New gameplay ideas from shield work info we have now

So thinking about the limited information we have now it seems most of Halo 4 if not most of the reclaimer trilogy will take place in the shield world itself.

So far we’ve been told it’s a grand mix of an inner and outer shell which appears to be many halo and some more advanced tech as well. We also now seamless across land, sea and space.

I imagine we’ll see some artwork, map and game mechanics reflect these new ideas.

For example I was thinking some really advanced gravity stuff in multiplayer and perhaps campaign where a switch can be triggers and the gravity is reveresed entirely.

Another idea is certain places where the inner and outer shell are in close proximity. Gravity maybe effected, textures, technology types, available weapons etc could all clash as well as certain races only being in certain sections due to environmental differences.

A third idea is enemies based on what section or shell you are currently in. Think of a Halo but with more diverse environments and enemies that can only be in certain sections. i.e. Like a grunt area where it’s all methane and you have only limited time from your suit oxygen supply to get through certain sections.

What’s to say forerunners and other races breathe like we do?

What are your ideas?

Something i havent heard before,but sounds interesting

but I doubt the entire trilogy will take place in the planet.fans would get bored of the setting

> Something i havent heard before,but sounds interesting
>
> but I doubt the entire trilogy will take place in the planet.fans would get bored of the setting

Look at Gear of War trilogy, to me that just looked so similar in colour palette and environments etc but that’s still selling like a AAA series.

I’m sure the later games in the Reclaimer trilogy will venture out of the shield world but it looks like a great idea to invest massive art and development resources into a hugely varied inner/outer world with land, sea, air and natural vs. manufactured environments.

This would allow the developers to spend more time on story, polish, animation, play testing, tweaking etc in future games rather than having to design environments from scratch each game.

Personally I’d see it as a lot more varied that GOW series and other series that are art styled all the way through their sequels or trilogies.

You are aware we don’t lnow if it’s a Shield World, right? 343i has been saying its a place never before seen.