I’ve posted this in the Flood Feedback Forum, but I’ve also decided to put this here to let more people see it.
I’ve remade gametypes in Flood from the Living Dead playlist in Halo 3, while also making a few new ones. I’m posting this to see what you guys think about new gametypes in the Flood playlist.
So, here’s what I’ve posted in the Flood Feedback Forum:
> I’m not saying 343i has to use these gametypes. I’m just posting these to just give 343i an idea of what to do with the Flood playlist, in terms of gametypes. If you look at Halo 3’s Living Dead, it had multiple gametypes that were all unique somehow, someway. This allowed for the playlist to have much replay value, with a good amount of variety and fun.
>
> These remakes have been remade as close to Halo 3’s versions, while also keeping them as new gametypes for Halo 4 (Example: In Halo 3, Speed Demons had no AA’s while this remake gives both sides Promethean Vision; Creeping Death gave Survivors Shotguns while this remake gives them Scattershots).
>
> Please note that I have not tested these gametypes… yet. When I do, I’ll update this post on how they work.
> EDIT: I was able to get these gametypes tested! I’ll give my notes in another post, as this one is losing amount of characters left. Also, I can’t put the films on my FS because it is full due to me submitting a map for Matchmaking.
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> If you have your own recommendations on these gametypes, please post your ideas/reasoning.
>
> Without further delay, here’s the gametypes, with their name, download link, gametype description, and an overview of what each are about:
>
>
> Classic
> Description: The classic Living Dead experience!
> About: As the Description says, this is the classic Living Dead experience. Recreated as close as possible to the very popular Braaaains gametype in Halo 3. Survivors get Shotguns, Boltshots (Halo 3 Magnum basically since it doesn’t have a scope but can still get headshots), and 10 meter Motion Sensors while Flood get no shields. No AA’s.
> Current Version: 1.1
>
> Horde
> Description: The horde of the Flood is inbound!
> About: Basically the current default Flood gametype in Matchmaking with a few exceptions. Survivors gets Boltshots instead of Magnums and Hologram replaces Active Camo while Flood get no shields.
> Current Version: 1.0
>
> Speed Demons
> Description: The Flood are coming fast towards the feast! Survivors need to get their Shotguns, BR’s, and transportation ready!
> About: Remake from the Speed Demons gametype from Halo 3’s Living Dead. Survivors get Shotguns and BR’s. Flood run very fast (300%), get high damage, and have low shields (2sk from a BR). Both sides get Promethean Vision. Light Ground Vehicles are on the map when possible.
> Current Version: 1.2
>
> Gametype: Creeping Death
> Description: The Flood are invisible! Survivors must rely on their Motion Sensors and Scattershots.
> About: Another gametype remake from Halo 3’s Living Dead. Survivors gets Scattershots and Dexterity while Flood get very good Active Camo (and no shields).
> Current Version: 1.0
>
> Creeping Rockets
> Description: Humans have Rockets and unlimited ammo. Flood get Camo and are tougher. Hilarity ensues.
> This was another gametype that was in Halo 3’s Living Dead, and is the same as Creeping Death with a few exceptions. Survivors get Rocket Launchers and infinite ammo while Flood get very good Camo and are tougher (150% damage resistance).
> Current Version: 1.0
>
> Gametype: Holo Flood
> Description: Some things are not as they seem.
> About: Survivors get Shotguns (and no Motion Sensors). Both get Holograms.
> Current Version: 1.0
>
>
> If you’re wondering where Save One Bullet is, I didn’t remake it. The reason is because I consider the current default Flood gametype in Matchmaking to be Save One Bullet.
>
> Classic and Horde are nearly the same. The only reason I put both is for an overall decision of what the players would rather have: The classic version, or the Halo 4 version.
> EDIT: When we playtested both versions, majority of the players (8 out of 10) preferred Classic; 1 preferred Horde; And 1 had mixed feelings.
>
> Speed Demons is highly recommended for bigger maps (i.e. Ragnarok, Exile). If using the default maps, Ragarok is the most recommended due to the vehicles that appear/amount, the size and space.
>
>
> Like I’ve said in earlier and in another post, 343i does not need to use any of these (of course), but at the least they can give them ideas for what can be done with the Flood playlist, in terms of variety, replayability, and fun (gametype-wise, at the least).
>
>
> If you believe that, at the least, 343i should consider these gametypes, gametypes similar to them, etc…, please say so! 343i needs to hear from their community on what they want, and if you guys want more gametypes for Flood (other than one other gametype where Flood get no shields, as you guys have said), then they need to know!
>
> Flood is, after all, a community playlist. Made by the community, for the community.