New Class of Weapons?

So we have (in Halo 4) our Automatic Rifles, our Precision Weapons and our Pistols as loadout weapons.
I would like to propose a new class of loadout weapon: the Carbine/SMG.

Basically carbines (excluding the Covenant Carbine) could be chosen in either the Primary or Secondary weapon slot.
Here are the main options for carbines:
-Assault Carbine (MA5K)
-Magnum Carbine (M6J)
-Plasma Repeater
-Spiker
-Suppressed SMG

Sounds good

What are Carbines, really? Because it seems to me like you bunched a set of random weapons into that category.

^ “ran and shai” a carbine is a short light rifle.

“SGTBookWorm” so you want:
Automatic Weapons

  • Assault Rifle (AR)(UNSC)
  • MA5K Carbine (UNSC){BOOKS}
  • Plasma Repeater (PR)(Covenant)
  • Storm Rifle (SR)(Covenant)
  • Suppressor (S)(Promethean)
  • Ion Projector (Forerunner){UNOFFICIAL}

Precision Weapons

  • Covenant Carbine (CC)(Covenant)
  • Needle Rifle (NR)(Covenant)
  • Designated Marksmen Rifle (DMR)(UNSC)
  • Battle Rifle (BR)(UNSC)
  • Light Rifle (LR)(Promethean)
  • Photon Rifle (Forerunner){UNOFFICIAL}

Pistols

  • Magnum (M)(UNSC)
  • New UNSC Pistol classed in high damage or automatic rate of fire or a special feature.
  • Plasma Pistol (PP)(Covenant)
  • Mauler (M)(Covenant)
  • Boltshot (B)(Promethean)
  • Phase Pistol (Forerunner) special feature Creates portals across map for teleportation.

Carbine/SMG Weapons

  • Silenced Sub Machine Gun (SSMG)(UNSC)
  • Sub Machine Gun (SMG)(UNSC)
  • Plasma Rifle (PR)(Covenant)
  • Spiker (S)(Covenant)
  • Needler (N)(Covenant)
  • Promethean SMG/Carbine
  • Forerunner SMG/Carbine

Unfortunately sources about Halo 5 stated that Halo may go open-world like Mass Effect. Although it said that the loudout systems will stick to two weapons, grenades, armour abilities, perks; so three weapons I don’t think will happen if the above weapons make it then it will be in Primary or pistols.

> ^ “ran and shai” a carbine is a short light rifle.
>
> “SGTBookWorm” so you want:
> Automatic Weapons
> - Assault Rifle (AR)(UNSC)
> - MA5K Carbine (UNSC){BOOKS}
> - Plasma Repeater (PR)(Covenant)
> - Storm Rifle (SR)(Covenant)
> - Suppressor (S)(Promethean)
> - Ion Projector (Forerunner){UNOFFICIAL}
>
> Precision Weapons
> - Covenant Carbine (CC)(Covenant)
> - Needle Rifle (NR)(Covenant)
> - Designated Marksmen Rifle (DMR)(UNSC)
> - Battle Rifle (BR)(UNSC)
> - Light Rifle (LR)(Promethean)
> - Photon Rifle (Forerunner){UNOFFICIAL}
>
> Pistols
> - Magnum (M)(UNSC)
> - New UNSC Pistol classed in high damage or automatic rate of fire or a special feature.
> - Plasma Pistol (PP)(Covenant)
> - Mauler (M)(Covenant)
> - Boltshot (B)(Promethean)
> - Phase Pistol (Forerunner) special feature Creates portals across map for teleportation.
>
> Carbine/SMG Weapons
> - Silenced Sub Machine Gun (SSMG)(UNSC)
> - Sub Machine Gun (SMG)(UNSC)
> - Plasma Rifle (PR)(Covenant)
> - Spiker (S)(Covenant)
> - Needler (N)(Covenant)
> - Promethean SMG/Carbine
> - Forerunner SMG/Carbine
>
> Unfortunately sources about Halo 5 stated that Halo may go open-world like Mass Effect. Although it said that the loudout systems will stick to two weapons, grenades, armour abilities, perks; so three weapons I don’t think will happen if the above weapons make it then it will be in Primary or pistols.

Thanks. Also, that “leak” is a confirmed fake.

> Unfortunately sources about Halo 5 stated that Halo may go open-world like Mass Effect. Although it said that the loudout systems will stick to two weapons, grenades, armour abilities, perks; so three weapons I don’t think will happen if the above weapons make it then it will be in Primary or pistols.

If you misunderstood my post, ill explain it again. You can take a Carbine as a primary OR a secondary weapon, so it replaces your primary or secondary. So you could take a DMR with an MA5K as your secondary, or you could have an MA5K with a Magnum.

> What are Carbines, really? Because it seems to me like you bunched a set of random weapons into that category.

A carbine is a short rifle or a long pistol.
-MA5K: Short version of the MA5 Rifle
-M6J: Long barrelled Magnum
Spiker: Also called the “Spike Rifle”
Plasma Repeater: Either a long version of the Plasma Rifle or a short version of the Storm RIfle

So, what would this add to gameplay, how would each weapon operate, and where would they fit in the weapon sandbox?

> > What are Carbines, really? Because it seems to me like you bunched a set of random weapons into that category.
>
> A carbine is a short rifle or a long pistol.
> -MA5K: Short version of the MA5 Rifle
> -M6J: Long barrelled Magnum
> Spiker: Also called the “Spike Rifle”
> Plasma Repeater: Either a long version of the Plasma Rifle or a short version of the Storm RIfle

So a carbine is like a dirk.

Is it a sword or is it a dagger? The answer is YES!

> So, what would this add to gameplay, how would each weapon operate, and where would they fit in the weapon sandbox?

So we have loadouts, right? Carbines would be for players who would like close range automatic fire without having to take, for example, Firepower. Or CQB players who want better mid range weapons for sidearms. Or for players who want to go full CQB, or full long range.

I’d prefer it if custom loadouts didn’t make a return.

Or at least limit it to an equipment, primary, secondary. AAs and Perks changed the game too much IMO. Equipment should make a come back because it worked so much better and all were useful except the flare. lol

If this means we can cut out perks all together, I’m all for it. I’ve said it a number of times, class based shooters don’t work unless the classes look different. So unless 343 scrap full armour customisation and introduce classes there should not be an option to edit player traits, traits that can change the course of a battle, under the hud, invisible to the other team.

Many of the perks in Halo 4 feel like they are just giving back abilities that everyone should already have as default. Resupply, Recharge, Wheelman, Ammo (for some weapons), Grenadier (max grenade count), Dexterity (for some weapons), Gunner, and Drop Recon (if Random Ordinance is kept, which it shouldn’t in my opinion). I like being able to decide what weapons and equipment I bring to the battle field but I don’t care so much for perks.

> If this means we can cut out perks all together, I’m all for it. I’ve said it a number of times, class based shooters don’t work unless the classes look different. So unless 343 scrap full armour customisation and introduce classes there should not be an option to edit player traits, traits that can change the course of a battle, under the hud, invisible to the other team.
>
> Many of the perks in Halo 4 feel like they are just giving back abilities that everyone should already have as default. Resupply, Recharge, Wheelman, Ammo (for some weapons), Grenadier (max grenade count), Dexterity (for some weapons), Gunner, and Drop Recon (if Random Ordinance is kept, which it shouldn’t in my opinion). I like being able to decide what weapons and equipment I bring to the battle field but I don’t care so much for perks.

Resupply keeps grenade spam under control
Wheelman and Gunner should stay, they do make quite a difference
Dexterity and Ammo i would like to keep.

Also, why would the addition of a class of weapons that can be taken as either a primary or secondary lead to the removal of armour mods? I dont see any correlation.

To clear this up again:
Primaries:
AR
BR
DMR
SR
CC
SPR
LR
Assault Carbine (if not taken as secondary)
Magnum Carbine (if not taken as secondary)
Plasma Repeater (if not taken as secondary)
Spiker (if not taken as secondary)
Supp. SMG (if not taken as secondary)

Secondaries:
Magnum
PP
BS (or replacement)
SMG
PR
Assault Carbine (if not taken as primary)
Magnum Carbine (if not taken as primary)
Plasma Repeater (if not taken as primary)
Spiker (if not taken as primary)
Supp. SMG (if not taken as primary)

> Resupply keeps grenade spam under control
> Wheelman and Gunner should stay, they do make quite a difference
> Dexterity and Ammo i would like to keep.
>
> Also, why would the addition of a class of weapons that can be taken as either a primary or secondary lead to the removal of armour mods? I dont see any correlation.
>
> To clear this up again:
> Primaries:
> AR
> BR
> DMR
> SR
> CC
> SPR
> LR
> Assault Carbine (if not taken as secondary)
> Magnum Carbine (if not taken as secondary)
> Plasma Repeater (if not taken as secondary)
> Spiker (if not taken as secondary)
> Supp. SMG (if not taken as secondary)
>
> Secondaries:
> Magnum
> PP
> BS (or replacement)
> SMG
> PR
> Assault Carbine (if not taken as primary)
> Magnum Carbine (if not taken as primary)
> Plasma Repeater (if not taken as primary)
> Spiker (if not taken as primary)
> Supp. SMG (if not taken as primary)

What Resupply does is limit grenade spam to players who have just spawned. Grenade spam is only a problem if grenade blast radius are too large, you spawn with too many and maps are designed with too many choke points. Resupply is not the solution.

Everyone should have Wheelman and Gunner as default. That is what I was saying.

I like the option to use Fire Power and equip Automatics/ the Carbine as a secondary. But if we have some kind of inbuilt option to do this without perks I would much prefer it. I thought the reason why you might be suggesting a 3rd weapon class that can interchange between the Primary and secondary slot was to remove the need for Fire Power. But I guess not, my mistake.

Infinity settings won’t survive unless they can be taken seriously competitively. Perks are invisible to the other team. There is no way of knowing if players can reload supper fast, have extra ammo in there rocket launcher or recharge there shields 2 seconds early. Perks have to be redesigned or scrapped in my opinion.