New guns ideas

I’ve played all the halo games and have ideas for new guns for the next halo game

  • Plasma pistol with a three shot burst but can still charge- Promethean grenade launcher- Brute sniper/dmrAnd many more. Drop a comment to tell me what are your ideas

What would differentiate your proposed weapons from pre-existing weapons? It seems to me that you’ve just taken pre-existing weapons and changed the faction. How would they operate? What would be the difference between the Brute sniper/ DMR, and the Human versions?

Personally I’d like to see some sort of mortar that functions like the Mortar in the Gears of War franchise. It would be a heavy weapon (like the missile pod) that would destroy all but shielded vehicles in a single shot (including the Scorpion and Wraith). It would however be difficult to land shots due to the aiming mechanism and would leave the user immobile and vulnerable during it’s operation. Of course it would only be available on outdoor maps.

> 2533274899720541;1:
> - Promethean grenade launcher
> - Brute sniper/dmr

Why?

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> > 2533274899720541;1:
> > - Promethean grenade launcher
> > - Brute sniper/dmr
>
>
> Why?

I would like the return of the brute shot, not a brute precision weapon. The Halo 2 and 3 weapons fit perfectly, and the addition of new weapons always has a impact on balancing.

I think the sandbox needs to be simplified, far too many weapons in the series already.

A fusion of the energy sword and a Carbine - perfect for long distance and close-range fights. Double Shot Gun could be cool too, one in each hand!

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> A fusion of the energy sword and a Carbine - perfect for long distance and close-range fights.

Like…a bayonet?

OP, when you said “Promethean grenade launcher” here’s what I imagine: The Promethean grenade launcher will obviously look Promethean so it will be dark (maybe black) with bright glowing orangy-red designs. It could look like this (but it will be black and orangy-red). It will be pretty powerful (maybe a direct hit could take away 80% of health) and the glowing orangy-red projectile will move some-what fast (a little faster than the concussion rifle). It will have a pretty high range and it will have a short blast radius (if a player is in the blast radius but is not hit then it should take away about 40-60% of their health). I think that the clip size should be about 3-5 projectiles (it will basically be a more powerful version of the Concussion Rifle). Anyone think this could go in the game?

A Forerunner melee weapon, similar in design to the one featured in Halo: Legends. Maybe it could be a duel purpose weapon? Like the bolt shot acted as a weak pistol and a powerful shotgun if charge, this weapon could also act as a weak analogue to the pistol but charging it would allow the player to lunge at an enemy and fatally stab them. Of course, this weapon would be a pick-up and not be present at spawn.

> 2535422093493566;6:
> A fusion of the energy sword and a Carbine - perfect for long distance and close-range fights. Double Shot Gun could be cool too, one in each hand!

are you high?

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> OP, when you said “Promethean grenade launcher” here’s what I imagine: The Promethean grenade launcher will obviously look Promethean so it will be dark (maybe black) with bright glowing orangy-red designs. It could look like this (but it will be black and orangy-red). It will be pretty powerful (maybe a direct hit could take away 80% of health) but the glowing orangy-red projectile will move slowly (a little slower than the fuel rod gun). It will have a pretty high range and it will have a short blast radius (if a player is in the blast radius but is not hit then it should take away about 40-60% of their health). I think that the clip size should be about 3-5 projectiles (it will basically be a more powerful version of the Concussion Rifle). Anyone think this could go in the game?

please explain to me how this grenade launcher can have both an extremely slow muzzle velocity and a long range

Lol @ Promethean Grenade Launcher. I think I know where that idea came from. ;D

For those who are still confused, I envisioned it replacing the Scattershot, Boltshot and Pulse grenades, as all of them are either reskined shotguns or quite useless. I imagined it working something like this:

> Instead of a scattershot as a short ranged stand-in, what if we fused it with, say, the boltshot and pulse grenade? The idea is that it would basically be a grenade launcher from Reach with a bit of an area of effect. Holding down the trigger increases its range but also increases the spread of projectiles, making it less acurate. They’d bounce until you let go, activating the Pulse from the grenades.

In fact, this excerpt is taken from an entire rant I made on this topic:

> First off, I think all Promie weapons should be remade into power or higher tier weapons and used extremely sparingly.
>
> For a close ranged weapon in lieu of a scattershot, we could use one of those giant hard light blades the Knights carry around. I mean, I need a hard light blade.
>
> I had an idea for a legendary weapon as well. It’d be called Reclamation, or something like that. It would look like a Forerunner suit of armor, probably in the middle of the map. When the user gets in, mobility is drastically reduced (maybe even completely nullified) but the user is given mastery of Halo physics, akin to the Didact’s force powers in Halo 4. Players utilizing this weapon may move physics objects (grenades, crates, vehicles, corpses, players?) with telekinesis - blocking gunfire with stuff they find around the map, changing the direction of grenades, moving around vehicles and messing with players. :smiley:
>
> Aesthetically, I think it would be cool if Promethean weapons were something a player both held and wore. As soon as I pick up a gun, all the shiny, floaty, foldy bits rearrange themselves as pieces of armor on my arm, and a giant freaking pauldron on my shoulder, unique to whatever gun I’mean carrying. It would offer no game play difference, I just think it would look cool.
>
> Lastly, what do you guys think about Flood weapons? I think a Flood claw that functions as an Energy Sword, but can revive the corpse of an enemy as an AI Combat form would be cool. Or maybe we have a Grenade that swells up like a balloon and shoots Infection forms everywhere. Anything for more AI in multiplayer.

You see, 343 has not cornered the market on innovation.

What if you replaced a weapon for an AI?
It could allow for endless possibilities to your advantage.

If brute tech returns(please) I would like to see them using som long range projectile weapon. Been thinking about this for a while.

How 'bout a Harpoon(ish) type of weapon that generates a large spike(a la Spiker) which impales enemies and hooks them to the wall or just runs right through them. It would be a Brute counterpart of the Forerunner Binary Rifle and is a one-hit kill, after it’s been fired a new spike generates but this takes times, like the Incineration Cannons recharge.

Don’t have any elaborate name for it so The Jiralhanae Harpoon or Brute Impaler are my two name suggestions.

> 2533274932437469;14:
> If brute tech returns(please) I would like to see them uding som long range projectile weapon. Been thinking about this for a while.
>
> How 'bout a Harpoon(ish) type of weapon that generates a large spike(a la Spiker) which impales enemies and hooks them to the wall or just runs right through them. It would be a Brute counterpart of the Forerunner Binary Rifle and is a one-hit kill, after it’s been fired a new spike generates but this takes times, like the Incineration Cannons recharge.
>
> Don’t have any elaborate name for it so The Jiralhanae Harpoon or Brute Impaler are my two name suggestions.

Holy Christ, that’s actually a great idea.

Maybe not a one hit kill, but what if the harpoon had a mag size of one, and the harpoon exploded after a few seconds? Ooh, what if the harpoon only explodes if the player that shot the harpoon is within a certain distance of the harpoon, meaning that the weapon would discourage camping? Maybe it wouldn’t work, but when the player shoots an opponent with it, the harpoon counts down, and in order to stop the countdown, the other player must either kill the player that shot him, or put as much distance as possible between him and the player? Idk though.

“Brute Meathook,” or just “Meathook?”

> 2533274932437469;14:
> If brute tech returns(please) I would like to see them using som long range projectile weapon. Been thinking about this for a while.
>
> How 'bout a Harpoon(ish) type of weapon that generates a large spike(a la Spiker) which impales enemies and hooks them to the wall or just runs right through them. It would be a Brute counterpart of the Forerunner Binary Rifle and is a one-hit kill, after it’s been fired a new spike generates but this takes times, like the Incineration Cannons recharge.
>
> Don’t have any elaborate name for it so The Jiralhanae Harpoon or Brute Impaler are my two name suggestions.

If it works anything like the Spear gun in Bioshock 2, then I’m game! I used to love nailing splicers to the wall. >:)

I don’t have any specific ideas but as some people have mentioned it, brute tech is sorely missed.

Well, I was randomly thinking of a Covenant… Err… Plasma Thrower type of weapon, which in turn would be like the Flame Thrower from Halo 3, accept it shoots out pure plasma and causes a 7 second EMP to the player it hits or a 4 second EMP to any vehicle.

Could be good for support, but it really slows you down.

A needler shotgun and needler grenade launcer.
Shotgun would fire a cluster of needles in a small spread which would supercombine if enough of the needles hit.
Grenade launcher would fire a ball of needles that then explodes like a spike grenade causing supercombines.
Both are daft ideas I accept this but I think they would be quite fun.

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> > 2533274932437469;14:
> > If brute tech returns(please) I would like to see them using som long range projectile weapon. Been thinking about this for a while.
> >
> > How 'bout a Harpoon(ish) type of weapon that generates a large spike(a la Spiker) which impales enemies and hooks them to the wall or just runs right through them. It would be a Brute counterpart of the Forerunner Binary Rifle and is a one-hit kill, after it’s been fired a new spike generates but this takes times, like the Incineration Cannons recharge.
> >
> > Don’t have any elaborate name for it so The Jiralhanae Harpoon or Brute Impaler are my two name suggestions.
>
>
> If it works anything like the Spear gun in Bioshock 2, then I’m game! I used to love nailing splicers to the wall. >:)

Exactly, and that’s also why i think it should have one charge or spike, because it would be to powerful with more rounds