I was inspired by Frogger and my love of the Repulsor.
FFA, players can’t damage each other, players are equipped with infinite Repulsors which are used for jumping high enough. Players move at walking speed, no sprint.
Imagine lanes of oncoming traffic speeding past. Being touched by the speeding traffic is instant death, dying makes you lose some score and respawns you back at the side of the road(starting area). Each lane is a score area, once a player crosses a lane their score is increased, the first to cross the farthest lane wins the round and 2nd, 3rd, 4th etc is determined by what their score was at the time.
So in summary players(Toads) have to rush to cross lanes and repulse jump to avoid hazards(mostly trucks etc) and be the first to cross the farthest lane. I’ll make this in Forge once it’s added, hopefully I’ve explained it well enough that you guys can see what I’m envisioning. Any questions/requests/feedback don’t be shy. I think this could be a really fun social/action sack/playlist hopper type mode, hopefully everyone agrees.
P.S. Repulsors don’t affect the trucks etc but can affect other players.