New Armor mod review.

In the middle of testing both recharge and survivor. Thought i’d shed light on these new abilities.

Recharge: Working as intended.

Survivor: It’s everybody’s worst fear. I tested the rocket launcher, splaser, Fuel rod, IC, plasma nades AND jacking.

Splaser: Is effectively nerfed. Unless you directly hit the pilot he WILL be ejected and survive.

Rocket launcher: Also effectively nerfed. Almost the same deal as the splaser except there is more wiggle room do to splash damage.

Fuel rod: Don’t even try. Wasn’t really a anti vehicle weapon to begin with but with this new perk it’s near impossible to score a kill VIA the vehicle exploding.

IC: Surprisingly the IC is largely uneffected from survivor. But do to it being one big explosion and sever smaller ones we got mixed results. It’s just easier to say most of the time You will kill the pilot.

Stickies: it’s a complete counter unless you stick the driver directly.

Jacking: I don’t mean jacking the pilot side. If you jack a vehicle and beat it to death the pilot survives everytime.

This was all tested on every vehicle. We shot at the front, back, pilot side and cockpit for certain vehicles and besides the IC got very consistant results.

What does this mean? I can’t make a direct comment as i hardly lay BTB these days. But logically and from the tests i can say this: PP and sticky combo is all but useful with survivor active, the mantis is now the deadliest vehicle on the field, and over all power weapons vehicle killing effectiveness has been harshly lowered.

It’s worth mentioning before i end the OP that you are still rewarded vehicle destroy medals for the commedation. Also your parties might be temp. broken. Me and my 3 friends had to game chat this because after downloading the update i could not invite to party or send messages.

EDIT: Was a bit premature with recharge being broken. Re tested and tested on 3 different people with 3 different stop watches and got between 5.3 and 5.6 seconds. So recharge is indeed working.

> PP and sticky combo is all but useful with survivor active, the mantis is now the deadliest vehicle on the field, and over all power weapons vehicle killing effectiveness has been harshly lowered.

The vehicles are still destroyed - even if the player driving them isn’t killed.

> > PP and sticky combo is all but useful with survivor active, the mantis is now the deadliest vehicle on the field, and over all power weapons vehicle killing effectiveness has been harshly lowered.
>
> The vehicles are still destroyed - even if the player driving them isn’t killed.

Yes. But you are not awarded a kill of the pilot. The problem is that the player is not dying to insta death weapons.

Oh boy… I can definitely see a lot of problems and complaints about this in the future.

> Oh boy… I can definitely see a lot of problems and complaints about this in the future.

I’m conflicted myself. On one hand it’s cool looking and another counter to the PP sticky combo. But on the other hand it makes power weapons that much less needed and useful at killing vehicle people.

> Yes. But you are not awarded a kill of the pilot. The problem is that the player is not dying to insta death weapons.

It certainly doesn’t make the Mantis any more or less deadly than it has been, though. The pilot may survive, but their team loses a Mantis same as always.

> > Yes. But you are not awarded a kill of the pilot. The problem is that the player is not dying to insta death weapons.
>
> It certainly doesn’t make the Mantis any more or less deadly than it has been, though. The pilot may survive, but their team loses a Mantis same as always.

I really don’t know how to make this clearer. I’t doesn’t matter if the vehicle is destroyed or not. It stops the chance of a person netting a kill and you end up wasting ammo. If you are playing an objective i can understand what you are getting at.

But considering BTIS Is slayer only which revolves around kills it IS an issue.

Are you quite certain that there’s no difference whatsoever in the Recharge ability? Human error allows for a bit of a fault here.

I tested it out earlier and I was kind of in that boat as it is. It felt like it was charging faster than before, but by maybe a fraction of a second. I couldn’t tell if maybe my mind was just convinced that it was slightly faster.

It ain’t much, if it does work. Pretty negligible. If it just doesn’t work at all, well. That’s a problem.

> > > Yes. But you are not awarded a kill of the pilot. The problem is that the player is not dying to insta death weapons.
> >
> > It certainly doesn’t make the Mantis any more or less deadly than it has been, though. The pilot may survive, but their team loses a Mantis same as always.
>
> I really don’t know how to make this clearer. I’t doesn’t matter if the vehicle is destroyed or not. It stops the chance of a person netting a kill and you end up wasting ammo. If you are playing an objective i can understand what you are getting at.
>
> But considering BTIS Is slayer only which revolves around kills it IS an issue.

Have a Precision Rifle or communicate with teammates, take out vehicle, enemy vehicle gets destroyed, enemy ejects, switch to precision rifle/tell teammate that the driver is down, enemy dies

> But considering BTIS Is slayer only which revolves around kills it IS an issue.

The Mantis no longer exists for them to rack up kills with. Killing them after they have jumped out is merely a formality - whether you do it or your team help. It is certainly not as if every person playing BTIS will even have the Survivor mod.

I just think it is important to be clear that the Survivor mod does not enhance vehicles - vehicle destruction is assured.

> Are you quite certain that there’s no difference whatsoever in the Recharge ability? Human error allows for a bit of a fault here.
>
> I tested it out earlier and I was kind of in that boat as it is. It felt like it was charging faster than before, but by maybe a fraction of a second. I couldn’t tell if maybe my mind was just convinced that it was slightly faster.
>
> It ain’t much, if it does work. Pretty negligible. If it just doesn’t work at all, well. That’s a problem.

Hmmmmmmmm Recharge, the last vestiges of my hope for this game.

At least I’ll be able to use the package in MP. Time to download the TU! crosses fingers

Armor mods are not supposed to alter gameplay dramatically. They should be little advantages that could slightly help you in a certain situation. Survivor completely ignores that tradition by making drivers immune to death and preventing deserving players from increasing their Destroyed Vehicles commendation.

Recharge barely gives you an advantage at all. It’s underpowered in my opinion.

I’m not going to tell 343 to change it, since I’m just one person with one preference. I’ll just say I’m not happy with the new additions. I don’t know, maybe I’m a minority here.

5 seconds instead of 6 (regarding Recharge) might seem small but if you’re able to find and maintain cover, it’ll be a big help.

Course, I’m not going to play MM by myself, I’ll wait for a friend or two to invite me. Until then, back to Halo 2/3 Campaign!

Even with Survivor the Vehicle Dies just as quickly, Sure I may not get a Double Kill on a Hog as Often anymore. But, I still get to Feel the Undeniable thrill of Turning a Warthog into Scrap.

Also Boarding a Mantis and Using a Plasma does still Kill the Occupant.

All about Tactics, They may Live, but odds are they are Surrounded by Enemies, and they Lose the Armor.

> Are you quite certain that there’s no difference whatsoever in the Recharge ability? Human error allows for a bit of a fault here.
>
> I tested it out earlier and I was kind of in that boat as it is. It felt like it was charging faster than before, but by maybe a fraction of a second. I couldn’t tell if maybe my mind was just convinced that it was slightly faster.
>
> It ain’t much, if it does work. Pretty negligible. If it just doesn’t work at all, well. That’s a problem.

I edited my OP. I was letting my friend count it and turns out he was wrong. So we all got out stop watches and timed it 3 different times. Recharge works and goes from 7 to 5 seconds.

> > > > Yes. But you are not awarded a kill of the pilot. The problem is that the player is not dying to insta death weapons.
> > >
> > > It certainly doesn’t make the Mantis any more or less deadly than it has been, though. The pilot may survive, but their team loses a Mantis same as always.
> >
> > I really don’t know how to make this clearer. I’t doesn’t matter if the vehicle is destroyed or not. It stops the chance of a person netting a kill and you end up wasting ammo. If you are playing an objective i can understand what you are getting at.
> >
> > But considering BTIS Is slayer only which revolves around kills it IS an issue.
>
> Have a Precision Rifle or communicate with teammates, take out vehicle, enemy vehicle gets destroyed, enemy ejects, switch to precision rifle/tell teammate that the driver is down, enemy dies

You’re still expending more ammo then you would normally need. A power weapon like a rocket should kill everyone. It doesn’t and i have a problem with that.

> > But considering BTIS Is slayer only which revolves around kills it IS an issue.
>
> The Mantis no longer exists for them to rack up kills with. Killing them after they have jumped out is merely a formality - whether you do it or your team help. It is certainly not as if every person playing BTIS will even have the Survivor mod.
>
> I just think it is important to be clear that the Survivor mod does not enhance vehicles - vehicle destruction is assured.

It still leaves a possible chance for the enemy to get away. As you don’t lose all your shields. Infact they start to recharge after being ejected. The amount of shields you lose is dependant on where the vehicle got hit when it exploded. And you’re still expending more ammo then you should have to.

I don’t need to give you excuses. I don’t enjoy the fact that my rocket doesn’t insure me a kill anymore. It’s the fact that it can happen that makes it a problem.

> Armor mods are not supposed to alter gameplay dramatically. They should be little advantages that could slightly help you in a certain situation. Survivor completely ignores that tradition by making drivers immune to death and preventing deserving players from increasing their Destroyed Vehicles commendation.
>
> Recharge barely gives you an advantage at all. It’s underpowered in my opinion.
>
> I’m not going to tell 343 to change it, since I’m just one person with one preference. I’ll just say I’m not happy with the new additions. I don’t know, maybe I’m a minority here.

I agree with you mostly but if you did read all of my post you still earn the vehicle destroyed medal so you still get progress to your commedation.