I’m glad the AA graphics have changed. The placeholders in the E3 build were all generic.
I’m not seeing a boost meter anymore in the ghost pic. Perhaps unlimited boost is back?[EDIT there is. Its at the top of the screen now]
And unfortunately, the HUD is more cluttered than ever. Not we now have medal names/points in the center of our screen, grenade indicators, hit markers, etc. The objectives and power weapons are now shown halfway across the map with a waypoint, which takes up a good portion of the screen it seems. Even the radar seems cluttered now, as it shows everything from players, to vehicles, to weapons, to dead bodies. No more simple and easy to understand HUD
> I’m glad the AA graphics have changed. The placeholders in the E3 build were all generic.
>
> I’m not seeing a boost meter anymore in the ghost pic. Perhaps unlimited boost is back?[EDIT there is. Its at the top of the screen now]
>
> And unfortunately, the HUD is more cluttered than ever. Not we now have medal names/points in the center of our screen, grenade indicators, hit markers, etc. The objectives and power weapons are now shown halfway across the map with a waypoint, which takes up a good portion of the screen it seems. Even the radar seems cluttered now, as it shows everything from players, to vehicles, to weapons, to dead bodies. No more simple and easy to understand HUD
Boost meter is at the top left of the screen now. It shows what percentage of boost is left, too.
Awesome pics from the minus.com site but the other links fail to load. This map just by looking at these pics looks great. I can’t wait till Halo 4 comes out and explore all the maps
textures look like halo ce, lol, cleaned up it will look good.
i dont mind the new hud showing vehicles etc… as far as it being neccissary? they coulda left that alone and simple like all the other halo games and i would have been ok with that.
i do like how it looks like your actually looking out of a spartan helmet. makes it feal more personal
Looks really good.
Ground textures are a bit below the general quality of pretty much everything else. But I’m sure that’s temporary stuff, and if not: ah well, I’d rather have great character models, weapon/vehicle models and good looking environments than having great looking ground.