Base building-points (the location of bases) is an idea that should be revisited. The general idea behind the current Firebase setup is necessary for a console RTS due to its ease-of-control through streamlined function, but perhaps a newer/improved style of free/more free base placement could be invoked in HW2.
For Example…
Require a certain unit to act as a foundation for base-sites (Rover). This unit can be moved until it finds suitable terrain for said base-site. Once in place, the Rover completes a 20 second site-assessment. During this time it cannot move. Once the assessment is complete a Firebase may be called in in the exact same fashion as was done previously in Halo Wars.
More Details…
- Rovers are trained from any Firebase - Rovers have a separate population limit, like Spartans. Lets say 3 for now (For a total of 4 Bases. Initial base plus up to 3 additonal Rover-initiated bases) - The Assessment may be cancelled at any time before completion to free up the Rover for moving/re-placement. - Right up until base completion (it has been paid for and called in) it may be cancelled for a partial refund and the Rover may be re-utilized elsewhere (or in the same position) - Rovers can’t move once they’ve started an Assessment or after unless the Assessment/Firebase has been cancelled. Think of it as setting Cobras into their secondary fire mode. - **Rovers are absorbed by the base once it is completed, die with base when destroyed, redeploy from base if recycled.**What this does it prevent enemies from knowing exactly where all base locations are without scouting and allows for more dynamic matches. Obviously, bases will require large areas to be set up so that they can’t be used to blocked paths of flow.
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Edits:
I was thinking 60% recycle rate when buildings are at 100% HP. I don’t remember what the actual rate in Halo Wars is.
To fully clarify. Let’s say a Rover costs 150 Supplies (don’t get caught up in this number, it’s based on nothing as of now). Then to call in a Firebase is another 500 Supplies. If you choose to recycle an empty (no building slots used) base it would only refund 300 of the original 500 supplies used. As you have more building slots used, the penalty becomes even more severe as at a maximum, you can only recoup 60% of your already spent supplies from recycling the buildings/base.
If you’ve spent 1200 supplies on a base, you’ll only end up receiving 720 supplies back and that’s only if buildings are all at 100% HP. The percentage would decrease with the HP%.