New gamemode idea: Rebalanced

I was thinking up a new gamemode that should be added and I think I have an idea

Rebalanced: taking weapon design philosophy of the game that is being played and redo them in the style of ruby rebalance mods

Example: having the spiker in reach shred health and melee damage but half that damage on shields, plasma revolver shreds shield and long heat charge that has to be cooled to keep going with it

But each gamemode on each halo is different in each way making them not a repeat of each other and allowing a more variety of play

this would be cool. i’d like to see this happen, but it will probably end up just being accessed through mods

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which honestly just makes me want better browser modes instead of it being all the samething, like i wanna play juggernaut but its no where to be found

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Issue is that Ruby’s mod all follow a lethality buff mindset, if we actually wanted to do a Title Update for 2-Reach the focus would be on utility over lethality.