Blah blah. Put your ideas here. Post will be updated with other people’s if I like them.
For example:
> Evac (AssaultSc0urge)
> Subset of infection- Reminiscent of Crysis 3’s “Hunter” gametype, the “humans” start out in a dropship, which is promptly brought down. The humans, surviving the crash, are then tasked to hold out against a small number of powerful zombies/elites/spartans, depending on the gametype setup. Here’s where it gets interesting, though- In order to call for evac and/or be rescued, the humans have to complete a set number of objectives- From simply making it to an alternate evac point or scavenging parts for a vehicle or two to evacuate themselves with, to having to scavenge radio equipment to contact command and then holding out while the escape vehicle arrives, to simply facing off with the wave and killing or being killed.
> The objective varies with the map and gametype setup- Possibly with an option for a “Random” setting. Ideas include the above, finding an intact pelican in an abandoned and run-down UNSC base, finding power cores for defense turrets or gasoline for warthogs, and/or calling in gunship support. Humans transporting supplies could be defenseless aside from their squadmates. The enemies’ and survivors’ weaponry, abilities, and species vary with gametype setup. Also, perhaps a few cinematic touches here and there? Blood spatter on visor upon nearby ally being killed, music cues, buttons to be pressed?
>
> Tug-of-War (Pureeey)
> Basically Infection mixed with Slayer.
> When you kill an enemy player, he is automatically brought over to your team.
> It starts off being 4v4v4v4.
> Imagine how fun this would be.
> You go in with friends, all on the same team.
> But towards the end, you’re all on different teams.
> I personally think this would be a fun and unique gametype.
> What do you guys think?
gogogogogo