New Halo Infinite Guns - Thoughts & Ideas

With the Halo Infinite flights, we’ve finally got a full look at some of the new weapons, namely the Pulse Carbine, Heatwave, Skewer, and the Ravager. While the Pulse Carbine doesn’t bring much to the table, the other 2 do. The Skewer seems to be a single shot sniper weapon with bullet drop and travel time (TF2 Kraber). But it also seems to do Rocket Launcher levels of damage to vehicles. The Ravager went from being kind of lame to one of the best weapon’s 343’s added. It has a secondary fire mode that ignites surfaces like H3’s fire bombs. Which brings me to my main point:

How can 343 improve further on the sandbox? And what weapons that have been removed do you think would have a place in Halo Infinite?

Recently I’ve been thinking about damage types and Halo really has 7 of them if you think about it (Bullets aka “Flesh damage”, Plasma, EMP, Explosive, Needles, Headshot, & Fire). 343 seems to have focused mostly on the Bullet, Explosive, and Headshot categories, but the others (except plasma) have been mostly unexplored, especially with 343. The only advancements we’ve seen with Needler type weapons has been the Needle Rifle from Reach and H5’s White Scar. A proximity mine weapon got me thinking of a Needler grenade. A pink ball of spikes that fills a room with needles and super-combines enemies if they get stuck with too many.

How about an electricity weapon that slows down players. Titanfall 2’s Arc grenades and Thunderbolt come to mind.

Finally, the Heatwave “introduces” a new mechanic that 343 may not have realized. It treats the zoom button has an alt-fire mode button. Same as DOOM Eternal. Its shotgun-like pullets that fly horizontally can by change to a “precision” mode that fly vertically. This opens up more ways guns can fire besides zooming in. DOOM’s heavy cannon is an assault rifle that can zoom in and turn into a DMR. All of DOOM’s weapons are capable of this and many of them have really cool alt-fire modes. The Destroyer Blade is probably the coolest of the bunch. It locks you in place while it charges, but it unleashes a devastating wave of energy if you can line some targets up.

I think Halo could learn a thing or two from some other games out there. What do you think?