UPDATE #1
It appears as though I’ve left out grenades!
Grenade skin - like weapon skin but for grenades
Grenade damage - like weapon damage but for grenades
Grenade splash radius - like weapon splash radius but for grenades
Grenade splash damage - like weapon splash damage but for grenades
Grenade arc - the path the grenade follows when you throw it [THROW LIKE AN ODST OR SPARTAN]
Grenade bounce - how much momentum the grenade keeps when it hits a surface.
Grenade stick - whether the grenade will attach itself to a surface [STICK LIKE A PLASMA OR A SPIKE]
Grenade fuse - how long it takes the grenade to detonate
And here’s a few extra ones:
Lefty/Righty - whether you are left handed or right handed
Dual wield - whether you can have a weapon in each hand
Weapon x2 - whether you can dual wield the weapon
Weapon lefty/righty - whether you hold the weapon in your left hand or right hand [THERE’LL BE AN OPTION FOR BOTH]
I think I should explain this last option. If you are a righty and you see a lefty weapon, you will not be able to use it. If it is set to both however, it won’t matter if you’re a lefty or a righty.
UPDATE #2
I’ve been told to include melee and vehicle settings so here they are!
Weapon melee animation - how you punch your foes with each weapon
Melee animation - how you punch your foes with your fists
Melee lunge - how far you will travel to punch your foe
Melee assist - how much help you get with punching your foes
Melee speed - how fast you can punch your foe
Melee splash radius - like weapon splash radius, but with melee [IF YOU USE THE OTHER SETTINGS TO CREATE A HULK LIKE CHARACTER, IMAGINE THIS AS A SHOCKWAVE]
Melee splash damage - like weapon splash damage, but with melee
Melee sting traits - the traits the other player will inherit when you melee them and how long for
Those are all I can think of right now, so I’ll move on to vehicles
Vehicle enter animation - the animation you use when entering a vehicle
Vehicle exit animation - the animation you use when exiting a vehicle
Vehicle jack animation - the animation you use when jacking a vehicle
Vehicle honk noise - the noise the vehicle makes when you honk the horn
Vehicle honk duration - how long the honk can go on for
Vehicle honk level - how loud the honk seems
Vehicle max speed - the highest speed you can reach
Vehicle min speed - the lowest speed you can go
Vehicle acceleration - how quickly you can get up to the max speed
Vehicle brake power - how quickly you come to a halt when you brake
Vehicle slide - how much your back end comes out when you hand brake
Vehicle slide damage - how much damage is done when you slide in to someone
Vehicle speed damage - how much damage is done when you hit someone whilst driving
Vehicle prim gun damage - like for weapon slash damage but for vehicle prime guns
Vehicle prim gun splash radius - like for weapon splash radius but for the vehicle’s prime gun
Vehicle prim gun splash damage - like for weapon splash radius but for vehicle’s prime gun
Vehicle sec gun damage - how much damage the secondary gun does
Vehicle sec gun splash radius - like for weapon splash radius but for the vehicle’s secondary gun
Vehicle secondary gun splash damage - like for weapon splash radius but for vehicle’s secondary gun
Vehicle driver traits - what traits the driver inherits
Vehicle passenger traits - what traits the passengers inherits
[ALL OF THESE OPTIONS WILL BE AVAILABLE FOR ANY VEHICLE, JUST SUBSTITUTE “VEHICLE” FOR THE NAME OF THE VEHICLE YOU WISH TO MODIFY]
The list for vehicles is much longer, but I’ve hit that point again where I’m now struggling to come up with anything else. If I’ve missed anything that could be added, please say something!
Update #3
This is a small update in terms of the number of settings, but when adjusted they’d have a huge impact on gameplay. I can’t believe I missed these out in the first place so here they are:
Bullet Magnetism - How much your bullets are pulled towards an enemy
Reticule Snapping - How much the reticule is pulled towards an enemy
Reticule Friction - How much your look sensitivity is turned down when your reticule is on an enemy
Aim Acceleration - How much time it takes for you to reach your look sensitivity
Strafe Acceleration - How much time it takes for you to reach the default movement speed
[WE COULD EVEN MAKE THESE WEAPON SPECIFIC]