New booting system please!

First of all, the current betrayal boot system is ridiculous. Sometimes you’re given the option to boot, others you’re not. And most of all, the fact you get booted for accidental betrayals furthers the enragement that this ridiculous system creates. The fact that I can fire a rocket at someone in a mongoose, then one of my team mates will attempt to board this mongoose and inevitably, they get killed by my rocket. Of course I get booted, because this person has no sense and simply presses X. Or in the most common case of this, I will throw a grenade, and my team mate stands on it. Perhaps I’ll even charge up a laser and someone will decide that it’s ok to walk in front of me as I’m about to fire!

Ok, so if 343 can change this for Halo 4 somehow… I will love them forever and ever.

and evar and ever.

and ever.

If anyone knows of a way to distinguish between genuine mistakes and intentional betrayals. Speak now!

Well, maybe if it’s repeated frequently, then it’s much more likely to be an intentional action.

i agree that the booting system is BS. especially when i can get betrayes 2 times and not get an option, then get one revenge kill and i get booted. maybe for certain gametypes such as team slayer, theres a max of 2 or 3 betrayals until a player is automatically booted.

I think a good system would be that if someone gets a certain amount of betrayals in a certain amount of time (such as 50/day), that person would be banned for a day… or something like that.

> If anyone knows of a way to distinguish between genuine mistakes and intentional betrayals. Speak now!

To “detect” an accidental betrayal from an intentional betrayal, I suggest that the system should determine the time between two betrayals of a player. Say a game lasts 10 minutes. A player betrays his teammate right at the start of a match. If he betrays again within 5 minutes of his first betrayal, the victim(s, if he betrayed multiple people) get(s) the option to boot him. If he is not booted by then, and decides to betray another time, he is auto-booted. If the second betrayal is not within that 5 minutes, he is safe, and the system resets. But it’s not restricted to betrayals that occur at the beginning of the game.

> Well, maybe if it’s repeated frequently, then it’s much more likely to be an intentional action.

Betrayal in first minute of game = option to boot. Otherwise you get one free betrayal, the second time the option appears?

> > If anyone knows of a way to distinguish between genuine mistakes and intentional betrayals. Speak now!
>
> To “detect” an accidental betrayal from an intentional betrayal, I suggest that the system should determine the time between two betrayals of a player. Say a game lasts 10 minutes. A player betrays his teammate right at the start of a match. If he betrays again within 5 minutes of his first betrayal, the victim(s, if he betrayed multiple people) get(s) the option to boot him. If he is not booted by then, and decides to betray another time, he is auto-booted. If the second betrayal is not within that 5 minutes, he is safe, and the system resets.

Good idea.

Sparty Boy’s suggestion is the best!

> Good idea.

> Sparty Boy’s suggestion is the best!

thx guys. I actually copy/pasted it from a thread I wrote a few days ago, which surprisingly had 0 replies.

> i agree that the booting system is BS. especially when i can get betrayes 2 times and not get an option, then get one revenge kill and i get booted. maybe for certain gametypes such as team slayer, theres a max of 2 or 3 betrayals until a player is automatically booted.
>
> I think a good system would be that if someone gets a certain amount of betrayals in a certain amount of time (such as 50/day), that person would be banned for a day… or something like that.

you know how they do it right? i figured that out how to teamkill without getting booted. figured it out wen on hemmorage that i had the SR and every noob wanted it, but cant fire worth $%*& but want commendations and challenges. so they would melee me to take off my shield so if i get even 1 head shot from the enemy it would kill me and it wouldnt say TK or i get my shields taken out by enemy and then my team start beating me down and jack my SR. the whole system is a C.F. and even some while intentionally jump infront of me so i can betray them on accident. when FF had TK, no one believed me that need to be fixed they gave the same excuse in MM and then they finally fixed and got rid of it and now i love when people rage they cant try to betrayal boot me anymore because im playing better then them. sorry but i think turning off TK solves the whole thing.

I personally want a simple system like this: 3 strikes and you’re out.
It’s simple and it would work, Betrayers would get little fun, accidental betrayals would not be a problem, doubt many people would be dumb enough to accidantly betray 3 times in a match.

I suggest the 3 strike rule but not giving any person the option to boot. Now before you thrash this idea let me tell you how it would work.

1st and 2nd betray: The person that got betrayed would be given two options:

  • Forgive
  • Kill (Will not effect score)

This will push people to not betray for weapons. It will also give the person to see if it was accident or not and if it was accident and they kill them off anyway it wont necessarily affect anything.

However the 3rd betrayal will obviously mean two things.

  1. It’s not an accident.
  2. You need to learn how to play the game without throwing grenades at teammates or shooting when they get in the way.

So the 3rd betrayal leads to an automatic boot. Simple as that!

> > If anyone knows of a way to distinguish between genuine mistakes and intentional betrayals. Speak now!
>
> To “detect” an accidental betrayal from an intentional betrayal, I suggest that the system should determine the time between two betrayals of a player. Say a game lasts 10 minutes. A player betrays his teammate right at the start of a match. If he betrays again within 5 minutes of his first betrayal, the victim(s, if he betrayed multiple people) get(s) the option to boot him. If he is not booted by then, and decides to betray another time, he is auto-booted. If the second betrayal is not within that 5 minutes, he is safe, and the system resets. But it’s not restricted to betrayals that occur at the beginning of the game.

This is also a great idea, never thought of that myself, i would be fine with any of two.

> I personally want a simple system like this: 3 strikes and you’re out.
> It’s simple and it would work, Betrayers would get little fun, accidental betrayals would not be a problem, doubt many people would be dumb enough to accidantly betray 3 times in a match.

i actually had a bad luck game. i was driving on Inv Spire. TM spawns infront of my warthog, he forgives i guess, then i stick a banshee and my friend jacks it, thats 2, i chuck a PG up the lift because they are lift camping and dumba$$ teammate goes up the lift, thats 3. I go to snipe the elite charging up the plasma launcher and have a perfect head shot and TM just up to the yellow lift to be flung right into my shot. thats 4. Kick. all accidents, worse game i had with TK. -Yoink- TM got the guy playing smart kicked. i hate FF so much i want it turned off, i find no point when you got dumba$$ TM like that in matches

I think the boot system should be if you were betrayed for no purpose he/she should be booted.If you get betrayed for a power weapon he/she should get booted.

> If anyone knows of a way to distinguish between genuine mistakes and intentional betrayals. Speak now!

The game could check the positions and movements of the killer, victim, and killing projectile, both at the time of the death and a few seconds prior. This, combined with some simple raycasting against the terrain and other objects, could essentially be used to try and guess how likely it was that the betrayal was accidental.

Let’s say, for example, that I’m trying to snipe. Right as I fire, you come zooming two feet in front of me with a Ghost, and I accidentally dome you off of it. The game can check and see that I was aiming at a distant location a few seconds before I fired, and you were way off-screen, out of my field of view. At the time of your death, you were directly in front of me, moving extremely fast, and you had only been in my field of view for a few moments – not enough time for me to react. Ergo, the kill was likely accidental.

As opposed to me sniping you to death while you stand still in the middle of an empty field, not moving. That would probably be an intentional betrayal.

It must be difficult to work out and anyone using a power weapon like the Rocket Launcher or driving the Wraith… well they are more likely to accidentally betray teammates than anyone else. The booting system needs a rethink, but it also needs to work in a way that doesn’t make the Rocket Launcher or Wraith something we don’t use to avoid being booted.