New Grifball....it aint good but it aint bad...

I’ve noticed that they didnt even tune the energy sword to not give the players a speed boost or they need to fine tune so that ball carrier is faster…the tactics have changed making it feel fresh but at the same time its not as tactical as it use to be these spartans are too fast and the lunge on both the hammer and the sword makes having the ball a terrible idea.

  • Balls vs Hammer, ball is suppose to win unless unshield- in which case if the hammer user allows the ball carrier to get to close one of two situations will happen either a trade or the ball carrier will live

  • Ball vs Sword, ball is suppose to be equal with the sword but the ball carrier has more resistance so most likely the odds are in the ball carrier if they can get the right swing, however the sword carrier with the right distance and timing can win most battles.

  • Ball carrier in general is suppose to be a power player and can be defensive and offensive.Spawning with Swods not only sets you up to die immedately because the hammer wins and it immedately makes you invisible and untrackable on the radar as you spawn in making the ball carrier immediately set up for death.
    Everything else about the game type is fine…even though I hate they arent rounds like break out…