Each player is at half health, once you get a kill your heath will regenerate a bit. But you’ll become weaker for damage.
Example: You get a kill and now are near the top of your health. But since you’re stronger, you’re weaker so you will NOT do as much damage
To win, you MUST be the first to reach your first overshield (25 kills), however, assists qill also count, but it will be less health regenerated. Around the map will be orbs that you can pick up such as: Speed, Vampire (Enemy damaged will bring you back health), Low-gravity, and damage. Each will last 10 seconds and each orb will take 3 minutes to regenerate. The game will last for 10 minutes, if no one reaches overshield, no one wins. Leave your thoughts below!
I don’t like the idea I’m afraid. The extra health and shields over your opponents wouldn’t make any difference if your gun went from firing bullets to firing marshmallows to being a dysfunctional water gun. If a player at half health can still 4 shot me with a BR and I would have to go through 2 mags to kill him then they will win no matter what. This mode would never have a winner and would be extremely campy and rife with kill theft.
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> I don’t like the idea I’m afraid. The extra health and shields over your opponents wouldn’t make any difference if your gun went from firing bullets to firing marshmallows to being a dysfunctional water gun. If a player at half health can still 4 shot me with a BR and I would have to go through 2 mags to kill him then they will win no matter what. This mode would never have a winner and would be extremely campy and rife with kill theft.
Yea I see. But 343 can find SOME way to balance it out. i’m sorry if it was a waste of time