the vehicle to a complete halt then they risk taking damage or getting splattered to death.
>
> All vehicles (except special ones like the elephant) are susceptible to being forced to a halt. A tank or specter for example moving at full speed cannot be caught or manually brought to a halt for that matter because it has too much inertia so even trying to catch it may kill any Spartan who tries instantly. A tank or specter or revenant moving below 90% of its top speed, or a banshee moving below 70% of its top speed, can be caught and indefinitely kept at a halt until the player decides to let go of the halt button. Similar to a ghost, catching a banshee may be very ineffective because of the banshee bomb threat. The plasma cannons on a banshee are not positioned well to damage someone on its grill. Banshees lose their ability to perform any aerial abilities like back flips or barrel rolls while a Spartan is holding on to it like a scene straight out of Captain America: Civil War.
>
> All vehicles lose all their ability to move in any direction, even backwards, once a Spartan has successfully brought it to a complete halt. Getting rammed into a solid object at any speed would still cause death so any player who’s considering halting an oncoming vehicle should be aware of what’s behind them. There needs to be enough room behind the player in hopes of absorbing all of an oncoming vehicle’s inertia.
>
> Extra cool features could include:
>
>
> - A Spartan cannot fire their weapon while simultaneously getting ready to catch an incoming vehicle. The player must press and hold down the halt button without firing their weapon for 0.5 -2.0 seconds to expect any possibility of success at catching a vehicle. The player must make a quick decision, “Do I shoot at this incoming vehicle or do I start hunkering down right now?" - Driving with passengers increases a vehicle’s inertia. Traveling at top speed a fully loaded warthog with 3 people would have too much inertia to be stopped. Any Spartan who tries to catch one dies instantly. Since a specter weighs about half a ton more than a warthog, a specter would need only one passenger (besides the driver) to be undeterred by halt presuming it’s traveling at least 80% as fast as a warthogs’s top speed. - After successfully bringing a vehicle to a complete halt the player has an opportunity to press a certain button to push the vehicle back. The player should be able to push a vehicle back far enough to give enough room to fire off some explosive rounds at the vehicle without worrying about receiving any splash damage. This is hardly far fetched because Spartans already have the ability to knock back a stationary vehicle several feet by meleeing it. - The player cannot use the halt ability if they are on some kind of special surface that doesn’t allow them to dig their feet down into it. For example a player cannot catch an incoming vehicle while standing on a light bridge because they cannot dig their feet into it which is necessary to be able to absorb the force of an incoming vehicle. - A halt medal is only awarded after successfully manually forcing a vehicle to come to a complete stop.

Im not going to read the hold thing but the “Halt medal” can work. I think a more simply way to put it is to hold the interact button in front of any vehicle moving towards you at their top speed. Same way like holding the interact button to hijack on the sides, you hold the interact button on the front of the vehicle and it puts you in a third person animation stopping the vehicle. Second later, go back to normal.

I can appreciate the time and thought you’ve put into this idea, but it wouldn’t work well in the Halo sandbox. Just being able to dodge by jumping, or with a thrust, is enough.

> 2535419166122192;13:
> > 2629110318197767;1:
> > In Halo 6 Infinite a new feature and medal…
>
> Im not going to read the hold thing but the “Halt medal” can work. I think a more simply way to put it is to hold the interact button in front of any vehicle moving towards you at their top speed. Same way like holding the interact button to hijack on the sides, you hold the interact button on the front of the vehicle and it puts you in a third person animation stopping the vehicle. Second later, go back to normal.

Yes to avoid creating more broken gameplay similar to the kind armor lock enabled, vehicles with enough inertia could not be obstructed by halt.

Examples of vehicles with too much inertia include: A fully loaded warthog, a specter with at least one passenger, a tank traveling at top speed. All of these are cases where the driver need not worry about the possibility of being halted and can just go for the splatter if they want to.

With all that armor on Spartan - IIs are extremely heavy but over the past 18 years I don’t think Halo gameplay has successfully conveyed their immense weight to players. This feature would clearly demonstrate the kind of stopping power a Spartan- II posses.

> 2629110318197767;15:
> > 2535419166122192;13:
> > > 2629110318197767;1:
> > > In Halo 6 Infinite a new feature and medal…
> >
> > Im not going to read the hold thing but the “Halt medal” can work. I think a more simply way to put it is to hold the interact button in front of any vehicle moving towards you at their top speed. Same way like holding the interact button to hijack on the sides, you hold the interact button on the front of the vehicle and it puts you in a third person animation stopping the vehicle. Second later, go back to normal.
>
> Yes to avoid creating more broken gameplay similar to the kind armor lock enabled, vehicles with enough inertia could not be obstructed by halt.
>
> Examples of vehicles with too much inertia include: A fully loaded warthog, a specter with at least one passenger, a tank traveling at top speed. All of these are cases where the driver need not worry about the possibility of being halted and can just go for the splatter if they want to.
>
> With all that armor on Spartan - IIs are extremely heavy but over the past 18 years I don’t think Halo gameplay has successfully conveyed their immense weight to players. This feature would clearly demonstrate the kind of stopping power a Spartan- II posses.

Game-play wise, a skilled player would probably gain the reflexes to “Halt” the vehicle as well as he could hijack it. So as a counter to avoid anyone to “Halt” the vehicle, the driver can drift and hit them on the side. Avoids being Halted, kills the person in front, but opportunity to make himself vulnerable by reduced speed.

Also, I think its best to only allow the Halt on Mainstream vehicles such as Warthogs and Ghosts. Halts on Wraith’s with boost seem too easy especially how easy it is to hijack tanks these days.

> 2629110318197767;15:
> > 2535419166122192;13:
> > > 2629110318197767;1:
> > >
>
> With all that armor on Spartan - IIs are extremely heavy but over the past 18 years I don’t think Halo gameplay has successfully conveyed their immense weight to players. This feature would clearly demonstrate the kind of stopping power a Spartan- II posses.

That’s because that’s NOT the focus of Halo. It’s not meant to be as accurate to it’s lore in gameplay. Bungie discarded lore in favor of the fun and cool element all the time. Halo’s gameplay will never be accurate, as the lore also contains elements that just wouldn’t work for the games for many reasons. Example: The Beam Rifle is known to cause 3rd degree burns on near-misses, but that never occurs in gameplay, not to you, your allies or your enemies.

> 2535419166122192;16:
> > 2629110318197767;15:
> > > 2535419166122192;13:
> > > > 2629110318197767;1:
> > > > In Halo 6 Infinite a new feature and medal…
> > >
> > > Im not going to read the hold thing but the “Halt medal” can work. I think a more simply way to put it is to hold the interact button in front of any vehicle moving towards you at their top speed. Same way like holding the interact button to hijack on the sides, you hold the interact button on the front of the vehicle and it puts you in a third person animation stopping the vehicle. Second later, go back to normal.
> >
> > Yes to avoid creating more broken gameplay similar to the kind armor lock enabled, vehicles with enough inertia could not be obstructed by halt.
> >
> > Examples of vehicles with too much inertia include: A fully loaded warthog, a specter with at least one passenger, a tank traveling at top speed. All of these are cases where the driver need not worry about the possibility of being halted and can just go for the splatter if they want to.
> >
> > With all that armor on Spartan - IIs are extremely heavy but over the past 18 years I don’t think Halo gameplay has successfully conveyed their immense weight to players. This feature would clearly demonstrate the kind of stopping power a Spartan- II posses.
>
> Game-play wise, a skilled player would probably gain the reflexes to “Halt” the vehicle as well as he could hijack it. So as a counter to avoid anyone to “Halt” the vehicle, the driver can drift and hit them on the side. Avoids being Halted, kills the person in front, but opportunity to make himself vulnerable by reduced speed.
>
> Also, I think its best to only allow the Halt on Mainstream vehicles such as Warthogs and Ghosts. Halts on Wraith’s with boost seem too easy especially how easy it is to hijack tanks these days.

Yes thank you SectionUnity for your excellent contributions. This “Halt” idea is coming together nicely.

> 2533275001522797;9:
> No, I’m feeling frustrated just reading this. If that’s the case let’s add grappling hooks and rocket boots.

Oh! I love Titanfall!!! Hahahahaha

> 2533274795739611;11:
> > 2533274837428401;6:
> > > 2629110318197767;5:
> > > I just thought it would feel really good to manually stop an oncoming vehicle without relying on an armor ability. I guess it could mess up gameplay if drivers were determined to go through people instead of going around them and they kept getting halted. I also just saw Captain America: Civil War and got to thinking about that one scene where the Cap holds down a helicopter with his bare hands and said to myself, “A Spartan should be able to do something similar to a banshee.”
> >
> > hahaha yhea, but the big diffrence is… halo is real! captain america isn’t. , i’d rather see the armor lock back then a standard button to just be invincible, (even if it is just for the vehicles) and yhea i love the hijacking haha
>
> Wait, what? Since when is a fictional movie or a fictional game real? Halo is just as if not more out there in the science fiction universe than the Marvel universe. Halo isn’t real. Hell, at least Captain America is an actual human character with his own movies in their own universe depicted with realism. I’m really trying to wrap my head around why or how you would assume Halo is any more real.
>
> As for the OP, this whole idea isnt going to help gameplay at all. It’s hard enough being a driver and not getting EMP’D, stuck, or melted by small arms fire at times, let alone trying to splatter someone. Vehicle gameplay is fine without added nuances that overcomplicate the play space.

hahahhahahahahahahahahahaha, omg what are you saying… halo isn’t real?? you can’t go telling that to people. you meanie.