New Firefight Modes for Halo 4

I was thinking that even though it may seem that we get a lot of gamemodes in FF, we only really have basic FF and Generator Defense, and even though we can modify the settings, we still don’t get true variety. Here are a few examples that could be used in Halo 4:

Extinction

Instead of aiming for any enemy possible, in this case you would have to aim for a certain amount of one species, for instance Grunts, while the other species will come down to protect them. Once all of the selected species are killed in that round, it starts the next round killing any stragglers you neglected. It goes like this till the boss wave which is just a very hard wave much like normal FF. Versus would work exactly the same.

Target

This one is much like Extinction but only centered upon one very powerful enemy, who uses a very illusive Active Camo to get away when his health is low. If you don’t manage to kill him in the first round, it will move into the second round all the way up to the set you put it at, where you have to kill him and he won’t be able to use his Active Camo. If you kill him early you will get a bonus depending on how quickly he died. Versus would make the player the Target and instead of using Active Camo, he goes to one of the pick up points for a nice drive away in the Phantom till the next round.

Artefact

One random enemy has an artefact which will help the humans, but you don’t know which one it is. Every round you have five minutes to find an enemy who has the artefact (you won’t know till they’re dead). If you run out of time you fail and the game will end. If you kill the enemy, it will start a new round and will go up to the Set you wanted to go to. In Versus, the Artefact holder could be you or an AI, if its an AI, there will be a marker on their head and its your goal to protect him.

Conflict

Strictly Versus gametype which pits two factions against each other. Two on one team, two on the other, the rest AIs. In this gametype your life is not the one you worry about (unless you chose to put on limited lives), its your AI brethren, whoever kills all the AI on the other team wins. Not so much FF more big Multiplayer with AIs.

Generator Offense

I know in Versus you do this as the opposing team but in this gametype you have no AI buddies and they are all against you to protect them. Each Generator will have 3 mini-bosses protecting them. These guys are tough and have double health than normal so be careful around them. Round ends. Rise and repeat while getting to harder difficulties. In Versus you won’t be one of the Guards but you would still protect the generator.

Capture the Flag/Assault

These two don’t have to be just Multiplayer ideas they can be used in FF as well. In Capture the Flag, its much like Generator Offense in the way that they protect something with three guards going up in increasing difficulty, but you bring it back to base instead of destroying it. Assault is rather like the multiplayer, where you get the bomb and place it, but this bomb spawns at the end of a set. Against the last Boss Wave of a Set, you get the bomb and run to one of the drop off points, where a phantom is nicely waiting for a big bomb. Once you go under the phantom wait until the time has gone to arm it an the Phantom will explode completing the round in style. Versus would be much like Multiplayer.

Infection/Floodfight

In Infection everyone is human but there are loads of Flood that are trying to infect you. All of you (up to how many will be allowed in FF) will try to survive the constantly spawning onslaught for a selected time. There will be specific maps for the gametype as you will need maps with tight corners and even maybe an option to only be able to see with a Flashlight on your gun, to really heighten the mood! If you die you must infect your friends. There will be no Versus in the way you are fighting them from the start. Floodfight is just normal FF with Flood. Also in Floodfight, you will get an option to have sentinels. In Versus you play as Flood, not as Sentinel.

These are only some examples I can think of. Tell me what you think of them and if you agree there should be more variety in FF. Also do you have any ideas of gametypes 343 could use?

New Ideas

I’ll put ideas down that I like and think should be seen by 343.

King of the Hill, by Demon177666

> well frist off this should be a hill where you earn a point for holding it for 2 minutes or so. one player (or players) one the unsc, covies and who says it has to be only 2 fractions why not add the flood, fourruners, precurs etc. all at once.
>
> i feel that the a.i should take a bit more hit points so defending or taking over the hill is harder and more fun to control/seige. the fraction that gets a point that holds the hill for 30 seconds considering there’s 5 fractions in the fight they will have reinforcements wepons or vechicles that the other fractions chould take advantage of as well
>
> the player should have higher than normal sheilds because of all the fire they will be reciving by holding the hill but tha’s all i got on this

I like this one all apart from the idea of 5 factions fighting at once, it would be chaos.

I like these ideas.
Also, it’s spelled “Artifact”, so you may want to adjust that.

> I like these ideas.
> Also, it’s spelled “Artifact”, so you may want to adjust that.

Really, the spell checker said I spelt it wrong and it wanted me to spell it with an “e”

> > I like these ideas.
> > Also, it’s spelled “Artifact”, so you may want to adjust that.
>
> Really, the spell checker said I spelt it wrong and it wanted me to spell it with an “e”

Hm. I just looked it up. I guess it can be spelled both ways.
I redact my earlier statement.

I really like these ideas, they’re all golden except for “Extinction,” that one doesn’t really excite me. Target, Generator Offense (heh), and Infection/Floodfight are my personal top 3 (in no particular order).

I really like having AI to help you, it really wasn’t that great on Installation 04.

Also, artifact and artefact are both valid. Artifact is US, artefact is UK. (I think.)

> I really like these ideas, they’re all golden except for “Extinction,” that one doesn’t really excite me. Target, Generator Offense (heh), and Infection/Floodfight are my personal top 3 (in no particular order).
>
> I really like having AI to help you, it really wasn’t that great on Installation 04.
>
> Also, artifact and artefact are both valid. Artifact is US, artefact is UK. (I think.)

Think about Extinction in the way that in FF Matchmaking you want variety instead of the same thing. This would spice it up an give a different way to play

i whould love to see a king of the hill type firefight

I would like to play as a flood infection form, infect one of the marines and bring in carrier than tanks etc. = Awesome.

> i whould love to see a king of the hill type firefight

How would you suppose it would work

These are all brilliant, well done!

> > I really like these ideas, they’re all golden except for “Extinction,” that one doesn’t really excite me. Target, Generator Offense (heh), and Infection/Floodfight are my personal top 3 (in no particular order).
> >
> > I really like having AI to help you, it really wasn’t that great on Installation 04.
> >
> > Also, artifact and artefact are both valid. Artifact is US, artefact is UK. (I think.)
>
> Think about Extinction in the way that in FF Matchmaking you want variety instead of the same thing. This would spice it up an give a different way to play

I don’t play FF Matchmaking. Too much lag. But hey, I’m all for more options. Throw it in there. Why not.

> I would like to play as a flood infection form, infect one of the marines and bring in carrier than tanks etc. = Awesome.

I do think there should be tanks and carriers so it doesn’t get boring but the idea of being an Infection Form would be a bit too far. But hey, that’s just my opinion!

well frist off this should be a hill where you earn a point for holding it for 2 minutes or so. one player (or players) one the unsc, covies and who says it has to be only 2 fractions why not add the flood, fourruners, precurs etc. all at once.

i feel that the a.i should take a bit more hit points so defending or taking over the hill is harder and more fun to control/seige. the fraction that gets a point that holds the hill for 30 seconds considering there’s 5 fractions in the fight they will have reinforcements wepons or vechicles that the other fractions chould take advantage of as well

the player should have higher than normal sheilds because of all the fire they will be reciving by holding the hill but tha’s all i got on this

Firefight could use some variety, and these ideas are great!

> well frist off this should be a hill where you earn a point for holding it for 2 minutes or so. one player (or players) one the unsc, covies and who says it has to be only 2 fractions why not add the flood, fourruners, precurs etc. all at once.
>
>
> i feel that the a.i should take a bit more hit points so defending or taking over the hill is harder and more fun to control/seige. the fraction that gets a point that holds the hill for 30 seconds considering there’s 5 fractions in the fight they will have reinforcements wepons or vechicles that the other fractions chould take advantage of as well
>
>
> the player should have higher than normal sheilds because of all the fire they will be reciving by holding the hill but tha’s all i got on this

The idea is fine for me in my opinion, but I don’t like the idea of 5 factions fighting at once, it would be chaos.

I would also like a version of fire fight that is vehicle only that works like rocket race and another version where it is exactly like regular ff but elites fighting the UNSC

> I would also like a version of fire fight that is vehicle only that works like rocket race and another version where it is exactly like regular ff but elites fighting the UNSC

I do like the vehicle idea, can you give a description of how it should go?

> These are all brilliant, well done!

thanks

While I don’t know if I agree with all of these ideas, if I’m understanding corrctly with a few of the last ideas it almost seems as if these could fit into mp as well, which I think could be a nifty idea. And maybe 1 thing that could be tacked on soas to avoid the general “bots” or “botmatch” sorta thing would be to maybe allow people to either pick their class after being team paired, or maybe have specific loadouts pertaining to each class to chose from. So say someone decides toquit, an Ai of that class (and possible skill, maybe) would replace them on next respawn. However, I still feel as though we need the addition of being able to swap weapons with 1 another (Like just hold the weapon you want tos wap for, 1 or each person hit x or the button it pertainsd to), or possibly jack a weapon off the back of an unsuspecting enemy, and mainly for the AI to have them be able to pick up items, equipment, etc, everything we as players are able to do in mp because in all honesty,the AI patterns become rather predictable way too easily and just isn’t challenging enough.

> While I don’t know if I agree with all of these ideas, if I’m understanding corrctly with a few of the last ideas it almost seems as if these could fit into mp as well, which I think could be a nifty idea. And maybe 1 thing that could be tacked on soas to avoid the general “bots” or “botmatch” sorta thing would be to maybe allow people to either pick their class after being team paired, or maybe have specific loadouts pertaining to each class to chose from. So say someone decides toquit, an Ai of that class (and possible skill, maybe) would replace them on next respawn. However, I still feel as though we need the addition of being able to swap weapons with 1 another (Like just hold the weapon you want tos wap for, 1 or each person hit x or the button it pertainsd to), or possibly jack a weapon off the back of an unsuspecting enemy, and mainly for the AI to have them be able to pick up items, equipment, etc, everything we as players are able to do in mp because in all honesty,the AI patterns become rather predictable way too easily and just isn’t challenging enough.

The first part is not really what the thread is about, the second part is more about FF mechanics, and this thread is about gametypes that could be added in