It would be cool if we could have some more dead body props but of marines or even Spartans. This would be useful for Unsc infection maps and other things.
I feel that it would just distract from the game/map. There’s also a reason bodies and weapons disappear after a while. Too many props/items on a map is going to cause some issues
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> I feel that it would just distract from the game/map. There’s also a reason bodies and weapons disappear after a while. Too many props/items on a map is going to cause some issues
Stack dead bodies on the flag now they cant grab it.
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> > 2546678360738636;2:
> > I feel that it would just distract from the game/map. There’s also a reason bodies and weapons disappear after a while. Too many props/items on a map is going to cause some issues
>
> Stack dead bodies on the flag now they cant grab it.
That’d be as bad as parting a vehicle on the flag
Posted this in another topic about “gruesome Forge objects” but I feel it fits.
> One particular part of the Halo franchise that gets mentioned more than some, was the reveal of the Flood. Words get thrown around like “disturbing”, “scary” and “gruesome”. I never felt any of that playing it, even at a younger age.
>
> I can remember reading about how it made Halo a horror franchise in a loose sense.
>
> What I would like to see and feel is an accurate portrayal of how haunting and vicious the Flood and the carnage they bring is.
>
> I like what you are suggesting.
>
> I would like to see an ODST game where you play exclusively against the Flood and Innsurectionists, a la Left 4 Dead style…, but that’s another discussion all together.
>
> Side note: The Marine in H3 that’s all wrecked from seeing his squad get turned on a mission’s name that escapes me was making me think there was absolute horror on the other side if that door. In reality, it was another shoot your way through level. I just think the franchise could have done more with the Flood
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> I feel that it would just distract from the game/map. There’s also a reason bodies and weapons disappear after a while. Too many props/items on a map is going to cause some issues
Pretty sure they mean like the dead body props that are in halo 5 and not the ragdoll body of a dead player. We already have covie and civilian bodies, I dont see why unsc bodies would be unreasonable.
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> > 2546678360738636;2:
> > I feel that it would just distract from the game/map. There’s also a reason bodies and weapons disappear after a while. Too many props/items on a map is going to cause some issues
>
> Pretty sure they mean like the dead body props that are in halo 5 and not the ragdoll body of a dead player. We already have covie and civilian bodies, I dont see why unsc bodies would be unreasonable.
That would make more sense. I had originally thought that but assumed it wasn’t the case. My bad!