Ok, this is a simple gametype i’ve been thinking of, that i think would be quite successful.
Cure:
Humans and zombies start with equal numbers on each side.
Zombies have shields, but only have access to sword.
Humans have Br, and magnum-No shotguns.
If a human kills a zombie, they get “cured” and turn into a human on their team.
If a zombie kills a human, they get “infected” and turn into a zombie on their team.
The game keeps going until everyone is “cured” or “infected”.
Safe Havens-Revamped:
This was a good idea in Reach, but executed horribly to the point nobody played it.
Humans start with shotguns and magnums. VERY limited ammo.
Zombies have swords, and shield-one shotgun blast at close range WILL kill.
Zombies have same speed as humans, but increased jump height.
The haven spawns in a random part of the map, dropping a SINGLE new weapon.
Haven also offers 10 second damage protection, you can still be killed, but requires 3-4 hits-do NOT have to stay in haven to have this protection, but you cannot get the protection from that particular haven more than once, have to wait for the next one.
Game ends when humans get to the last haven (6 havens in) or zombies infect all humans.
What do you think of these ideas?
Post your own below!