New Game Mode: Firefight Invasion.

This is my idea for a gametype that would mix Firefight and Invasion together in a way that is highly customizable and I think would be great. I’ve worked in ways that would make it really realistic in terms of development. As such there wouldn’t be any Forge maps to it since I’m not sure they’d have that in Halo 5. It would use existing Firefight maps for the game, but open up the area so to other areas of the map to give the 3 layers. Kind of like Battlefield 3’s Rush where there are parts of maps that are inaccessible in certain game modes.

Now, on to the gametype!

Firefight Invasion. A 3 stage gametype where a team of Spartans either defends or attacks a fortified position just like in the original Invasion gametype. However, instead of teams of player fighting one another, it would be one team fighting a team of AI who would defend or attack the positions. For the purposes of this thread I’m only going to write down the parameters and customization for a round of Spartans/allied Elites attacking a Covenant position. You would be given 12 lives split between the 4 of you (or 8 if they expand the player amounts).

Phase 1:

During Phase 1 the Spartans or Thel’s elites would spawn in a pelican and land on the ground. They would have to capture the territories at the Covenant fortification. The fortification would not have unlimited spawning enemies in the traditional sense. There would on default be at least 10 grunts, 7 jackals, and 3 elites of varying ranks up on this fortification. It would be a sort of outer defense post. Once the elites see your team they will go for an alarm somewhere in the base. You would see the elite make a dash for it so you should try and kill him first. If you kill the elite then you will be given a 30 second respite from Covenant forces after the elite is killed; more than enough time for you to take the territories assuming you have killed the other Covenant there. If you don’t kill the elite a Phantom and 2 Banshees will come in and drop off troops to reinforce the position making it harder to capture. The Phantom will also stay and provide covering fire.

All of this would be customizable, from the territory capture length to the kind of troops that would appear. Troops will constantly come and attack you until you capture the territory there and the Banshees will attack you. You would use custom loadouts. Ordinance would be a shotgun and 2 DMRs to help you out. Once you capture the territory, the Phantom will withdraw and you will be given a resupply and new vehicles and weapons.

Interim:

There isn’t much to this. The defending Covenant will be a given a small window of time before you can move up. In this time Ordinance of a Sniper Rifle and Rocket Launcher will drop along with some armor abilities. A warthog would also spawn for the next objective and some more lives added on. Additionally a couple Hunters will be dropped on the road to the next objective. All of these would be customizable.

Phase 2:

This position is considerably more dangerous. There are now up to 20 grunts some of which have Fuel Rod Guns. A phantom will drop off a few Ghosts and another one may drop a Revenant. There will be a couple jackal sharpshooters and lots of other Jackals and up to 10 elites of varying ranks. There may even be Hunters there. There are also Shades and possibly Crawlers and Watchers defending this position. It is again an attack for the territories. This time though the Covenant will bring it heavy reinforcements if you kill all of them. This time there is no respite. Things will just go on from there. Everything here is also customizable.

Interim 2:

Here you would get a Rocket Warthog and a Scorpion alongside the dropping of new weapons like Rocket Launchers and Spartan Lasers and Railguns. The Covenant will send a squad of Banshees and light armor to halt your approach. Once again, customizable. A Pelican can be called in to drop down a squad of at least 10 marines to assist you in your next fight. This would be a custom option.

Final Phase:

The final phase is not for the faint of heart. The Covenant have pulled out all the stops. The position is fortified with plasma turrets. Shades off every corner. There are 2 Wraiths and several Ghosts patrolling the grounds. Grunts and jackals are encountered in huge numbers as cannon fodder with their Needlers and Plasma Pistols. In back there are several Grunt Gunners with Fuel Rods and Jackal Sharpshooters coat the walls. There are up to 20 elites patrolling the grounds. Promethean Knights teleport around to stop your advance. The Covenant have also called down a boardable and destructible Lich to launch down reinforcements if necessary. The objective can either be you delivering a bomb or capturing a core like normal Invasion. A pelican will cover your evac at the end of the phase with marines on the Machine Gun turrets to assist you. Once you steal the core or plant the bomb the Covenant troops will evacuate and follow you to destroy you.

You must hurry out and escape. Once the bomb goes off/the core is onboard the Pelican, a wing of Broadswords will come down and bomb any remaining Covenant troops as you head off to victory.

I tried to make it as customizable as possible. What do you guys think?