New Equipment Idea – Arc Traps

Love it and I had no idea that disruptor could even arc from weapons and other items, seems like it needs a distance buff as well as this great idea.

So far none of the equipment pieces deal direct damage. Frankly, I would not one that outright denies approach and closes off a lane so hard.

Ever since Halo 5 came out, I was wanting the Armor Restraint to be an equipment. Fire it like the Threat Detector, halt Spartan movement for 5 seconds or so

oooo. The conductor.

I think something like that is a bad idea in an FPS. Nothing is more frustrating than having your movement inhibited without being able to do much about it.

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Maybe with the added benefit of making the target invulnerable for the duration?

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Or maybe just turn on Friendly fire and Dynamo is just that.

Honestly I hate these sort of fire and forget equipments. They don’t inherently make players play around it, just straight up avoid it, like Energy Drain.

Remember Energy Drain? You drop it and everyone just avoids that area like the plague out of necessity.

The Dynamo grenades do that, but only for vehicles. And they don’t make them invulnerable, rather they strip shields.

My idea for this has more application for, say, stopping someone with the flag or objective. Also if it’s single-use, like the Threat Sensor, it’s a significant threat but a very rare one.

Pretty sure Dynamo Grenades also chain to other enemies. I’ve gotten the Interlinked medal a few times from using one.

They do, yeah. But they only have the restraining feature in campaign.

Oh I see what you’re saying, nvm.

Some interesting ideas here. I didn’t even know the Disruptor did shock damage over time at first :sweat_smile:
Since I tried to read up on the weapons more and found out its functions, I always pick it up when possible. Still haven’t figured out the Mangler though…

The Mangler is a 3 shot kill if the last one is a headshot. It also allows for some extremely easy and cheap melee kills. One shot and a melee and they’re dead, since the blade on the Mangler gives it extra melee damage.

The biggest problem with it is the projectile itself is rather slow and has a pretty significant drop over longer distances, making it unreliable at range. Short to medium is the good for it, and right in someone’s face is the best. If they come around a corner and you have a Mangler, there is pretty much nothing they can do.

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Last thing we need in Infinite is more User-Advantage Equipment.
We have plenty of those already, we need more “neutral” Equipment which can benefit or detriment both user and opponent.

The fact that OP proposed it as something you can launch like a Threat Sensor is entirely User-Advantageous because you wouldn’t launch it at your allies’ general area, and it will be expended by the time your allies push up anyway.

Thanks for that tip. So, basically, only use it up close, unless you have a good aim (I don’t :rofl:)

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Equipment should help the user with how limited it is (cooldowns and 3-5 uses).
It’s not like we have Armor Abilities in this game.