New Enemy Types for Campaign

As many of you know, the Covenant didn’t really bring many new things to the table in Halo 4. In fact, they had less enemy types than in previous Halos. The Prometheans had too little diversity, and we didn’t get too much out of our unsc allies. So recently, I’ve been thinking about some new enemy/ally types that could possibly spice things up.

Covenant

New Hunter Forms
According to the lore, Hunters are not restricted to one specific shape or form. So i think it would be a good idea to implement some different kinds of Hunters. What I had in mind was maybe a Hunter with 4 arms, as opposed to the normal two. In order to balance this new enemy, it wouldn’t have a fuel rod cannon or a giant shield. Instead, each of its four arms would hold a loadout-tier weapon.

"Scavenger" Elites
A type of elite that I’ve been think is one that would have the abilities to pick up weapons off of dead bodies. Including UNSC weapons. Because of this ability, the Scavenger would be faster than other elites, have average shielding, an start off with a lower tier weapon. This elite would also have the ability to switch between any of the weapons it has picked up.

Prometheans

As for the Prometheans, I had little more trouble thinking up ideas for them.

Dual Wielding Knights
This one is very simple and self explanatory. Dual wielding knights would be cool.

Weapon Carriers
This one’s a little strange. It would essentially be a mostly harmless weapon carrying enemy. When I say weapon carrying, i mean that when you kill it, it drops weapons. The presence of this enemy would replace weapon racks… Kind of. I know its a bit strange, but I have a reason for it. When you think of Forerunners, you think high tech and super-futuristic. When I see a random weapons rack sitting on the floor filled with forerunner weapons, for some reason, for me at least, it breaks that image.

UNSC

Robot Marines
No doubt about it, by the 2500’s, we will have robotic soldiers. I find it quite interesting that halo has always distanced itself from the major robotic advancements that should be present. This barrier was broken in Reach with Kat’s robotic arm, and in Halo 4 by adding the mantis. So I think it would be cool to have a couple of robotic marines fighting next to normal marines on the battlefield. These robo-marines would act just like a normal marine, but they’d have more health. The advantage that the human marines would be given is being more intelligent. (Hopefully more so than in the past)

Below Here are some ideas from others that I liked:

Pyro-grunts: Outfitted with Covenant flame-throwers (plasma-throwers), they are masters of chaos, burning the wheels of vehicles and they flesh of anything non-metallic. As an added bonus, they explode upon their deaths.

> “Scavenger” Elites
> A type of elite that I’ve been think is one that would have the abilites to pick up weapons off of dead bodies. Including UNSC weapons. Because of this ability, the Scavenger would be faster than other elites, have average shielding, an start off with a lower tier weapon. This elite would also have the ability to switch between any of the weapons it has picked up.

No

Elites see using Human Weapons as heresy and would rather die or fight hand-to-hand than use a “Filthy” Human weapon.

> > “Scavenger” Elites
> > A type of elite that I’ve been think is one that would have the abilites to pick up weapons off of dead bodies. Including UNSC weapons. Because of this ability, the Scavenger would be faster than other elites, have average shielding, an start off with a lower tier weapon. This elite would also have the ability to switch between any of the weapons it has picked up.
>
> No
>
> Elites see using Human Weapons as heresy and would rather die or fight hand-to-hand than use a “Filthy” Human weapon.

Given how Jul 'Mdama’s forces constantly stockpiled UNSC weapons through the second Requiem campaign, I don’t believe this applies to the Covenant Remnant faction.

> > > “Scavenger” Elites
> > > A type of elite that I’ve been think is one that would have the abilites to pick up weapons off of dead bodies. Including UNSC weapons. Because of this ability, the Scavenger would be faster than other elites, have average shielding, an start off with a lower tier weapon. This elite would also have the ability to switch between any of the weapons it has picked up.
> >
> > No
> >
> > Elites see using Human Weapons as heresy and would rather die or fight hand-to-hand than use a “Filthy” Human weapon.
>
> Given how Jul 'Mdama’s forces constantly stockpiled UNSC weapons through the second Requiem campaign, I don’t believe this applies to the Covenant Remnant faction.

Honestly, I completely forgot about that.

> Covenant
>
> New Hunter Forms
> According to the lore, Hunters are not restricted to one specific shape or form. So i think it would be a good idea to implement some different kinds of Hunters. What I had in mind was maybe a Hunter with 4 arms, as opposed to the normal two. In order to balance this new enemy, it wouldn’t have a fuel rod cannon or a giant shield. Instead, each of its four arms would hold a loadout-tier weapon.

Perhaps nothing like that, but I am down with new Hunter forms.

> “Scavenger” Elites
> A type of elite that I’ve been think is one that would have the abilites to pick up weapons off of dead bodies. Including UNSC weapons. Because of this ability, the Scavenger would be faster than other elites, have average shielding, an start off with a lower tier weapon. This elite would also have the ability to switch between any of the weapons it has picked up.

Personally I think this Elite’s’s ability to pick up weapons off the ground should apply to all of the Covenant.

> Prometheans
>
> As for the Prometheans, I had little more trouble thinking up ideas for them.
>
> Dual Weilding Knights
> This one is very simple and self explanatory. Dual weilding knights would be cool.
>
> Weapon Carriers
> This one’s a little strange. It would essentially be a mostly harmless weapon carrying enemy. When I say weapon carrying, i mean that when you kill it, it drops weapons. The presence of this enemy would replace weapon racks… Kind of. I know its a bit strange, but I have a reason for it. When you think of Forerunners, you think high tech and super-futuristic. When I see a random weapons rack sitting on the floor filled with forerunner weapons, for some reason, for me at least, it breaks that image.

How about Knights that hold non-Forerunner weapons as their own weapons? Like a Fuel Rod Knight? A Knight that dual-wields an Energy Sword and it’s Promethean blade?

UNSC

> Robot Marines
> No doubt about it, by the 2500’s, we will have robotic soldiers. I find it quite interesting that halo has always distanced itself from the major robotic advancements that should be present. This barrier was broken in Reach with Kat’s robotic arm, and in Halo 4 by adding the mantis. So I think it would be cool to have a couple of robotic marines fighting next to normal marines on the battlefield. These robo-marines would act just like a normal marine, but they’d have more health. The advantage that the human marines would be given is being more intelligent. (Hopefully more so than in the past)

There are simply no robotic soldiers in Halo. The closest we have are the Wombat drones shown in Halo 3: ODST. Why have robot Marines when we have Spartans? It just doesn’t work.

> > Covenant
> >
> > New Hunter Forms
> > According to the lore, Hunters are not restricted to one specific shape or form. So i think it would be a good idea to implement some different kinds of Hunters. What I had in mind was maybe a Hunter with 4 arms, as opposed to the normal two. In order to balance this new enemy, it wouldn’t have a fuel rod cannon or a giant shield. Instead, each of its four arms would hold a loadout-tier weapon.
>
> Perhaps nothing like that, but I am down with new Hunter forms.
>
>
>
> > “Scavenger” Elites
> > A type of elite that I’ve been think is one that would have the abilites to pick up weapons off of dead bodies. Including UNSC weapons. Because of this ability, the Scavenger would be faster than other elites, have average shielding, an start off with a lower tier weapon. This elite would also have the ability to switch between any of the weapons it has picked up.
>
> Personally I think this Elite’s’s ability to pick up weapons off the ground should apply to all of the Covenant.
>
>
>
> > Prometheans
> >
> > As for the Prometheans, I had little more trouble thinking up ideas for them.
> >
> > Dual Weilding Knights
> > This one is very simple and self explanatory. Dual weilding knights would be cool.
> >
> > Weapon Carriers
> > This one’s a little strange. It would essentially be a mostly harmless weapon carrying enemy. When I say weapon carrying, i mean that when you kill it, it drops weapons. The presence of this enemy would replace weapon racks… Kind of. I know its a bit strange, but I have a reason for it. When you think of Forerunners, you think high tech and super-futuristic. When I see a random weapons rack sitting on the floor filled with forerunner weapons, for some reason, for me at least, it breaks that image.
>
> How about Knights that hold non-Forerunner weapons as their own weapons? Like a Fuel Rod Knight? A Knight that dual-wields an Energy Sword and it’s Promethean blade?
>
> UNSC
>
>
>
> > Robot Marines
> > No doubt about it, by the 2500’s, we will have robotic soldiers. I find it quite interesting that halo has always distanced itself from the major robotic advancements that should be present. This barrier was broken in Reach with Kat’s robotic arm, and in Halo 4 by adding the mantis. So I think it would be cool to have a couple of robotic marines fighting next to normal marines on the battlefield. These robo-marines would act just like a normal marine, but they’d have more health. The advantage that the human marines would be given is being more intelligent. (Hopefully more so than in the past)
>
> There are simply no robotic soldiers in Halo. The closest we have are the Wombat drones shown in Halo 3: ODST. Why have robot Marines when we have Spartans? It just doesn’t work.

Instead of robotic Terminator-style infantry, I was thinking automated autonomous defensive units similar to what we have now, just without any direct human control. It just makes sense that 500 years from now, in a world with prolific AI usage, we would be using robotic fighting units.

This could give the UNSC various “species” like how the Covenant have the Grunts, Jackals, Elites and so on that all behave in unique ways, rather than the mostly indistinguishable Marines and ODSTs. Even the Spartans just behave like Marines with better stats.

Just makes sense, especially on the grounds of lore.

> Instead of robotic Terminator-style infantry, I was thinking automated autonomous defensive units similar to what we have now, just without any direct human control. It just makes sense that 500 years from now, in a world with prolific AI usage, we would be using robotic fighting units.
>
> This could give the UNSC various “species” like how the Covenant have the Grunts, Jackals, Elites and so on that all behave in unique ways, rather than the mostly indistinguishable Marines and ODSTs. Even the Spartans just behave like Marines with better stats.
>
> Just makes sense, especially on the grounds of lore.

Autonomous drones like that don’t bug me, so those would be fine. However, didn’t Midnight on the Heart of Midlothian mention how Halo’s AIs are still bound by Asimov-like laws that prevent them from killing other humans? Could be a potential problem with war machines powered directly by AIs. Unless of course I’m not remembering it correctly.

I’ve just always wondered why it is that Halo has always had this barrier when it comes to robotics. 500 years in the future, you’d expect there be all kinds of robots and machines buzzing round. But we’ve een very little of is. Its not that I think that this is a problem. In fact, the lack of “over usage” of robotics is part of what makes Halo a unique sci-fi story. I’ve just always wondered why it is the way it is.

Perhaps a silly question but are Prometheans “programmed” to use non Forerunner weapons?

Fighting the unsc would be interesting as the start of halo 4 the mysterious man talking to Halsey definitely has plans that against chief like replacing him and with halsey going rogue with the storm faction rather than going back to the unsc plus also wouldn’t the admiral try to contact cheif so are they cutting all ties with chief by removing all associates? Anyway that’s a topic for a other time, fighting the unsc or human a could provide new four way battles where covenant, Promethens, the unsc and you could all be fighting in the same area and they could make it feel immorally right killing soldiers and even better you could take out other enemies fighting the unsc and the soldiers might change their minds about fighting you and fight with you and then those certain marines would leave you alone and let you walk away as of they never saw you :slight_smile:

> I’ve just always wondered why it is that Halo has always had this barrier when it comes to robotics. 500 years in the future, you’d expect there be all kinds of robots and machines buzzing round. But we’ve een very little of is. Its not that I think that this is a problem. In fact, the lack of “over usage” of robotics is part of what makes Halo a unique sci-fi story. I’ve just always wondered why it is the way it is.

Think of it like this the forerunners had taken thousands of years to make that technology and the covenant took that technology and adapted it but humanity are trying to reinvent the wheel with all the colonised planets humanity had before the war there was no point in improving technology why did you need to make advanced weapons when they didn’t think they would need it, so the planets resources were more focused on building the technology they already had and it want until 2250 they manage to make slip space travel

There’s plenty of discussion pertaining to story/canon but not enough for gameplay. Let’s change that!

> As many of you know, the Covenant didn’t really bring many new things to the table in Halo 4. In fact, they had less enemy types than in previous Halos. The Prometheans had too little diversity, and we didn’t get too much out of our unsc allies. So recently, I’ve been thinking about some new enemy/ally types that could possibly spice things up.

Exactly this.

> Covenant
>
> New Hunter Forms
> According to the lore, Hunters are not restricted to one specific shape or form. So i think it would be a good idea to implement some different kinds of Hunters. What I had in mind was maybe a Hunter with 4 arms, as opposed to the normal two. In order to balance this new enemy, it wouldn’t have a fuel rod cannon or a giant shield. Instead, each of its four arms would hold a loadout-tier weapon.
>
> “Scavenger” Elites
> A type of elite that I’ve been think is one that would have the abilites to pick up weapons off of dead bodies. Including UNSC weapons. Because of this ability, the Scavenger would be faster than other elites, have average shielding, an start off with a lower tier weapon. This elite would also have the ability to switch between any of the weapons it has picked up.

I’m fine with a Hunter variant with 4 limbs, as long as it’s not bipedal, I’ve seen that too often to interest me.

I like the idea of having a melee dedicated foe, it’s what the Knight Battlewagon should have been.

A Hunter with no weaponry but improved melee combat is sorely needed IMO.

While it’d make sense for all Elites to have the pick up ability, I feel that’d eliminate distinction. I was not happy about every Elite in Reach becoming a grenade chucking nuisance, that was originally reserved for Spec Ops Elites. So having a specific Elite rank that experiments with other weapons would be better IMO.

> Prometheans
>
> As for the Prometheans, I had little more trouble thinking up ideas for them.
>
> Dual Weilding Knights
> This one is very simple and self explanatory. Dual weilding knights would be cool.
>
> Weapon Carriers
> This one’s a little strange. It would essentially be a mostly harmless weapon carrying enemy. When I say weapon carrying, i mean that when you kill it, it drops weapons. The presence of this enemy would replace weapon racks… Kind of. I know its a bit strange, but I have a reason for it. When you think of Forerunners, you think high tech and super-futuristic. When I see a random weapons rack sitting on the floor filled with forerunner weapons, for some reason, for me at least, it breaks that image.

Dual wielding is a must.

I did find it absurd how they have these weapon cases just lying around.

> UNSC

I’d rather just see them improve the marine/Spartan intelligence. They can easily distinguish marines by gender, race, equipment, and rank.

Halo 4 brought some badly needed enemies into the mix in the form of the Prometheans and their ilk. For me, the Covies have grown stale in their appeal. I’ve been killing them for over a decade now…

New Forerunner enemies could be good, and I like OP’s idea of new Lekgolo enemies (they are alleged to be incredibly diverse in their combinations).

In my opinion, the best way forward is to introduce larger enemies… Imagine, if you will, a Flood Tank Form that is actually the size of a tank. Give me enemies that require something more than just FPS. Let my Spartan run alongside them, climb on top of them, wrestle with them, punch holes in them. Interactivity is key to any new additions; otherwise it’s just more of the re-skinned sameness.

There could be a few more variations on the Covenant Remnant Elites, who’ve been knocked down a peg when it comes to variety. I mean, seriously; There’s just Zealots, who were once Gold-Armored Nightmares (If you didn’t have plasma grenades), now reduced to pretty much a heavy specops unit, the Generals are now equivelant to an Elite Ultra from the original trilogy/Reach, and the other two are pretty much the same as they’ve always been. Rangers are also the same. That’s what, five variants?

In Halo 2, there was Miners, Majors, Ultras, Specops, Stealth, Stealth Major, Rangers, Honor Guards, Honor Guard Ultras (Lights of Sangheilios), Council Members, Heretics, Heretic Majors, and Zealots. Just imagine how many more variants they could make if the Arbiter’s faction of Elites rises as a power in the campaign. SPECIALIZED variants. More if they fleshed out the Didact’s Hand.

Speaking of variants, I did have a few ideas…
Elite Sniper
Wearing lighter armor than the standard Elite Minor, Elite Snipers move faster and are more quick to get out of the area when you get close. They lead Jackal Snipers into combat or support other Elite units. They are noticable by thier sleeveless armor (Seriously, all other elites should start wearing full gear again… In Halo 4, it just looked wierd), and a helmet similar to a combination of the GUNGIR helmet and Jackal Sniper helmet.

Elite Swordsman
An elite wearing a mixture of hardlight, angular dark grey armor with prominant Didact’s Hand Emblems, and a closed Helmet, Elite Swordsman could be encountered in any environment. They would always be seen dual-wielding a Sword and another weapon of the sidearm catagory, like a classic Plasma Rifle. They’d have extremely strong armor but subpar shielding similar to that of aPromethean Knights, with a fast recharge speed. Oh, and ones that are single-or-dual wielding JUST energy swords can deploy a hardlight shield or autosentry.

[deleted]

I’ve decided to add some other people’s idea’s to the original post.