Not sure how many other people feel this way, but all of the Community Breakout maps are too big. They have too many open spaces, are too wide, and some are too ‘deep’ too, aka have too many levels.
The good thing about all 5 of the 343 Breakout maps is that they have cover, are small enough to have both fast and slow paced rounds, and have easy to find or easy to contest power weapons. The widest map is probably either Gambol or Crossfire, but both have distinct hallways on the edge and cover everywhere. The deepest level is Altitude but the bottom is compromised from a narrow hallway and ramps that are easy to see into and also have some cover. All of the community maps suffer from not having any of these things. Some are symmetrical, but that makes it hard to know where you are, and those tend to be too big anyway. The ones that are asymmetrical suffer from limited cover or weird power weapon spawns that don’t make much sense.
Maybe it’s just me, but a few of my friends that I play Breakout with agree.
This kinda falls under the personal preference of each person with each map. I know a few of my friends that prefer open maps to run around and challenge the enemy in open spaces rather then be in an area that’s no bigger then a few feet.
But then again, these are community maps, not made by the dev’s, so I doubt the community put as much thought into how the games would play out rather then just seeing how well they could make a map. But in all honesty, it is true they do suffer a few problems with cover, symmetry and limited space.
> 2533274867011991;4:
> This kinda falls under the personal preference of each person with each map. I know a few of my friends that prefer open maps to run around and challenge the enemy in open spaces rather then be in an area that’s no bigger then a few feet.
> But then again, these are community maps, not made by the dev’s, so I doubt the community put as much thought into how the games would play out rather then just seeing how well they could make a map. But in all honesty, it is true they do suffer a few problems with cover, symmetry and limited space.
Understandable, but the dev’s chose these community maps, and we are going to be voting on one to keep in rotation permanently. There are a few that would be ‘fine’ in the regular breakout playlist, but not necessarily good.
Personally, my least fav of the 343 ones is Trident, but I still enjoy playing it. I’m not sure I would enjoy any of these maps…although it could just take time.
> 2533274867011991;4:
> This kinda falls under the personal preference of each person with each map. I know a few of my friends that prefer open maps to run around and challenge the enemy in open spaces rather then be in an area that’s no bigger then a few feet.
> But then again, these are community maps, not made by the dev’s, so I doubt the community put as much thought into how the games would play out rather then just seeing how well they could make a map. But in all honesty, it is true they do suffer a few problems with cover, symmetry and limited space.
they are community maps> woah they are really good i actually liked the maps. They seem very balanced to me.
I don’t even care, the variety is nice. Also, if you look up the maps on forgehub, you’ll see that a few of the maps were made specifically to change the flow of breakout.
> 2672671921724310;1:
> Not sure how many other people feel this way, but all of the Community Breakout maps are too big. They have too many open spaces, are too wide, and some are too ‘deep’ too, aka have too many levels.
>
> The good thing about all 5 of the 343 Breakout maps is that they have cover, are small enough to have both fast and slow paced rounds, and have easy to find or easy to contest power weapons. The widest map is probably either Gambol or Crossfire, but both have distinct hallways on the edge and cover everywhere. The deepest level is Altitude but the bottom is compromised from a narrow hallway and ramps that are easy to see into and also have some cover. All of the community maps suffer from not having any of these things. Some are symmetrical, but that makes it hard to know where you are, and those tend to be too big anyway. The ones that are asymmetrical suffer from limited cover or weird power weapon spawns that don’t make much sense.
>
> Maybe it’s just me, but a few of my friends that I play Breakout with agree.
>
> Thoughts?
343 once said breakout is akin to speed ball paint ball. Why the heck are there big maps? Speed ball was always about small maps. The two maps from the beta are the only two I like. I’ve been following the competitive community and their unanimous consensus is to remove breakout, from competitive play.
Most are really bad IMHO. Some way too large, and I don’t know why on earth people keep putting camo in Breakout. I’ve played 5 or 6 total and only cared for a couple of them.
Kind of agree but a few of them are growing on me. Didn’t like Highrise or Pylon when I first played them but they are currently my favourite two. They might be a touch big but they offer a good selection of routes for flag runners. Yes guys, there is a flag in Breakout!?! Who’d a thunk it was a flag game the way people ignore it and treat the game like elimination?
I was just getting used to the default maps having joined Breakout late. These new maps have stupidly open sight lines and are too big generally. As mentioned already, camo on Breakout does my head in.
I played on Deadcenter a couple of times and it was ok I guess. I don’t play the Breakout playlist much though. Have to deal with it enough in Team Arena.