Ok, I admit, I was wrong. Audible Dramatic Gasp I’ve seen the light and felt the need to change things from how they used to be. So I’m going to edit the top three or most optimal team list for TFF(Terminus FireFight) from what i had originally. Not much has changed but I still feel like i should swap em’ up anyway. With that being said keep in mind i am no pro so therefore some of this information may be wrong or invalid. That also being said I also don’t mean in anyway that my opinion is better and yours sucks so please, take this list with a grain of salt. Now lets get on with the list!
(Changed) 1. Sergeant Johnson:
Ok, I originally had SJ(Sergeant Johnson) in second place for as when I did try to play him I don’t know what happened to effect my experience as Johnson. Maybe it was the random teammates that I played with or maybe I just got unlucky but I’ve “seen the light” with this hero. Let me name off some of the pros of having him
-Multiple Good Army Comps
-Free Barricades
-Good Passive Leaderpowers
-Different Practical Play Styles
-Tons of Fun to Use
And here are some cons to using him.
-Slow Build-up(I mean it takes longer to get things going with him)
-You Need Communication with Good Teammates
<p>While I still think the mantis are trash and become obsolete after round 20 the Colossus are actually quite nice(except for their “Y” ability, I still think it’s the worst “Y” ability out there next to Scorch Mortar), throw some AA into the mix and you have a near impossible army to beat. I say “nearly” because mass hunters are your worst enemy. Now a con that I didn’t list is that his army is slow, I didn’t mention it as for a different play style could have different results so listing it would be a waste. My army comp is with 120 pop and contains: 5 Colossus, 4 Nightingales, 7 Hornets, 6 Wolverines, and rocket marines held in bunker barricades at the nearest walls to the terminus. I typically then create two mini armies and have them hold 2 sites close to each other in the even one needs to be reinforced. The mini army contains: 3 Colossus, 2 Nightingales, 3 Wolverines. The rest go to the second mini army. I put all the hornets in one army with 2 Colossus as they are very good against everything besides wolverines and seeders so their isn’t much micro needed so you can just leave them and focus on the other army and just check back on them when they need it. The hornets are also really fast and right next to the other army so whenever the hunter wave comes around they just take care of their site quickly then fly over too assist the other army. I’ve gotten to wave 74 with a friend and the only reason it failed was because my friend had to leave. Very good and easy strategy to use and get the hang of very quickly.
(Changed) 2. Andres:
I already went over why I love her so much but I think i realized that Johnson is just as good as her and if not then better. Since I’ve already been over her before and since nothing has changed I’ll go over the pros:
-Easiest Leader to Pick Up and Be Practical With
-Near the Terminus so the “Direct Air” Wave becomes way easier
-Almost Impenetrable Defense When Faced With Anything Ground Related
-Upgrades are Cheaper and Train Times are Shorter
And the cons
-Almost Never Expands So Needs to Rely Heavily on Capable Teammates
-Needs Communication with Teammates
-Very Boring Leader
-Only Has One Practical Strategy
Very easy strategy to get used to and master. Get 9-10 Kodiaks, Sentinel Beacon, and get 11-13 Wolverines and setup around the terminus. Get’s boring after a while but it gets the job done.
- Shipmaster:
Same thing as I said before, here are the pros:
-VERY Mobile Army
-Great Hero
-Multiple Practical Playstyles
-Lots of Fun to Use
-Army is Very Cheap and Gets Going Quickly
-The “Direct Air” Wave is a Breeze
And the cons:
-Lots of skilled required to use
-Need Capable Teammates
-Need Communication With Mentioned Teammates
-Banished Turrets and the Barricades are Nothing Compared to UNSC Barricades and Turrets
With his teleportation he is very good for going around the map. I typically play with two play styles. 9 Blisterbacks and the rest of the pop is reavers. Using teleport you can go lock down and support whichever teammate is asking for any artillery. Your job is too also expand rapidly and grab mini bases that are safe from the waves for a little bit. And with the reavers you can get to the Terminus before the Direct Air Wave even comes close. The other army comp is like the blister back one, you still support teammates and expand
fast, only you can use whatever army comp you want. I find the blisterback reaver amry to be effective but use your imagination for a better army comp.
With all that out of the way thanks for reading this diary of a post and reply with critique to the list or make one of your own, signing off.