Recently, I’ve been watching a lot of Halo videos on YouTube, like watching video essays on why people like the older halos (CE - 3) more than the more recent halos (Reach - 5) and the reason for that is the entirely different game play and map design that you see in the later games. With Halo 5’s new movement, the maps must be designed in a way that balances all of the abilities and such. I think it’s safe to say that although many people like the new movement in Halo 5, there are many that miss the old movement and game play that was in Halo 3 and before. Removing sprint from halo and other abilities to imitate the older halos would not be good for the game. That being said, I think it would be nice if 343 included a “Classic” playlist in halo 6 that would involve old school movements on older maps. If they limit that to an entirely different game mode/playlist, I think it would be very good. Personally, I would spend a lot of time in that playlist, while the players who love H5 movement could enjoy the “normal” playlist. This really just comes from me wanting halo to make a comeback really, and I’m not sure how feasible this would be, since a classic game mode would require different maps/balancing. What do you guys think?
Why do you think “removing sprint… and other abilities to imitate… older halos would not be good for the game”?
To respond to your suggestion, I think they have to commit to whatever they do going forward–especially since they’re rallying behind this whole “spiritual reboot” mantra. They’re going to include abilities, or they’re not. There won’t be any divisions between “classic” and “modern” gameplay.
As for whether or not they should or shouldn’t (revert to classic gameplay), I’m somewhat ambivalent. My favorite Halo was 3, and I can jump into an MCC Halo 3 game and honestly admit that the magic is still there. At the same time, I thought the mechanics of Halo 5 were the best and most polished since Halo 3. It’s novel and “cool” and “Immersive” to be able to sprint as a spartan, but at the same time I comprehend and can admit to the truth in the arguments of those who talk about how sprint breaks the game. I read those and I go, “Yeah. That makes sense.” I still have fun in Halo 5 (competitive only, I’ll admit. Big team in Halo 5 relative to 2 or 3 is terrible. Vehicle play is awful).
It’s anybody’s guess as to what 343i will do, but at the very least I have to assume they’ll include thruster pack. That was a welcome, tasteful addition that I don’t think anybody can rightly talk down. What they’ll do with the rest… we’ll have to wait and see!
Doesn’t H5 have classic style playlists with traditional movement mechanics? From what I hear, they’re pretty fun and popular.
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> Recently, I’ve been watching a lot of Halo videos on YouTube, like watching video essays on why people like the older halos (CE - 3) more than the more recent halos (Reach - 5) and the reason for that is the entirely different game play and map design that you see in the later games. With Halo 5’s new movement, the maps must be designed in a way that balances all of the abilities and such. I think it’s safe to say that although many people like the new movement in Halo 5, there are many that miss the old movement and game play that was in Halo 3 and before. Removing sprint from halo and other abilities to imitate the older halos would not be good for the game. That being said, I think it would be nice if 343 included a “Classic” playlist in halo 6 that would involve old school movements on older maps. If they limit that to an entirely different game mode/playlist, I think it would be very good. Personally, I would spend a lot of time in that playlist, while the players who love H5 movement could enjoy the “normal” playlist. This really just comes from me wanting halo to make a comeback really, and I’m not sure how feasible this would be, since a classic game mode would require different maps/balancing. What do you guys think?
two things,
i dont think that removing the abilities as they are now would be bad for the game, without these abilities full time then the maps can be better designed and the gamplay would benefit because of it, you could remove the abilities by simply removing them from every player and inserting it into the map like the old halos used to do by making them spawn in the map like weapons do, if you want a map that would work with jetpacks but dont want to use the other abilities then simply insert jetpack abilities to be picked up in the map and you’re done and the same with the other abilities with other maps.
the second thing is that i dont like the idea of having classic and modern playlists with the same maps but the difference would be the abilities. if you create a map that would work well with abilities than playing in that map without them would break the flow and gameplay of the map because it wasn’t designed for that, likewise the other way round. if you look at the changes that midship or any reused map from the classics in the new games have gone through to accommodate abilities you will realize how much it matters
I don’t see why removing the movement mechanics included in Halo 5, including the ever-maligned Sprint, would in-and-of-itself be “bad” for the game. It’s a matter of preference whether or not you prefer the faster and more frantic play of post-sprint Halo (especially Guardians-- yeek) or the more methodical and tense pacing of classic Halo. I’m not the type of guy to rail against you for preferring the modern feel, either, I just think they’re both valid for different reasons and each has its benefits and drawbacks.
They’re both valid, but the modern movement mechanics require a lot of tweaking and a ton of extra consideration for map design/weapon balance/etc. simply on account of the increased complexity they bring to the sandbox. That makes things a bit messy; we’re almost four years into Halo 5 at this point and it’s still all over the place. I’m not one to say it can’t be fun and balanced, I’m just saying it’s not usually very well balanced, and that diminishes a lot of people’s fun with it. And the idea of ever reintroducing dual wielding (already a balancing mess even in old-school Halo) in with the modern movement and expecting it not to be a complete and utter mess is beyond a pipe dream.
Classic mechanics don’t appeal to the Titanfall/COD crossover crowd, that’s true. But they make the game a lot more even competitively and make map design and weapon balancing for both the developer and Forgers a lot more consistent. Those are big benefits to it. I’m personally still not huge on the idea of Dual-wielding coming back, but I think the only way to have that happen and have it turn out at all okay is to do it with classic movement mechanics.
Either way, I’m not a subscriber to the idea that they can keep riding the fence on this. Dividing the player base between old and new movement playlists isn’t a good idea for the longevity and identity of the game. So, they need to pick a lane or make a new one altogether. I’m not very confident in their ability to merge the sensibilities of the classic and modern (that’s what they were telling us Spartan Abilities were designed to do in all the pre-release Guardians marketing, after all), but it might be worth another shot.
I would have made the difference between 343 Ind. and Bungie but I see so many people are intent on declaring Reach the modern style even though it had more in common with Halo CE than 3 did in terms of mechanics.
Here Draw a line from when the game switched from classic to modern
HALO Combat Evolved HALO 2 HALO 3 HALO 3 ODST HALO REACH HALO 4 HALO 5
No, I think 343 should go at least 90% classic. They could keep thruster packs if they don’t recharge faster than Halo 4 but no Ground Pound, no spartan charge, NO ads, NO SPRINT.
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> I would have made the difference between 343 Ind. and Bungie but I see so many people are intent on declaring Reach the modern style even though it had more in common with Halo CE than 3 did in terms of mechanics.
Does it though? I for one don’t remember there being any sprint, armor abilities, bloom, or load out selections in CE.
So many people flipped their lid back when Reach came out because of all the departures made from 2 and 3. You couldn’t read one forum without someone complaining about the DMR bloom or the armor lock. And now suddenly everyone pretends like Reach is some kind of under appreciated gem?
Everyone always blames 343 for all the drastic changes they made to the formula. But they always seem to forget that they pretty much picked up where Bungie left off- they were already bringing Halo closer to COD and similar franchises as evidenced by the mechanics I listed above being included in Reach. And if you need more proof, just look at what they did with Destiny. 343 just got unlucky when they took it all one “logical” step further.
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> > 2666640315087182;6:
> > I would have made the difference between 343 Ind. and Bungie but I see so many people are intent on declaring Reach the modern style even though it had more in common with Halo CE than 3 did in terms of mechanics.
>
> Does it though? I for one don’t remember there being any sprint, armor abilities, bloom, or load out selections in CE.
>
> So many people flipped their lid back when Reach came out because of all the departures made from 2 and 3. You couldn’t read one forum without someone complaining about the DMR bloom or the armor lock. And now suddenly everyone pretends like Reach is some kind of under appreciated gem?
>
> Everyone always blames 343 for all the drastic changes they made to the formula. But they always seem to forget that they pretty much picked up where Bungie left off- they were already bringing Halo closer to COD and similar franchises as evidenced by the mechanics I listed above being included in Reach. And if you need more proof, just look at what they did with Destiny. 343 just got unlucky when they took it all one “logical” step further.
You probably don’t remember but so many people also flipped their lid when Halo 2 came out, your point?
As for 343 games the logical step was not the case. Granted there hasn’t been a single franchise that Bungie has left and was continued in a proper way (i.e. Myth: The Wolf Age). But as far as 343 games that logical step was to simply do what everyone else was doing, and that was the difference as up until then Halo was a trend setter not a trend follower. And sure Bungie is not the patron-saint it used to be as Activision-Bungie saw the dismissal of many of its senior staff until they escaped (but the damage may have already been done). Halo Reach was a good game, not just one that everyone is pretending it is. The only problem is with the E-sports and that needs to stop being the focus of game development, just look at Command & Conquer for more proof. Reach took inspiration but didn’t copy the CoD formula like H4 did. The loadouts were classes that was set by the game type, not every player’s individual build your class so it could be min/maxed for the best starting weapons. Reach had a full campaign, multiplayer, theater, firefight (H3 didn’t have that) and the best Forge mode in a halo game to this date. So yeah, it is a better game then anyone from MLG want to give it credit for. The people that hated it just went over to CoD anyways and they were already halfway there after Halo 3. They already had their chance to make the Halo game the way they wanted it, and it failed.
I think like 80 percent of the community wants there to be classic movement mechanics. So mostly everyone hates sprint/clamber/ground pound/spartan charge/ ADS. How about changing Halo back to what it used to be when it was good, with classic mechanics, and add a playlist for those who want sprint. Since its the minority.
> 2533274951974119;1:
> Recently, I’ve been watching a lot of Halo videos on YouTube, like watching video essays on why people like the older halos (CE - 3) more than the more recent halos (Reach - 5) and the reason for that is the entirely different game play and map design that you see in the later games. With Halo 5’s new movement, the maps must be designed in a way that balances all of the abilities and such. I think it’s safe to say that although many people like the new movement in Halo 5, there are many that miss the old movement and game play that was in Halo 3 and before. Removing sprint from halo and other abilities to imitate the older halos would not be good for the game. That being said, I think it would be nice if 343 included a “Classic” playlist in halo 6 that would involve old school movements on older maps. If they limit that to an entirely different game mode/playlist, I think it would be very good. Personally, I would spend a lot of time in that playlist, while the players who love H5 movement could enjoy the “normal” playlist. This really just comes from me wanting halo to make a comeback really, and I’m not sure how feasible this would be, since a classic game mode would require different maps/balancing. What do you guys think?
I don’t see this happening specifically because we can almost guarantee a custom games browser that will support players that want this. 343 is going to end up sticking with their core settings and adjusting things from there rather than segregating the community on 2 completely different playstyles.
Yawn, oh look another sprint discussion. That must be about 8ththis week, same points and counter points as the other 7 , yawn, , it’s going to be a long 18months till infinite that’s for sure