I had this idea for a gamemode where 1 team had control of a scarab that they would have to drive towards a destination, the other team had tanks and aircraft and such to do as best they could to take it down. I think this could work really well in halo infinite. feel free to comment any other suggestions aswell.
p.s add invasion back in
so like walker assault from battle front? if so then yes I’d love to see this in halo. I think it could also work as a warzone gamemode.
Yeah, this would be really cool. They could use the game mode as an opportunity to re-use the level Metropolis from Halo 2 as one of the maps.
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> Yeah, this would be really cool. They could use the game mode as an opportunity to re-use the level Metropolis from Halo 2 as one of the maps.
It could be used in a lot of classic campaign maps. For example, the area in The Covenant where you fight those two Scarabs.
I have an idea for a game mode. It is called Recruitment. Here is how it plays. There are two teams of five players each, red and blue. If a red player kills a blue player, then the blue player becomes “recruited” as a red player. If a blue player kills a red player, then the red player becomes “recruited” as a blue player. The objective for both teams is to recruit all the remaining players of the enemy teams. If red team recruits all the blue team, then red team wins. If blue team recruits all the red team, then blue team wins.
Bruh we need a 40+ player mode in HI.
Bring back Invasion!!
Sounds fun for customs. Lets bring back some original game types first before we get new ones. KOTH, 1flag/bomb, juggernaut etc.
Imagine… having a *hijack" kind of game mode. Hijack is a mission type where players must take control of a large, mobile objective and safely lead it to extraction, while fighting off the opponent(s). Imagine how cool that would be.
To be more in depth:
Players must activate a console to release the objective, which will travel a preset path to extraction. The objective will siphon power from a player’s shields in order to move, stopping when no shields are available, either when the players’ shields are fully drained or when no players are close enough to the objective to siphon power. If it doesn’t move after a set duration, the objective will gradually move backwards.
As the objective moves along, enemies will try to destroy it before it reaches extraction. Though the objective is durable, it gradually loses health at a rate of 10 points per second. Coupled with incoming enemy fire the objective will easily be destroyed without player intervention.