I was thinking up a new gamemode that should be added and I think I have an idea
Rebalanced: taking weapon design philosophy of the game that is being played and redo them in the style of ruby rebalance mods
Example: having the spiker in reach shred health and melee damage but half that damage on shields, plasma revolver shreds shield and long heat charge that has to be cooled to keep going with it
But each gamemode on each halo is different in each way making them not a repeat of each other and allowing a more variety of play