New Game Type Idea-Mechs

I was recently thinking of how fun would it be to have a social game type inspired by Titanfall. You could use the Mantis or maybe even have an option to get spawned in with some sort of ant-vehicle weapon (Hydra, Rocket Launcher, Plasma Caster perhaps). What do you guys think about this? Any other suggestions or add-ons to this idea?

It would be fun and interesting making game modes based off other games. Only problem with Titan fall though, how do you call in a Titan and when does it know to let you call it. Also, once your out. Titanfall Titan follows you while mantis just don’t activates. May be something they allow us to make in halo 6.

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> It would be fun and interesting making game modes based off other games. Only problem with Titan fall though, how do you call in a Titan and when does it know to let you call it. Also, once your out. Titanfall Titan follows you while mantis just don’t activates. May be something they allow us to make in halo 6.

I totally understand that point. Obviously it couldn’t be exactly like Titanfall, however, there is that custom map where the Mantis are not being used and kinda follow a direct path (uses forge scripting but maybe there’s a gameplay effect similar???) For our current gameplay ability, I guess you could just start on foot and grab a spawned Mantis, or just fight on foot.

Not saying that it’s a definite yes, but there is a incredible amount of things possible within scripting. There of corse is limits in many areas, but if u become aware of the many types of movement, tareting, rotation, global systems, player serialization, and more globally ran script systems possible, then u start to understand that if there is a will, there’s a way.
For example I designed object pickup tools for a player to use while in custom games. You can literally walk over and pickup any object.

Good news I figured out how to make a mantis drop where ever you want I’m working on some slight bugs with player tracking but I’m confident I can get it to work. If you want to try yourself take a mantis set it to phased place a platform high in the sky to set it on because even on phased it still acts like it does on normal then take a scriptable power up tell it on spawn to move offset target players in .1sec. Give it second script which is the spartan follow script which you can look up. Now you have a power up that follows you. Now one more script on interact send message alpha. Now back to the mantis add a script on message received alpha move offset target players then z I set to 150 and set forward value to 15 so it doesn’t land on you but you can play around with that to make it drop from higher or lower or land further away. Set travel time anywhere from .5to 1sec the fall after will take around 2sec. One more script on message recieved alpha wait for half of the time the travel time on the first script is then action 2 is physics set normal. this makes sure it can move through its starting base but it won’t move through any buildings or walls on the map bellow. That’s it I’m working on getting them to target a specific gun using labels to have individual mantises for everyone but I’m having issues with the despawn on death so no one else can pick it up if you figure this out before me let me know but for now enjoy your mantisfall! Ps to set spawn time set it one your mantis and set the other scripted objects with it to spawn on message recieved bravo and add a script to the mantis on spawn message send bravo

Also haven’t looked into it but look at some of the ai scripts on YouTube I’m sure something like that could be paired with player follow script and you can have an auto titan