New Halo Games in the Classic 1-3 Style

Halo 5 has a problem: To many veteran players, it is too different. I feel this way as well. Of course, I have seen differing opinions. Some vets like new Halo and some n00bs prefer old Halo but in general what I see are old players arguing with the new ones about the new design. One of the biggest issues being Sprint as an ability. So while commenting on a post a night or two ago I wrote this below. I’d like to get people’s opinions on this. I’m not here to insult or argue. If you take offense to anything in this post, it wasn’t my intention and also, you are probably too easily offended. Wall of text ensues.Upon reading some of these people’s posts saying that 343 can or can’t appeal to both new and old players, I was blinded by a heavenly light, a genius idea gifted from the great beyond. JK just had a neat lightbulb moment. WHAT IF: 343 continued with what they are doing (which I hate and haven’t played in months) and released a spinoff series, that was CLASSIC style. Maybe not necessarily prequels, but just OTHER Halo universe stories with the more traditional style of play. Throw in customs and a few multiplayer playlists, perhaps a forge and I guarantee you it would sell. Would the fanbase be split? Yes. Would the community separate? Somewhat, but it would actually remedy the current loss of players who like the classic Halo, increase sales, and quell a lot of the fighting in the forums.
Let’s just call it Halo Classic. They don’t have to keep that up to date as their biggest and baddest, they can reserve that for their new crap they want to push. Halo Classic could be set to a 5 year release schedule, meaning they can put it on the backburner and still release a quality game. The art, music, and gameplay elements could all essentially be taken from Halo 2 Anniversary. Good graphics, classic gameplay, but with NEW adventures. Perhaps some new twists on old situations or the great one-liners referencing the old trilogies or toss in some equipment from Halo 3 here and there but a nostalgic experience like that would sell just fine, cost less in production, ease the community, and give all types of players something fresh. The new players are obviously prioritized, and that’s OK because that’s just business. But when I see people who like Halo 4 and 5 telling those of us who prefer 1, 2, 3 or Reach to go play the MCC, I get a bit agitated because those experiences are old. We’d like something new that still retains all the old and familiar elements. 343’s New Halo could have done that but they changed it all, from art to music and even the gameplay elements. Sure, there are old characters and old weapons but that is all. There is very little old halo feel left. SOME, but for me it feels more like an odd mixture of Halo, Titanfall, and Destiny.

*Edit: Also, those of us who don’t like Halo 4 and 5 shouldn’t be told to go play MCC, there’s almost no one playing it and the MM times are horrid. Halo 3 sometimes has people online but I haven’t seen it in month, and Reach is the only Bungie Halo left still getting up to 10,000 players on weekends, but even that is dwindling quickly, and there are a lot of people now on Reach who blatantly cheat, what with the game being old and the population being low.

*Edit 2: Abilities, new maps, and new weapons could be introduced for freshness in Halo Classic as long as they don’t interfere too much with the traditional style of play. No insta kill abilities like spartan charge or ground n pound, and no god mode abilities like armor lock and we should be fine. Keep it strategic or movement based as far as abilites, that would prevent the pacing from being too slow without breaking anything. Again, nothing insane. Thus, Halo 6 should keep the current style and evolve from there while Halo Classic keeps the vets around for the next few years. Eventually the vets will phase out and when that happens they can just go ahead and close the spin off series, even if Halo classic only lasts for say 1-3 games it would be an amazing ride. I honestly believe everyone wins this way, but perhaps some of you can point out plot holes.

*Edit 3: A lot of people seem to believe that Halo 3: Anniversary would be the answer to the divide in players that prefer new vs players that prefer original. I actually believe this would be great, as long as they left the multiplayer untouched. If they want to update the graphics, great ! as long as its along the same line of H2A. If they want to throw in new maps or even new game features, (Firefight, spinoff campaign, new achievements) even better! in fact, they could make make H3A the Halo Classic of which I speak. If they pack it in with enough content and support (which should be easy because the only real work here is the graphical update) then it would last those of us who prefer it for a while. I’ve been told that Microsoft doesn’t prefer their games to have longevity anymore though, so I don’t know. But it would be nice to have a fully loaded Halo 3 Anniversary. If 343 was to take the extra step and add NEW content to it (say, from some of Bungie’s deleted Halo 3 map ideas or campaign levels or mm maps) and it was done right, I would probably buy Halo 6 just out of support for them, my trust restored. Even if I never played it because I’d be busy with H3A haha

I think halo 3A would be that classic game you were talking about (that’s what anniversary editions are for, after all), but you’re ideas sparked a few of my own. What if for halo 3A, they added an extra story campaign, either a spin-off in the human-covenant war or it could be set post halo 5 but pre halo 6? I would prefer it to be set post halo 5, that way 343 could promote halo 6’s story with it and bring back a lot of old fans. It wouldn’t be a big story, but a small one like ODST. It would have all the classic mechanics and stuff so it feels like halo 3, but an entirely new game.

If not, I feel a few classic playlists in halo 5/6 would be fine.

Yay or nay on my idea?

> 2535455681930574;2:
> I think halo 3A would be that classic game you were talking about (that’s what anniversary editions are for, after all), but you’re ideas sparked a few of my own. What if for halo 3A, they added an extra story campaign, either a spin-off in the human-covenant war or it could be set post halo 5 but pre halo 6? I would prefer it to be set post halo 5, that way 343 could promote halo 6’s story with it and bring back a lot of old fans. It wouldn’t be a big story, but a small one like ODST. It would have all the classic mechanics and stuff so it feels like halo 3, but an entirely new game.
>
> If not, I feel a few classic playlists in halo 5/6 would be fine.
>
> Yay or nay on my idea?

I agree with you 100%, love all of your thoughts there. In fact, H3A, if done properly, could be the game older Halo lovers are needing right now. Assuming it has a good face lift, and they dont touch multiplayer, throw in all the old maps and potentially some cool new stuff (such as that side story you mentioned) it would be more than enough content to be a standalone feature that those of us who prefer non-sprint Halo could play for a little while. I really hope they do that H3A though, and this time get the launch right.

H3A will be released, count on it, pretty sure 343 wouldn’t miss out on that paycheck, hoping for ODST too, one of my favorite campaigns, but I’m not expecting it.

Honestly I think they should release H3A (taking up where H2A left off, I wouldn’t want Halo: Molasses Edition) next to Halo 6, this will solve the problem you are talking about and it’s cheap for 343 as they won’t have to hire a writing staff for a classic-styled game…

…Not saying hiring one would do much good, wink wink, nudge nudge, Bob’s your uncle.

> 2533274924183412;4:
> H3A will be released, count on it, pretty sure 343 wouldn’t miss out on that paycheck, hoping for ODST too, one of my favorite campaigns, but I’m not expecting it.
>
> Honestly I think they should release H3A (taking up where H2A left off, I wouldn’t want Halo: Molasses Edition) next to Halo 6, this will solve the problem you are taking about and it’s cheap for 343 as they won’t have to hire a writing staff for a classic-styled game…
>
> …Not saying hiring one would do much good, wink wink, nudge nudge, Bob’s your uncle.

Right, it’s that type of thing I’m talking about. Though I do wonder what would come after H3A. I don’t want to get too far ahead of myself though, here’s hoping that H3A does come out and is made with quality in mind, and lasts us a long enough time. I would hate to have a repeat of the MCC

I too thought about a spin off series for classic fans and most around here told me I was stupid for even bringing up such a concept. Glad some one else sees’ what I do. The old guard being left behind at a rapid pace , in favor of fly by night fans who will , for the most part , leave when the next shiny object appears on the horizon.

> 2533274847627340;6:
> I too thought about a spin off series for classic fans and most around here told me I was stupid for even bringing up such a concept. Glad some one else sees’ what I do. The old guard being left behind at a rapid pace , in favor of fly by night fans who will , for the most part , leave when the next shiny object appears on the horizon.

I feel the same way. I mean in my opinion, a spin off in the classic style would do nothing but good for the franchise, financially and in reputation. I think many of the new fans are just fans in the same way that a person is a fan of CoD. It’s like yeah, its new and fun for about 6 hour, just another FPS to burn through. High initially sales but a lower rate of player return. Halo used to be an FPS that would come out and people stayed at strong numbers for multiple years. That’s why they could rake in the new fans by keeping this newer, not as good (IMO) design to make money on the crowd that enjoys that, and then make money without complaints on the older style fans as well. I honestly see this as win-win I don’t see how anyone couldn’t.

Microsoft doesn’t want games lasting 3 -5 years any more. It puts a serious crimp on how much those gamers are willing to spend on other games. Other than Classic Halo , (and other games from thier time period) , can you name a game with rank that fluctuates with wins and losses. It was a major component to why those games lasted and -Yoink!- doesn’t want a game keeping other sales down.

> 2533274847627340;8:
> Microsoft doesn’t want games lasting 3 -5 years any more. It puts a serious crimp on how much those gamers are willing to spend on other games. Other than Classic Halo , (and other games from thier time period) , can you name a game with rank that fluctuates with wins and losses. It was a major component to why those games lasted and -Yoink!- doesn’t want a game keeping other sales down.

That is very true, an excellent point. It’s just a shame that that is the truth.

What about “classic” being the main series and 343’s new being spin-off?

> 2535455681930574;2:
> I think halo 3A would be that classic game you were talking about (that’s what anniversary editions are for, after all), but you’re ideas sparked a few of my own. What if for halo 3A, they added an extra story campaign, either a spin-off in the human-covenant war or it could be set post halo 5 but pre halo 6? I would prefer it to be set post halo 5, that way 343 could promote halo 6’s story with it and bring back a lot of old fans. It wouldn’t be a big story, but a small one like ODST. It would have all the classic mechanics and stuff so it feels like halo 3, but an entirely new game.
>
> If not, I feel a few classic playlists in halo 5/6 would be fine.
>
> Yay or nay on my idea?

are they definitely doing Halo 3 anniversary cause I haven’t seen anything confirming it. 343 would be stupid not to remaster it

I don’t want Halo: Modern Warfare.
I don’t want a million essentially-just rehashes of Halo 2 and Halo 3 either. Especially not Halo 3.
Sell out or stagnate. I feel like I’m being pigeonholed here.

I don’t get why it’s too much to ask for them to just make games that innovate, but in a way that fits the original vision. Could probably come up with several examples tomorrow. Then in the same game have a classic playlist that disables the new, less-intrusive features. Like if Ground Pound, Slide, and Clamber were all that Halo 5 added we wouldn’t even be having this discussion. None of those impact the game so much that they completely turn it into something else. All of them can be disabled with no real repercussions. No need to split Halo into two entirely separate development paths.

> 2533274905261742;11:
> > 2535455681930574;2:
> > I think halo 3A would be that classic game you were talking about (that’s what anniversary editions are for, after all), but you’re ideas sparked a few of my own. What if for halo 3A, they added an extra story campaign, either a spin-off in the human-covenant war or it could be set post halo 5 but pre halo 6? I would prefer it to be set post halo 5, that way 343 could promote halo 6’s story with it and bring back a lot of old fans. It wouldn’t be a big story, but a small one like ODST. It would have all the classic mechanics and stuff so it feels like halo 3, but an entirely new game.
> >
> > If not, I feel a few classic playlists in halo 5/6 would be fine.
> >
> > Yay or nay on my idea?
>
>
> are they definitely doing Halo 3 anniversary cause I haven’t seen anything confirming it. 343 would be stupid not to remaster it

There have been rumors and it’s likely considering they did halo ce and halo 2.

It was also leaked. I might get banned for saying that though.

> 2533274857642512;1:
> Halo 5 has a problem: To many veteran players, it is too different. I feel this way as well. Of course, I have seen differing opinions. Some vets like new Halo and some n00bs prefer old Halo but in general what I see are old players arguing with the new ones about the new design. One of the biggest issues being Sprint as an ability. So while commenting on a post a night or two ago I wrote this below. I’d like to get people’s opinions on this. I’m not here to insult or argue. If you take offense to anything in this post, it wasn’t my intention and also, you are probably too easily offended. Wall of text ensues.Upon reading some of these people’s posts saying that 343 can or can’t appeal to both new and old players, I was blinded by a heavenly light, a genius idea gifted from the great beyond. JK just had a neat lightbulb moment. WHAT IF: 343 continued with what they are doing (which I hate and haven’t played in months) and released a spinoff series, that was CLASSIC style. Maybe not necessarily prequels, but just OTHER Halo universe stories with the more traditional style of play. Throw in customs and a few multiplayer playlists, perhaps a forge and I guarantee you it would sell. Would the fanbase be split? Yes. Would the community separate? Somewhat, but it would actually remedy the current loss of players who like the classic Halo, increase sales, and quell a lot of the fighting in the forums.
> Let’s just call it Halo Classic. They don’t have to keep that up to date as their biggest and baddest, they can reserve that for their new crap they want to push. Halo Classic could be set to a 5 year release schedule, meaning they can put it on the backburner and still release a quality game. The art, music, and gameplay elements could all essentially be taken from Halo 2 Anniversary. Good graphics, classic gameplay, but with NEW adventures. Perhaps some new twists on old situations or the great one-liners referencing the old trilogies or toss in some equipment from Halo 3 here and there but a nostalgic experience like that would sell just fine, cost less in production, ease the community, and give all types of players something fresh. The new players are obviously prioritized, and that’s OK because that’s just business. But when I see people who like Halo 4 and 5 telling those of us who prefer 1, 2, 3 or Reach to go play the MCC, I get a bit agitated because those experiences are old. We’d like something new that still retains all the old and familiar elements. 343’s New Halo could have done that but they changed it all, from art to music and even the gameplay elements. Sure, there are old characters and old weapons but that is all. There is very little old halo feel left. SOME, but for me it feels more like an odd mixture of Halo, Titanfall, and Destiny.
> *Edit: Also, those of us who don’t like Halo 4 and 5 shouldn’t be told to go play MCC, there’s almost no one playing it and the MM times are horrid. Halo 3 sometimes has people online but I haven’t seen it in month, and Reach is the only Bungie Halo left still getting up to 10,000 players on weekends, but even that is dwindling quickly, and there are a lot of people now on Reach who blatantly cheat, what with the game being old and the population being low.
> *Edit 2: Abilities, new maps, and new weapons could be introduced for freshness in Halo Classic as long as they don’t interfere too much with the traditional style of play. No insta kill abilities like spartan charge or ground n pound, and no god mode abilities like armor lock and we should be fine. Keep it strategic or movement based as far as abilites, that would prevent the pacing from being too slow without breaking anything. Again, nothing insane. Thus, Halo 6 should keep the current style and evolve from there while Halo Classic keeps the vets around for the next few years. Eventually the vets will phase out and when that happens they can just go ahead and close the spin off series, even if Halo classic only lasts for say 1-3 games it would be an amazing ride. I honestly believe everyone wins this way, but perhaps some of you can point out plot holes.

I think you’re onto something, although if I had to put an opinion on abilities, make them limited like Halo Reach-style and the only ones I’d say to add would be Sprint, Camo, Hardlight Shield (super nerfed armor lock), and Jetpack (I love flying :3) and make them pickup abilites like Reach and not make Sprint the default. I think these would greatly change people’s views on armor abilities, not like H5 made them any better lol. But still I like your idea and fully spport it.

Honestly, the abilities should be pick ups on the map just as Halo 3 did with equipment. Both abilities and equipment pick ups should spawn on maps and can be used for a limited duration. It’d be interesting to see how that levels the playing field and changes the gameplay

> 2535442956515589;14:
> > 2533274857642512;1:
> > Halo 5 has a problem: To many veteran players, it is too different. I feel this way as well. Of course, I have seen differing opinions. Some vets like new Halo and some n00bs prefer old Halo but in general what I see are old players arguing with the new ones about the new design. One of the biggest issues being Sprint as an ability. So while commenting on a post a night or two ago I wrote this below. I’d like to get people’s opinions on this. I’m not here to insult or argue. If you take offense to anything in this post, it wasn’t my intention and also, you are probably too easily offended. Wall of text ensues.Upon reading some of these people’s posts saying that 343 can or can’t appeal to both new and old players, I was blinded by a heavenly light, a genius idea gifted from the great beyond. JK just had a neat lightbulb moment. WHAT IF: 343 continued with what they are doing (which I hate and haven’t played in months) and released a spinoff series, that was CLASSIC style. Maybe not necessarily prequels, but just OTHER Halo universe stories with the more traditional style of play. Throw in customs and a few multiplayer playlists, perhaps a forge and I guarantee you it would sell. Would the fanbase be split? Yes. Would the community separate? Somewhat, but it would actually remedy the current loss of players who like the classic Halo, increase sales, and quell a lot of the fighting in the forums.
> > Let’s just call it Halo Classic. They don’t have to keep that up to date as their biggest and baddest, they can reserve that for their new crap they want to push. Halo Classic could be set to a 5 year release schedule, meaning they can put it on the backburner and still release a quality game. The art, music, and gameplay elements could all essentially be taken from Halo 2 Anniversary. Good graphics, classic gameplay, but with NEW adventures. Perhaps some new twists on old situations or the great one-liners referencing the old trilogies or toss in some equipment from Halo 3 here and there but a nostalgic experience like that would sell just fine, cost less in production, ease the community, and give all types of players something fresh. The new players are obviously prioritized, and that’s OK because that’s just business. But when I see people who like Halo 4 and 5 telling those of us who prefer 1, 2, 3 or Reach to go play the MCC, I get a bit agitated because those experiences are old. We’d like something new that still retains all the old and familiar elements. 343’s New Halo could have done that but they changed it all, from art to music and even the gameplay elements. Sure, there are old characters and old weapons but that is all. There is very little old halo feel left. SOME, but for me it feels more like an odd mixture of Halo, Titanfall, and Destiny.
> > *Edit: Also, those of us who don’t like Halo 4 and 5 shouldn’t be told to go play MCC, there’s almost no one playing it and the MM times are horrid. Halo 3 sometimes has people online but I haven’t seen it in month, and Reach is the only Bungie Halo left still getting up to 10,000 players on weekends, but even that is dwindling quickly, and there are a lot of people now on Reach who blatantly cheat, what with the game being old and the population being low.
> > *Edit 2: Abilities, new maps, and new weapons could be introduced for freshness in Halo Classic as long as they don’t interfere too much with the traditional style of play. No insta kill abilities like spartan charge or ground n pound, and no god mode abilities like armor lock and we should be fine. Keep it strategic or movement based as far as abilites, that would prevent the pacing from being too slow without breaking anything. Again, nothing insane. Thus, Halo 6 should keep the current style and evolve from there while Halo Classic keeps the vets around for the next few years. Eventually the vets will phase out and when that happens they can just go ahead and close the spin off series, even if Halo classic only lasts for say 1-3 games it would be an amazing ride. I honestly believe everyone wins this way, but perhaps some of you can point out plot holes.
>
>
> I think you’re onto something, although if I had to put an opinion on abilities, make them limited like Halo Reach-style and the only ones I’d say to add would be Sprint, Camo, Hardlight Shield (super nerfed armor lock), and Jetpack (I love flying :3) and make them pickup abilites like Reach and not make Sprint the default. I think these would greatly change people’s views on armor abilities, not like H5 made them any better lol. But still I like your idea and fully spport it.

I agree with this idea as far as abilities are concerned! I wouldn’t even put the hardlight shield in, though, as that was sort of a big waste in Halo 4. It only stopped sword attacks, and lets be honest, a skilled player can do that with a timed melee. Personally, Iwas fine with armor lock, but most people weren’t and I can see why, it was a huge annoyance at times. The ability really just shouldn’t be there, and if you’re going to nerf it down that far to where it’s useless, I don’t think that should be there either. But I agree with everything else you said 100%

> 2546678360738636;15:
> Honestly, the abilities should be pick ups on the map just as Halo 3 did with equipment. Both abilities and equipment pick ups should spawn on maps and can be used for a limited duration. It’d be interesting to see how that levels the playing field and changes the gameplay

I’d be cool with that. I didn’t mind in Reach that people could spawn with those abilites because they were on cooldowns, but yeah if you scattered them among the map then it would almost be like secondary power weapons, the way people used to go for overshields or camos back in H2 to try and counter the people who had power weapons. Of course, then you had the guy that would sometimes end up with like overshields AND a power weapon but that was fun sometimes, and it’s still not too hard to take that guy out.

I’ve been playing since the first game I think Halo 3 is the best Halo game in terms of MP, there is not much I would change. The gameplay is rock solid and the skill gap is the highest of all the games. I would be happy if they just made an updated version of Halo 3 with more content added over time and keep the design aesthetic from Bungie. Similar to the design ideology of CSGO which keeps the core mechanics of what makes the game great and still has a massive community, this is the potential Halo has on console again.

In in terms of PVE content it would be nice to have a true firefight mode like in reach (not halo 5). I think there is a lot to learn from games like left 4 dead and Destiny in how they can progress this type of content but still keep it down as a Halo game.

> 2533274819302824;12:
> I don’t want Halo: Modern Warfare.
> I don’t want a million essentially-just rehashes of Halo 2 and Halo 3 either. Especially not Halo 3.
> Sell out or stagnate. I feel like I’m being pigeonholed here.
>
> I don’t get why it’s too much to ask for them to just make games that innovate, but in a way that fits the original vision. Could probably come up with several examples tomorrow. Then in the same game have a classic playlist that disables the new, less-intrusive features. Like if Ground Pound, Slide, and Clamber were all that Halo 5 added we wouldn’t even be having this discussion. None of those impact the game so much that they completely turn it into something else. All of them can be disabled with no real repercussions. No need to split Halo into two entirely separate development paths.

I agree that they could just add classic playlists and maps and that would more or less solve the issues, and I’m ok with that, though it wouldn’t be nearly as cool as a game with the original art style and soundtrack and new stories. Maybe some new maps too that look and feel and play like old halo. My whole thing against 343 here is that they didn’t take Halo and “evolve” it. They rebooted it entirely and just kept the same plot line going. Nothing about it is the same. Halo 5 did manage to capture some Halo-y moments in it’s multiplayer and campaigns but it’s still very different. I also highly doubt they will ever return to the older art style. And of course when I say older art style I don’t mean ugly 2004 graphics, I just mean like the LOOK, the general way things appeared. My example was them using the H2A template and resources and building new classic games out of that. It’d be easy and cheap and make money, and that would leave them free to screw up Halo 6 however much they desire. I don’t have faith that they will make a Halo Classic but I think it’s the best shot. They won’t put something that resembles it in their new games. I don’t even have faith that 343 will ever put a classic playlist in, and the reason is, ever since they got the rights to Halo, they have had to leave their mark on everything, they even re-printed all the old books like Fall of Reach with new “343” imagined art, and while some of it was awesome, they still seem to have this compulsive need to make sure that NOTHING looks or sounds like old halo. They had to go back in a change a bunch of stuff in Reach, that I for one, didn’t ask for. A few people asked for changes and they are all gone! Nobody plays the “evolved” playlists in Reach. no one plays super slayer or any of the other playlists they messed with. 90% of Reach’s current population is in either Team Slayer or Swat, with the remaining 10% scattered among the others. They took Halo 4 and 5 and restarted from scratch as far as the armor weapon and environment design, and I feel l that it is ugly when compared to the old ones. I don’t understand how they can take H2A and do such a great job re-skinning that to update it and yet make it look so much like the original, with minimal design changes, and then ruin the new ones with this new look. That is why I feel two separate development paths COULD be the only thing that they MIGHT cave on, eventually. Because right now they are losing a lot of the people like me who prefer the older ones. I haven’t played Halo 5 in months, I’ve been bouncing around between the MCC and the games that come in the MCC, as well as Reach.

> 2533274894523479;18:
> I’ve been playing since the first game I think Halo 3 is the best Halo game in terms of MP, there is not much I would change. The gameplay is rock solid and the skill gap is the highest of all the games. I would be happy if they just made an updated version of Halo 3 with more content added over time and keep the design aesthetic from Bungie. Similar to the design ideology of CSGO which keeps the core mechanics of what makes the game great and still has a massive community, this is the potential Halo has on console again.
>
> In in terms of PVE content it would be nice to have a true firefight mode like in reach (not halo 5). I think there is a lot to learn from games like left 4 dead and Destiny in how they can progress this type of content but still keep it down as a Halo game.

I’d love this, or something like it. Maybe when they do Halo 3 Anniversary we will get something like this